Professor Jian Jun Zhang
- 01202 965055
- jzhang at bournemouth dot ac dot uk
- http://orcid.org/0000-0002-7069-5771
- Professor Of Computer Animation
- Weymouth House W244, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Journal Articles
- Lyu, Y., Zhang, J., Sarafopoulos, A., Chang, J. and Guo, S., 2020. Integral-based Material Point Method and Peridynamics Model For Animating Elastoplastic Material. LNCS:Transactions on Computational Science.
- Liu, F., Tang, Z. and Zhang, J., 2020. Holistic Topology-parameter Optimization Method for the Rail Vehicle End Structure. Jixie Gongcheng Xuebao/Journal of Mechanical Engineering, 56 (20), 134-145.
- Zhang, Z., Xu, P., Chang, J., Wang, W., Zhao, C. and Zhang, J.J., 2020. Generating High-quality Superpixels in Textured Images. Computer Graphics Forum, 39 (7), 421-431.
- You, L., Yang, X., Pan, J., Lee, T.Y., Bian, S., Qian, K., Habib, Z., Sargano, A.B., Kazmi, I. and Zhang, J.J., 2020. Fast character modeling with sketch-based PDE surfaces. Multimedia Tools and Applications, 79 (31-32), 23161-23187.
- Sun, J., Yu, H. and Zhang, J., 2020. Face Synthesis from Sketches via GAN Fusion of Attention and Parametric tanh. IEEE Transactions on Image Processing.
- Xiang, N., Wang, R., Jiang, T., Wang, L., Li, Y., Yang, X. and Zhang, J., 2020. Sketch-based modeling with a differentiable renderer. Computer Animation and Virtual Worlds, 31 (4-5).
- Li, Y., Qiu, L., Wang, L., Liu, F., Wang, Z., Iulian Poiana, S., Yang, X. and Zhang, J., 2020. Densely connected GCN model for motion prediction. Computer Animation and Virtual Worlds, 31 (4-5).
- Jun Zhang, J., Magnenat Thalmann, N., Thalmann, D., Yang, X., Xu, W., Chang, J. and Tian, F., 2020. Editorial. Computer Animation and Virtual Worlds, 31 (4-5).
- Nie, Y., Guo, S., Chang, J., Han, X., Huang, J., Hu, S.M. and Zhang, J.J., 2020. Shallow2Deep: Indoor scene modeling by single image understanding. Pattern Recognition, 103.
- Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2020. De-smokeGCN: Generative Cooperative Networks for Joint Surgical Smoke Detection and Removal. IEEE Transactions on Medical Imaging, 39 (5), 1615-1625.
- Xu, J., Tang, Z., Zhao, H. and Zhang, J., 2020. Hand gesture-based virtual reality training simulator for collaboration rescue of a railway accident. Interacting with Computers, 31 (6), 577-588.
- Wang, L., Wang, Z., Yang, X., Hu, S.M. and Zhang, J., 2020. Photographic style transfer. Visual Computer, 36 (2), 317-331.
- Bian, S., Zheng, A., Gao, L., Maguire, G., Kokke, W., Macey, J., You, L. and Zhang, J.J., 2020. Fully automatic facial deformation transfer. Symmetry, 12 (1).
- Li, Z., Yu, H., Kieu, H.D., Vuong, T.L. and Zhang, J.J., 2020. PCA-Based robust motion data recovery. IEEE Access, 8, 76980-76990.
- Dong, S., Tang, Z., Yang, X., Wu, M., Zhang, J., Zhu, T. and Xiao, S., 2020. Nonlinear Spring-Mass-Damper Modeling and Parameter Estimation of Train Frontal Crash Using CLGAN Model. Shock and Vibration, 2020.
- Wang, M., Wang, L., Jiang, T., Xiang, N., Lin, J., Wei, M., Yang, X., Komura, T. and Zhang, J., 2020. Bas-relief modelling from enriched detail and geometry with deep normal transfer. Neurocomputing.
- Bian, S., Maguire, G., Kokke, W., You, L. and Zhang, J.J., 2020. Efficient C2 continuous surface creation technique based on ordinary differential equation. Symmetry, 12 (1).
- Wang, S., Xia, Y., Wang, R., You, L. and Zhang, J., 2019. Optimal NURBS conversion of PDE surface-represented high-speed train heads. Optimization and Engineering, 20 (3), 907-928.
- You, L., Xiao, Z. and Zhang, J.J., 2019. Hybrid Integration of Euclidean and Geodesic Distance-Based RBF Interpolation for Facial Animation. Graphics, Vision and Image Processing GVIP, 19 (2), 1-7.
- Carretero, M.R., You, L., Xiao, Z. and Zhang, J., 2019. Hybrid Integration of Euclidean and Geodesic Distance-Based RBF Interpolation for Facial Animation. ICGST Journal of Graphics, Vision and Image Processing, 19 (2), 1-7.
- Fu, Y., Yu, H., Yeh, C.K., Zhang, J. and Lee, T.Y., 2019. High relief from brush painting. IEEE Transactions on Visualization and Computer Graphics, 25 (9), 2763-2776.
- Wu, K., Li, G., Li, H., Zhang, J. and Yu, Y., 2019. Harvesting visual objects from internet images via deep-learning-based objectness assessment. ACM Transactions on Multimedia Computing, Communications and Applications, 15 (3).
- Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J., 2019. Efficient and realistic character animation through analytical physics-based skin deformation. Graphical Models, 104.
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Jiang, T., Yang, X., Zhang, J., Tian, F., Liu, S., Xiang, N. and Qian, K., 2019. Huber- L
1 -based non-isometric surface registration. Visual Computer, 35 (6-8), 935-948. - Li, Y., Wang, Z., Yang, X., Wang, M., Poiana, S.I., Chaudhry, E. and Zhang, J., 2019. Efficient convolutional hierarchical autoencoder for human motion prediction. Visual Computer, 35 (6-8), 1143-1156.
- Tang, Z., Yuan, X., Xie, X., Jiang, J. and Zhang, J., 2019. Implementing railway vehicle dynamics simulation in general-purpose multibody simulation software packages. Advances in Engineering Software, 131, 153-165.
- Wang, M., Guo, S., Liao, M., He, D., Chang, J. and Zhang, J., 2019. Action snapshot with single pose and viewpoint. Visual Computer, 35 (4), 507-520.
- Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2019. Context-Aware Mixed Reality: A Learning-Based Framework for Semantic-Level Interaction. Computer Graphics Forum.
- Xu, J., Tang, Z., Yuan, X., Nie, Y., Ma, Z., Wei, X. and Zhang, J.J., 2018. A VR-based the emergency rescue training system of railway accident. Entertainment Computing, 27, 23-31.
- Wang, R., Zhang, J., Bian, S. and You, L., 2018. A survey of parametric modelling methods for designing the head of a high-speed train. Proceedings of the Institution of Mechanical Engineers, Part F: Journal of Rail and Rapid Transit, 232 (7), 1965-1983.
- Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R., 2018. Semantic framework for interactive animation generation and its application in virtual shadow play performance. Virtual Reality, 22 (2), 149-165.
- Jiang, M., Lan, W., Chang, J., Dodwell, M., Jekins, J., Yang, H.J., Tong, R.F. and Zhang, J.J., 2018. A game prototype for understanding the safety issues of a lifeboat launch. Virtual Reality, 22 (2), 137-148.
- Chen, L., Tang, W., John, N.W., Wan, T.R. and Zhang, J.J., 2018. SLAM-based dense surface reconstruction in monocular Minimally Invasive Surgery and its application to Augmented Reality. Computer Methods and Programs in Biomedicine, 158, 135-146.
- Nie, Y., Chang, J., Chaudhry, E., Guo, S., Smart, A. and Zhang, J.J., 2018. Semantic modeling of indoor scenes with support inference from a single photograph. Computer Animation and Virtual Worlds, 29 (3-4).
- Fan, Y., Wang, M., Geng, N., He, D., Chang, J. and Zhang, J.J., 2018. A self-adaptive segmentation method for a point cloud. Visual Computer, 34 (5), 659-673.
- Bian, S., Zheng, A., Chaudhry, E., You, L. and Zhang, J.J., 2018. Automatic generation of dynamic skin deformation for animated characters. Symmetry, 10 (4).
- Nie, Y., Tang, Z., Liu, F., Chang, J. and Zhang, J., 2018. A data-driven dynamics simulation framework for railway vehicles. Vehicle System Dynamics, 56 (3), 406-427.
- Jiang, M., Southern, R. and Zhang, J.J., 2018. Energy-based dissolution simulation using SPH sampling. Computer Animation and Virtual Worlds, 29 (2).
- Hu, W., Wang, Z., Liu, S., Yang, X., Yu, G. and Zhang, J.J., 2018. Motion Capture Data Completion via Truncated Nuclear Norm Regularization. IEEE Signal Processing Letters, 25 (2), 258-262.
- Tang, Z., Nie, Y., Chang, J., Zhang, J. and Liu, F., 2018. Photo-based automatic 3D reconstruction of train accident scenes. Proceedings of the Institution of Mechanical Engineers, Part F: Journal of Rail and Rapid Transit, 232 (1), 144-158.
- Yang, H.J., Chang, J., He, D., Geng, N., Wang, M., Zhang, J.J., Jing, X. and Chaudhry, E., 2018. Realistic texture synthesis for point-based fruitage phenotype. Computers in Biology and Medicine, 92, 42-54.
- Zhang, F., Wang, Z., Chang, J., Zhang, J. and Tian, F., 2017. A fast framework construction and visualization method for particle-based fluid. Eurasip Journal on Image and Video Processing, 2017 (1).
- Yang, T., Chang, J., Lin, M.C., Martin, R.R., Zhang, J.J. and Hu, S.M., 2017. A unified particle system framework for multi-phase, multi-material visual simulations. ACM Transactions on Graphics, 36 (6).
- Li, W., Zheng, A., You, L., Yang, X., Zhang, J. and Liu, L., 2017. Rib-reinforced Shell Structure. Computer Graphics Forum, 36 (7), 15-27.
- Deng, S., Jiang, N., Chang, J., Guo, S. and Zhang, J.J., 2017. Understanding the impact of multimodal interaction using gaze informed mid-air gesture control in 3D virtual objects manipulation. International Journal of Human Computer Studies, 105, 68-80.
- Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J.J., 2017. Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices. Computer Animation and Virtual Worlds, 28 (5).
- Qin, Y., Yu, H. and Zhang, J., 2017. Fast and Memory-Efficient Voronoi Diagram Construction on Triangle Meshes. Computer Graphics Forum, 36 (5), 93-104.
- Yang, H.J., Chang, J., Geng, N., Notman, G., Li, S., Jiang, M., Wang, M.L. and Zhang, J.J., 2017. Texture organisation and mapping on Citrus sinensis point cloud. Multimedia Tools and Applications, 76 (13), 14711-14732.
- Jiang, T., Qian, K., Liu, S., Wang, J., Yang, X. and Zhang, J., 2017. Consistent as-similar-as-possible non-isometric surface registration. Visual Computer, 33 (6-8), 891-901.
- Zhang, Y., Liu, S., Yang, X., Zhang, J. and Shi, D., 2017. Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking. Computer Animation and Virtual Worlds, 28 (3-4).
- Guo, S., Wang, M., Notman, G., Chang, J., Zhang, J. and Liao, M., 2017. Simulating collective transport of virtual ants. Computer Animation and Virtual Worlds, 28 (3-4).
- Han, X., Yu, H., Yu, Y. and Zhang, J., 2017. A fast propagation scheme for approximate geodesic paths. Graphical Models, 91, 22-29.
- Gouvatsos, A., Xiao, Z., Marsden, N. and Zhang, J., 2017. Posing 3D Models from Drawing. ACM Computers in Entertainment (CIE) - Theoretical and Practical Computer Application in Entertainment, 15 (2).
- Liang, H., Chang, J., Kazmi, I.K., Zhang, J.J. and Jiao, P., 2017. Hand gesture-based interactive puppetry system to assist storytelling for children. Visual Computer, 33 (4), 517-531.
- Qian, K., Bai, J., Yang, X., Pan, J. and Zhang, J., 2017. Essential techniques for laparoscopic surgery simulation. Computer Animation and Virtual Worlds, 28 (2).
- Liu, S., Zhang, Y., Yang, X., Shi, D. and Zhang, J.J., 2017. Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video. Computational Visual Media, 3 (1), 33-47.
- Tang, Z., Zhu, Y., Nie, Y., Guo, S., Liu, F., Chang, J. and Zhang, J., 2017. Data-driven train set crash dynamics simulation. Vehicle System Dynamics, 55 (2), 149-167.
- Nie, Y.Y., Tang, Z., Chang, J., Liu, F.J. and Zhang, J.J., 2017. 3D reconstruction of train accident scene based on monocular image. Jiaotong Yunshu Gongcheng Xuebao/Journal of Traffic and Transportation Engineering, 17 (1), 149-158.
- Dong, F., Zhang, J.I.A.N.J., Chaudhry, E., Yang, X. et al., 2017. Dr. Inventor, Promoting Scientific Creativity by Utilising Web-based Research Objects, FP7.
- Qi, T., Feng, Y., Xiao, J., Zhang, H., Zhuang, Y., Yang, X. and Zhang, J., 2017. A human motion feature based on semi-supervised learning of GMM. Multimedia Systems, 23 (1), 85-93.
- Yang, H.J., Wang, Z.Y., Wang, X., Chang, J., Xu, J., Zhang, J.F., Chen, C. and Zhang, J.J., 2017. High-efficiency texture coding and synthesis on point-based pear surface. Journal of Computational Methods in Sciences and Engineering, 17 (3), 397-409.
- Liang, H., Sit, J., Chang, J. and Zhang, J.J., 2016. Computer animation data management: Review of evolution phases and emerging issues. International Journal of Information Management, 36 (6), 1089-1100.
- Song, D., Tong, R., Chang, J., Yang, X., Tang, M. and Zhang, J.J., 2016. 3D Body Shapes Estimation from Dressed-Human Silhouettes. Computer Graphics Forum, 35 (7), 147-156.
- Deng, S., Chang, J., Kirkby, J.A. and Zhang, J.J., 2016. Gaze–mouse coordinated movements and dependency with coordination demands in tracing. Behaviour and Information Technology, 35 (8), 665-679.
- Li, X., He, X., Liu, X., Zhang, J.J., Liu, B. and Wu, E., 2016. Multiphase Interface Tracking with Fast Semi-Lagrangian Contouring. IEEE Transactions on Visualization and Computer Graphics, 22 (8), 1973-1986.
- Qin, Y., Han, X., Yu, H., Yu, Y. and Zhang, J., 2016. Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation. ACM Transactions on Graphics, 35 (4).
- Cheng, K.L., Ju, X., Tong, R.F., Tang, M., Chang, J. and Zhang, J.J., 2016. A Linear Approach for Depth and Colour Camera Calibration Using Hybrid Parameters. Journal of Computer Science and Technology, 31 (3), 479-488.
- Liu, S., Yang, X., Wang, Z., Xiao, Z. and Zhang, J., 2016. Real-time facial expression transfer with single video camera. Computer Animation and Virtual Worlds, 27 (3-4), 301-310.
- Qian, K., Jiang, T., Wang, M., Yang, X. and Zhang, J., 2016. Energized soft tissue dissection in surgery simulation. Computer Animation and Virtual Worlds, 27 (3-4), 280-289.
- Kazmi, I.K., You, L. and Zhang, J.J., 2016. A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm. Journal of Computational Design and Engineering, 3 (2), 121-131.
- Tang, Z., Liu, F.J., Guo, S.H., Chang, J. and Zhang, J.J., 2016. Evaluation of coupled finite element/meshfree method for a robust full-scale crashworthiness simulation of railway vehicles. Advances in Mechanical Engineering, 8 (4), 1-13.
- Wang, Z., Feng, Y., Qi, T., Yang, X. and Zhang, J.J., 2016. Adaptive multi-view feature selection for human motion retrieval. Signal Processing, 120, 691-701.
- Ji, M., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J.J., 2015. Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval. Neurocomputing, 169, 23-33.
- Feng, Y., Ji, M., Xiao, J., Yang, X., Zhang, J.J., Zhuang, Y. and Li, X., 2015. Mining Spatialoral Patterns and Structural Sparsity for Human Motion Data Denoising. IEEE Transactions on Cybernetics, 45 (12), 2693-2706.
- Li, C., Qian, J., Tong, R., Chang, J. and Zhang, J., 2015. GPU based real-time simulation of massive falling leaves. Computational Visual Media, 1 (4), 351-358.
- Jiang, M., Zhou, Y., Wang, R., Southern, R. and Zhang, J.J., 2015. Blue noise sampling using an SPH-based method. ACM Transactions on Graphics, 34 (6).
- Yang, T., Chang, J., Ren, B., Lin, M.C., Zhang, J.J. and Hu, S.M., 2015. Fast multiple-fluid simulation using Helmholtz free energy. ACM Transactions on Graphics, 34 (6).
- Cheng, K., Li, W., Tong, R., Chang, J. and Zhang, J., 2015. Combing KNN with LCSS for dynamic hand gesture recognition. Journal of Computational Information Systems, 11 (21), 7759-7767.
- Quan, W., Jiang, Y., Zhang, J. and Chen, J.X., 2015. Robust object tracking with active context learning. Visual Computer, 31 (10), 1307-1318.
- Pan, J.J., Chang, J., Yang, X., Liang, H., Zhang, J.J., Qureshi, T., Howell, R. and Hickish, T., 2015. Virtual reality training and assessment in laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery, 11 (2), 194-209.
- Guo, S., Southern, R., Chang, J., Greer, D. and Zhang, J.J., 2015. Adaptive motion synthesis for virtual characters: a survey. Visual Computer, 31 (5), 497-512.
- Jin, Y., Qian, G.P., Zhao, J.Y., Chang, J., Tong, R.F. and Zhang, J., 2015. Stretch-Minimizing Volumetric Parameterization. Journal of Computer Science and Technology, 30 (3), 553-564.
- Yu, H., Qin, Y. and Zhang, J.J., 2015. Eigenspace-based surface completeness. Journal of Electronic Imaging, 24 (2).
- Chaudhry, E., Bian, S.J., Ugail, H., Jin, X., You, L.H. and Zhang, J.J., 2015. Dynamic skin deformation using finite difference solutions for character animation. COMPUTERS & GRAPHICS-UK, 46, 294-305.
- Kazmi, I.K., You, L., Yang, X., Jin, X. and Zhang, J.J., 2015. Efficient sketch-based creation of detailed character models through data-driven mesh deformations. Computer Animation and Virtual Worlds, 26 (3-4), 469-481.
- Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J.J., 2015. Advanced ordinary differential equation based head modelling for Chinese marionette art preservation. Computer Animation and Virtual Worlds, 26 (3-4), 207-216.
- Thalmann, D. and Zhang, J.J., 2015. Editorial. Computer Animation and Virtual Worlds, 26 (3-4), 195.
- Liu, Y., Yang, X., Cao, Y., Wang, Z., Chen, B., Zhang, J. and Zhang, H., 2015. Dehydration of core/shell fruits. Computers and Graphics (Pergamon), 47, 68-77.
- Chaudhry, E., Bian, S.J., Ugail, H., Jin, X., You, L.H. and Zhang, J.J., 2015. Dynamic skin deformation using finite difference solutions for character animation. Computers and Graphics (Pergamon), 46, 294-305.
- Gatzidis, C. and Zhang, J., 2014. Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013). Entertainment Computing, 5 (4), 379.
- Deng, S., Kirkby, J., Chang, J. and Zhang, J., 2014. Multimodality with Eye tracking and Haptics: A New Horizon for Serious Games? International Journal of Serious Games, 1 (4), 17-34.
- Guo, S., Chang, J., Yang, X., Wang, W. and Zhang, J., 2014. Locomotion Skills for Insects with Sample-based Controller. Computer Graphics Forum, 33 (7), 31-40.
- Feng, Y., Xiao, J., Zhuang, Y., Yang, X., Zhang, J.J. and Song, R., 2014. Exploiting temporal stability and low-rank structure for motion capture data refinement. Information Sciences, 277, 777-793.
- Zhang, M.D., Ge, X.J., Liu, S., Xiao, Z.D., You, L.H. and Zhang, J.J., 2014. Fast individual facial animation framework based on motion capture data. Journal of Donghua University (English Edition), 31 (3), 256-261.
- You, L.H., Ugail, H., Tang, B.P., Jin, X., You, X.Y. and Zhang, J.J., 2014. Blending using ODE swept surfaces with shape control and C1 continuity. The Visual Computer, 30, 625-636.
- Southern, R., Guo, S., Greer, D., Chang, J. and Zhang, J.J., 2014. Adaptive Motion Synthesis for Virtual Characters: A Survey. The Visual Computer.
- Ji, M., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J.J., 2014. Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval. Neurocomputing.
- Yu, H., Zhang, J.J. and Lee, T.Y., 2014. Foldover-free shape deformation for biomedicine. Journal of Biomedical Informatics, 48, 137-147.
- Tang, Z., Xiao, J., Feng, Y., Yang, X. and Zhang, J., 2014. Human motion retrieval based on freehand sketch. Computer Animation and Virtual Worlds, 25 (3-4), 271-279.
- Qi, T., Xiao, J., Zhuang, Y., Zhang, H., Yang, X., Zhang, J. and Feng, Y., 2014. Real-time motion data annotation via action string. Computer Animation and Virtual Worlds, 25, 293-302.
- Xiao, J., Feng, Y., Ji, M., Yang, X., Zhang, J.J. and Zhuang, Y., 2014. Sparse motion bases selection for human motion denoising. Signal Processing, -.
- Mousavi, A., Zhang, J. et al., 2014. Synopsis of an engineering solution for a painful problem: Phantom limb pain. VISAPP 2014 - Proceedings of the 9th International Conference on Computer Vision Theory and Applications, 1, 210-215.
- Guo, S., Chang, J., Cao, Y. and Zhang, J., 2014. A novel locomotion synthesis and optimisation framework for insects. Computers and Graphics (Pergamon), 38 (1), 78-85.
- Yu, H., Zhang, J.J. and Jiao, Z., 2014. Geodesics on point clouds. Mathematical Problems in Engineering, 2014.
- Deng, S., Chang, J. and Zhang, J.J., 2014. A survey of haptics in serious gaming. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8605, 130-144.
- Poudel, R.P.K., Fonseca, J.A.S., Zhang, J.J. and Nait-Charif, H., 2013. A unified framework for 3D hand tracking. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 8033 LNCS (PART 1), 129-139.
- Yu, H. and Zhang, J.J., 2013. Mean value coordinates-based caricature and expression synthesis. Signal, Image and Video Processing, 7 (5), 899-910.
- Wang, M., Kerber, J., Chang, J. and Zhang, J.J., 2013. Relief stylization from 3D models using featured lines. Proceedings - SCCG 2011: 27th Spring Conference on Computer Graphics, 37-42.
- Qi, T., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J., 2013. A semantic feature for human motion retrieval. Computer Animation and Virtual Worlds, 24 (3-4), 399-407.
- Rovira, A., Swapp, D., Southern, R., Zhang, J.J. and Slater, M., 2013. The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality. IEEE Virtual Reality.
- Pan, J. and Zhang, J.J., 2013. Theoretical design of vascular imaging based on hall effect. International Journal of Imaging Systems and Technology, 23 (1), 85-96.
- Liu, F., Southern, R., Guo, S., Yang, X. and Zhang, J., 2013. Motion Adaptation With Motor Invariant Theory. IEEE Transactions on Cybernetics, 43 (3), 1131-1145.
- Chaudhry, E., You, L.H., Jin, X., Yang, X.S. and Zhang, J.J., 2013. Shape modeling for animated characters using ordinary differential equations. Computers and Graphics (Pergamon), 37 (6), 638-644.
- Xiong, H., Li, Z.L., Chang, J., You, L., Zhang, J.J. and Wang, M., 2013. Modelling dynamics of transmission conductors with Cosserat rod. Computer Assisted Methods in Engineering and Science, 20 (1), 73-79.
- Jiang, M., Southern, R., Tharib, S. and Zhang, J.J., 2013. Energy-based dissolution simulation. Proceedings - 13th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2013, 405-406.
- Wang, M., Guo, S., Zhang, H., He, D., Chang, J. and Zhang, J.J., 2013. Saliency-based relief generation. IETE Technical Review (Institution of Electronics and Telecommunication Engineers, India), 30 (6), 454-480.
- Yu, H. and Zhang, J.J., 2013. Mean value coordinates–based caricature and expression synthesis. Signal, Image and Video Processing, 7 (5), 899-910.
- Slater, M., Rovira, A., Southern, R., Swapp, D., Zhang, J., Campbell, C. and Levine, M., 2013. Bystander Responses to a Violent Incident in an Immersive Virtual Environment. PLoS One, 8 (1).
- Kerber, J., Wang, M., Chang, J. and Zhang, J.J., 2012. Computer Assisted Relief Generation - a Survey. Computer Graphics Forum, 31 (8), 2363-2377.
- Wang, M., Chang, J., Kerber, J. and Zhang, J.J., 2012. A framework for digital sunken relief generation based on 3D geometric models. Visual Computer, 28 (11), 1127-1137.
- Jiao, P.F., Chang, J., Yang, X.S., Jiao, Y., Liu, F.D., Guo, S.H., Bai, R., Ouyang, J. and Zhang, J.J., 2012. Registration for 3D model of human atlas based on vertex information. Yiyong Shengwu Lixue/Journal of Medical Biomechanics, 27 (5), 567-571.
- Thalmann, D., Zhou, K., Zhang, J.J. and Wyvill, B., 2012. Editorial. Visual Computer, 28 (6-8), 527.
- Yu, H. and Zhang, J.J., 2012. Topology preserved shape deformation. Visual Computer, 28 (6-8), 849-858.
- You, L.H., Ugail, H. and Zhang, J.J., 2012. Controllable C1 continuous blending of time-dependent parametric surfaces. Visual Computer, 28 (6-8), 573-583.
- Yu, H., Lee, T.Y., Yeh, I.C., Yang, X., Li, W. and Zhang, J.J., 2012. An RBF-based reparameterization method for constrained texture mapping. IEEE Transactions on Visualization and Computer Graphics, 18 (7), 1115-1124.
- Jiao, Y., Yang, X. and Zhang, J.J., 2012. A serious game prototype for post-stroke rehabilitation using Kinect. Journal of Game Amusement Society, 4.
- Yang, X., Chang, J., Southern, R. and Zhang, J.J., 2012. Automatic Cage Construction for Retargeted Muscle Fitting. Visual Computer, 29, 369-380.
- Wang, M., Chang, J., Jens, K. and Zhang, J.J., 2012. A framework for digital sunken relief generation based on 3D geometric models. The Visual Computer.
- Liu, F., Yang, X. and Zhang, J., 2011. Adaptive character motion synthesis by qualitative approach. Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2011, Part of the IADIS Multi Conf. on Computer Science and Information Systems 2011, MCCSIS 2011, 115-122.
- Zhao, H., Zhang, J.J. and McDougall, S., 2011. Emotion-driven interactive digital storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 6972 LNCS, 22-27.
- Pan, J., Chang, J., Yang, X., Zhang, J.J., Qureshi, T. and Howell, R., 2011. A Medical VR Simulator in Laparoscopic Rectum Surgery. Cyber Therapy and Rehabilitation, 4, 19-20.
- Southern, R. and Zhang, J.J., 2011. Motion sensitive anchor identification of least–squares meshes from examples. IEEE Transactions on Visualization and Computer Graphics, 17, 850-856.
- Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2011. A fast hybrid computation model for rectum deformation. Visual Computer, 27, 97-107.
- You, L.H., Chang, J., Yang, X. and Zhang, J.J., 2011. Solid modelling based on sixth order partial differential equations. Computer-Aided Design, 43, 720-729.
- Yu, H. and Zhang, J.J., 2011. Apply GPCA to Motion Segmentation. Journal of Intelligent Learning Systems and Applications, 3, 45-54.
- Yu, H., Zhang, J.J. and Yang, X., 2011. Tensor-based Feature Representation with Application to Multimodal Face Recognition. International Journal of Pattern Recognition and Artificial Intelligence, 25, 1197-1217.
- Yang, X. and Zhang, J.J., 2010. Realistic skin movement for character animation. ICCET 2010 - 2010 International Conference on Computer Engineering and Technology, Proceedings, 4.
- Aina, O.O. and Zhang, J.J., 2010. Automatic muscle generation for physically-based facial animation. ACM SIGGRAPH 2010 Posters, SIGGRAPH '10.
- You, L., Yang, X., You, X.Y., Jin, X. and Zhang, J.J., 2010. Shape manipulation using physically based wire deformations. Computer Animation and Virtual Worlds, 21 (3-4), 297-309.
- Yu, H. and Zhang, J.J., 2010. Particle system based geodesic computation for implicit surfaces. International Journal of Shape Modeling.
- Yu, H. and Zhang, J.J., 2010. Geodesic computation on implicit surfaces. International Journal of Information Science and Computer Mathematics, 2, 33-49.
- Pan, J., Chang, J., Yang, X., Zhang, J., Qureshi, T., Howell, R.D. and Hickish, T.F., 2010. Graphic and haptic simulation system for virtual laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery, 7.
- You, L.H., Tang, B.P., You, X.Y. and Zhang, J.J., 2010. Creating and manipulating surfaces through physics-based curve deformations. International Journal on Graphics, Vision and Image Processing, 10, 35-46.
- Hongchuan, Y., Wenjuan, C. and Jian J, Z., 2010. Example based caricature synthesis. Advances in Computer Science and Engineering, 5, 49-71.
- Xiao, Z., Nait-Cherif, H. and Zhang, J.J., 2009. Incomplete motion data reconstruction for character animation. Proceedings of the IADIS International Conference Computer Graphics, Visualization, Computer Vision and Image Processing 2009, CGVCVIP 2009. Part of the IADIS MCCSIS 2009, 89-98.
- Magnenat-Thalmann, N., Zhang, J.J. and Feng, D., 2009. Recent advances in the 3D physiological human. Recent Advances in the 3D Physiological Human, 1-225.
- Pan, J., Zhang, J.J., Zhang, Y. and Zhou, H., 2009. X-ray-based craniofacial visualization and surgery simulation. , 193-209.
- Magnenat-Thalmann, N., Zhang, J.J. and Feng, D., 2009. Preface. Recent Advances in the 3D Physiological Human.
- Chang, J. and Zhang, J.J., 2009. Modelling Deformations in Car Crash animation. The Visual Computer.
- Yang, X., Southern, R. and Zhang, J., 2009. Fast simulation of skin sliding. Computer Animation and Virtual Worlds, 20 (2-3), 333-342.
- Xiao, Z., Nait-Charif, H. and Zhang, J.J., 2009. Real time automatic skeleton and motion estimation for character animation. Computer Animation and Virtual Worlds, 20, 523-531.
- Chang, J., Yang, X. and Zhang, J.J., 2009. Continuous skeleton-driven skinning: a general approach for modeling skin deformation. International Journal of Image and Graphics, 9, 591-608.
- You, L.H., Chaudhry, E., You, X.Y. and Zhang, J.J., 2009. Equivalent deformation principle based skin deformation of character animation. International Journal of CAD/CAM, 9, 61-69.
- Chang, J., Yang, X. and Zhang, J.J., 2009. Hyper-twist. Digital Creativity, 20, 47-58.
- Yang, X., Southern, R. and Zhang, J.J., 2009. Fast simulation of skin sliding. Computer Animation and Virtual Worlds, 20, 333-342.
- Pan, J., Yang, X., Xie, X., Willis, P. and Zhang, J.J., 2009. Automatic rigging for animation characters with 3D silhouette. Computer Animation and Virtual Worlds, 20, 121-131.
- Chang, J., Zhang, J.J. and Zia, R., 2009. Modelling deformations in car crash animation. Visual Computer, 25 (12), 1063-1072.
- You, L.H., Yang, X. and Zhang, J.J., 2008. Dynamic Skin Deformation with Characteristic Curves. Computer Animation and Virtual Worlds, 19, 433-444.
- You, L.H., Comninos, P. and Zhang, J.J., 2008. Solid Modelling with Fourth Order Partial Differential Equation. International Journal of Computers, 4, 452-461.
- Saam, J., Macey, J. and Zhang, J.J., 2007. Production friendly character skinning. Proceedings - 2007 International Conference on Cyberworlds, CW'07, 129-135.
- You, L.H., You, X.Y., Zhang, J.J. and Li, J., 2007. On rotating circular disks with varying material properties. Zeitschrift fur Angewandte Mathematik und Physik, 58 (6), 1068-1084.
- You, L.H., Yang, X., Pachulski, M. and Zhang, J.J., 2007. Boundary Constrained Swept Surfaces for Modelling and Animation. Computer Graphics Forum, 26, 313-322.
- Zhang, J.J., Yang, X. and Zhao, Y., 2007. Bar-Net Driven Skinning for Character Animation. Computer Animation and Virtual Worlds, 18, 437-446.
- Chang, J., Shepherd, D. and Zhang, J.J., 2007. Cosserat-Beam-Based Dynamic Response Modelling. Computer Animation and Virtual Worlds, 18, 429-436.
- Yang, X., Chang, J. and Zhang, J.J., 2007. Animating Human Muscle Structure. Computing In Science & Engineering, 9, 39-45.
- Chang, J., Zhang, J.J. and You, L.H., 2006. Physically-Based Deformations: Copy and Paste. The Visual Computer, 23, 71-82.
- Yang, X., Somasekharen, A. and Zhang, J.J., 2006. Curve skeleton skinning for human and creature characters. Computer Animation and Virtual Worlds, 17, 281-292.
- Yang, X. and Zhang, J.J., 2006. Automatic muscle generation for character skin deformation. Computer Animation and Virtual Worlds, 17, 293-303.
- You, L.H. and Zhang, J.J., 2006. Blending surface modelling using sixth order PDEs. International Journal of CAD/CAM, 6.
- Xiao, Z., Yang, X. and Zhang, J.J., 2005. Motion data correction and extrapolation using physical constraints. Proceedings of the International Conference on Information Visualisation, 2005, 571-576.
- Duysak, A. and Zhang, J.J., 2005. Fast simulation of facial tissue deformations usingmass-spring chain algorithm. Theory and Practice of Computer Graphics 2005, TPCG 2005 - Eurographics UK Chapter Proceedings, 139-145.
- You, L.H., Zhang, J.J. and You, X.Y., 2005. Elastic analysis of internally pressurized thick-walled spherical pressure vessels of functionally graded materials. International Journal of Pressure Vessels and Piping, 82 (5), 347-354.
- You, X.Y., You, L.H. and Zhang, J.J., 2005. Elastic-plastic analysis of annular disks with nonlinear strain-hardening under external pressure. ZAMM Zeitschrift fur Angewandte Mathematik und Mechanik, 85 (3), 202-210.
- Zheng, J.J., Zhang, J.J., Zhou, H.J. and Shen, L.G., 2005. Smooth spline surface generation over meshes of irregular topology. The Visual Computer, 21, 858-864.
- Zheng, J.J., Zhang, J.J., Zhou, H.J. and Shen, L.G., 2005. C2 continuous spline surfaces over catmull-clark meshes. Lecture Notes in Computer Science, 3482 (III), 1003-1012.
- Wang, H., Li, S.Z., Wang, Y. and Zhang, J., 2004. Self quotient image for face recognition. Proceedings - International Conference on Image Processing, ICIP, 5, 1397-1400.
- You, X.Y., You, L.H. and Zhang, J.J., 2004. A simple and efficient numerical method for determination of deformations and stresses in rotating solid shafts with non-linear strain-hardening. Communications in Numerical Methods in Engineering, 20 (9), 689-697.
- Zhang, J.J. and You, L.H., 2004. Analytical C2 smooth blending surfaces. Future Generation Computer Systems. Special Issue on Computer Graphics and Geometric Modeling, 20, 1317-1326.
- You, L.H., Hu, J.H., Shi, Y.H. and Zhang, J.J., 2004. Single-patch surfaces for tool shape design and finite element analysis of hot extrusion. Journal of Materials Processing Technology, 150, 62-69.
- You, L.H., Comninos, P. and Zhang, J.J., 2004. PDE Blending Surfaces with C2 Continuity. Computers and Graphics, 28, 895-906.
- Zhang, J.J. and You, L.H., 2004. Fast surface modelling using a 6th Order PDE. Computer Graphics Forum, 23, 311-320.
- Zhang, J.J. and Chang, J., 2004. Mesh-free deformations. Computer Animation and Virtual Worlds, 15, 211-218.
- You, L.H., Zhang, J.J. and Comninos, P., 2004. Blending surface generation using a fast and accurate analytical solution of a fourth order PDE with three shape control parameters. The Visual Computer, 20, 199-214.
- Wang, H., Zhang, J.J., Li, S.Z. and Wang, Y., 2004. Shape and texture preserved non-photorealistic rendering. Computer Animation and Virtual Worlds, 15, 453-461.
- Zhang, J.J. and You, L.H., 2004. PDE surface generation with combined closed and non-closed form solutions. Journal of Computer Science and Technology, 19, 650-656.
- Zhang, J.J. and You, L.H., 2004. Surface blending using a power series solution to fourth order partial differential equations. International Journal of Shape Modeling, 10, 155-185.
- Xu, H.Y., Tam, H.Y. and Zhang, J.J., 2003. Isophote interpolation. CAD Computer Aided Design, 35 (14), 1337-1344.
- You, L.H., Zhang, J.J. and Comninos, P., 2003. Generating blending surfaces with a pseudo-Lévy series solution to fourth order partial differential equations. Computing, 71, 353-373.
- You, L.H., Zhang, J.J., Wu, H.B. and Sun, R.B., 2003. A numerical approach for the static analysis of the body of pressurized dry gas holders. Canadian Journal of Civil Engineering, 30 (2), 381-390.
- You, L.H. and Zhang, J.J., 2003. Fast generation of 3D deformable moving surfaces. IEEE Transactions on Systems Man and Cybernetics - Part B: Cybernetics, 33, 616-625.
- Xu, H.Y., Zhou, Y.H. and Zhang, J.J., 2003. Angular interpolation of bi-parameter curves. Computer-Aided Design, 35, 1211-1220.
- You, L., Zhang, J., Wu, H. and Sun, R., 2002. An analytical study into effects of anisotropic fibers on thermomechanical stresses in unidirectional composites. Science and Engineering of Composite Materials, 10 (4), 297-312.
- Zhang, J.J. and You, L.H., 2002. PDE Based Surface Representation - Vase Design. Computers and Graphics, 26, 89-98.
- Zheng, J.J. and Zhang, J.J., 2002. Interactive shape deformation of n-sided surfaces. Journal of Software, 13, 15-23.
- Zheng, J.J., Chen, X.-Q. and Zhang, J.J., 2002. On the positivity and convexity of polynomials. Journal of Software, 13, 510-517.
- You, L.H., Zhang, J.J., Wu, H.B. and Sun, R.B., 2002. Analytical method for calculation of deformations and stresses of wall plates of dry gas holders under pressure. Journal of Structural Engineering, 128 (1), 125-128.
- You, L.H., Zhang, J.J. and Comninos, P., 2000. Solid volumetric deformable muscle model for computer animation using weighted residual method. Computer Methods in Applied Mechanics and Engineering, 190, 853-863.
- You, L.H., Tang, Y.Y., Zhang, J.J. and Zheng, C.Y., 2000. Numerical analysis of elastic-plastic rotating disks with arbitrary variable thickness and density. International Journal of Solids and Structures, 37, 7809-7820.
- You, L.H. and Zhang, J.J., 1999. Elastic-plastic stresses in a rotating solid disk. International Journal of Mechanical Sciences, 41, 269-282.
- Zhang, J.J., Esat, I.I. and Shi, Y.H., 1999. Load analysis with varying mesh stiffness. Computers and Structures, 70 (3), 273-280.
- Zhang, J.J., 1998. Least distorted bump mapping onto surface patches. Computers and Graphics (Pergamon), 22 (2-3), 233-242.
- You, L.H., Wu, H.B. and Sun, R.B., 1997. A simplified calculation method of wall plates of dry gas holders under gas pressure. International Journal of Pressure Vessels and Piping, 74, 13-18.
- Zhang, J.J. and Gong, D., 1997. Precision inspection of deviations of machined surfaces. Proceedings of the Institution of Mechanical Engineers, Part C: Journal of Mechanical Engineering Science, 211 (8), 579-589.
- You, L.H., Long, S.Y. and Zhang, J.J., 1997. Perturbation solution of rotating solid disks with nonlinear strain-hardening. Mechanics Research Communications, 24, 649-658.
Books
- Zhao, H. and Zhang, J.J., 2012. Web User Experience and Interaction Design. Higher Education Press.
Chapters
- Lyu, Y., Zhang, J., Sarafopoulos, A., Chang, J., Guo, S. and Zhang, J.J., 2020. Integral-Based Material Point Method and Peridynamics Model for Animating Elastoplastic Material. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 91-108.
- Xia, Y., Wang, S., Li, Y., You, L., Yang, X. and Zhang, J.J., 2020. Single Color Sketch-Based Image Retrieval in HSV Color Space. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 77-90.
- Chang, J., Zhang, J.J., Thalmann, N.M., Hu, S.M., Tong, R. and Wang, W., 2017. Preface.
- Poudel, R.P.K., Nait-Charif, H., Zhang, J.J. and Liu, D., 2012. Region-based skin color detection. 301-306.
- You, L., Ugail, H. and Zhang, J., 2012. An analytical approach to dynamic skin deformation of character animation. In: Dill, J., Earnshaw, R., Kasik, D., Vince, J. and Wong, P.C., eds. Springer-Verlag London Limited, 363-374.
- You, L.H. and Zhang, J.J., 2011. A unified approach to geometric modeling of curves and surfaces. In: Richard, P. and Braz, J., eds. Proceedings of the International Conference on Computer Graphics Theory and Applications: GRAPP 2011. Portugal: Institute for Systems and Technologies of Information, Control and Communication.
- You, L.H., Yang, X. and Zhang, J.J., 2011. Trigonometric curve-based human modeling. Proceedings of the International Conference on Computer Graphics Theory and Applications: GRAPP 2011. Portugal: Institute for Systems and Technologies of Information, Control and Communication.
- Yu, H., Lee, T., Yeh, I.-C., Yang, X., Zhang, J.J. and Li, W., 2011. RBF-Based Reparameterization Method for Constrained Texture Mapping. IEEE Transactions on Visualization and Computer Graphics. IEEE.
- Yu, H. and Zhang, J.J., 2010. An Extension of Principal Component Analysis. In: Oravec, M., ed. Face Recognition. In-Tech, 21-34.
- Yu, H., Yang, X. and Zhang, J.J., 2010. Constrained Texture Mapping And Foldover-free Condition. ICMV2010: 3rd International Conference on Machine Vision, Hong Kong, 28-30 December 2010. Proceedings. IEEE press, 136-143.
- You, L.H., You, X.Y. and Zhang, J.J., 2010. Blending of Varying Parametric Surfaces. International Conference on Computational Intelligence and Software Engineering (CiSE), 2010. Proceedings. IEEE Press, 1-4.
- You, L.H., You, X.Y. and Zhang, J.J., 2010. Curvature continuity solid blending. International Conference on Computational Intelligence and Software Engineering (CiSE), 2010. Proceedings. IEEE Press, 1-4.
- You, L.H. and Zhang, J.J., 2010. Geometric modelling and computer simulation of human hearts: a survey. The Eleventh IASTED International Conference on Computer Graphics and Imaging. ACTA Press, 309-316.
- Yu, H., 2010. Apply GPCA to Motion Segmentation. In: Zhang, J.J., Shao, L., Zhang, L. and Jones, G.A., eds. Intelligent Video Event Analysis and Understanding. Springer-Verlag, 21-38.
- Chang, J., Pan, J. and Zhang, J.J., 2009. Modelling Rod-like Flexible Biological Tissues for Medical Training. Modelling the physiological human : second 3D physiological human workshop, 3DPH 2009, Zermatt, Switzerland, November 29 - December 2, 2009, proceedings. Berlin: Springer.
- Chen, W., Yu, H. and Zhang, J.J., 2009. Example Based Caricature Synthesis. CASA 2009: Proceedings of Conference on Computer Animation and Social Agents. Den Haag, Netherlands: CIP Gegevens Koninklijke Bibliotheek,.
- You, L.H., Southern, R. and Zhang, J.J., 2009. Adaptive physics–inspired facial animation. Motion in Games. Berlin/Heidelberg: Springer-Verlag, 207-218.
- You, L.H., Chaudhry, E., You, X.Y. and Zhang, J.J., 2009. Physics and example based skin deformations for character animation. Proceedings of 2009 11th IEEE International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2009. IEEE, 62-67.
- Xiao, Z., Nait-Charif, H. and Zhang, J.J., 2008. Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. Motion in Games - First International Workshop, MIG 2008, Revised Papers. Springer, 144-153.
- You, L.H., Comninos, P. and Zhang, J.J., 2008. Analytical PDE solid modelling. Recent Advances in Systems Engineering and Applied Mathematics: Selected Papers from the WSEAS Conferences in Istanbul, Turkey, 27-30 May 2008. WSEAS Press, 140-145.
- You, L.H. and Zhang, J.J., 2006. Deformation of Dynamic Surfaces. Lecture Notes in Computer Science. Berlin: Springer-Verlag, 231-238.
- Yang, X. and Zhang, J.J., 2005. Modeling and animating hand wrinkles. Computational Science – ICCS 2005. Berlin: Springer-Verlag, 199-206.
- Yang, X. and Zhang, J.J., 2005. Realistic Skeleton Driven Skin Deformation. Computational Science and Its Applications – ICCSA 2005. Berlin: Springer-Verlag, 1109-1118.
- You, L.H. and Zhang, J.J., 2005. An efficient approach for surface creation. Computational Science and Its Applications – ICCSA 2005. Berlin: Springer-Verlag, 197-205.
- You, L.H. and Zhang, J.J., 2004. Finite difference surface representation considering effect of boundary curvature. In: Sarfraz, M., ed. Geometric modeling : techniques, applications, systems and tools. London: Kluwer Academic, 52-64.
- You, L.H. and Zhang, J.J., 2004. Surface representation as a boundary-valued PDE problem. In: Sarfraz, M., ed. Geometric Modeling: Techniques, Applications, Systems and Tools. London: Wolters Kluwer.
- Zhang, J.J. and You, L.H., 2004. Blending solids with analytical solution to PDE. In: Banissi, E.E., Boner, K., Chen, C., Dastbaz, M., Clapworthy, G. and Faiola, A., eds. IV 2004: Proceedings of Eighth International Conference on Information Visualisation. IEEE, 415-421.
- You, L.H. and Zhang, J.J., 2004. Fourth order PDE blends. In: Banissi, E., Boner, K., Dastbaz, M., Clapworthy, G. and Faiola, A., eds. IV 2004: Proceedings of Eighth International Conference on Information Visualisation. IEEE, 1013-1119.
- Zheng, J.J. and Zhang, J.J., 2002. Interactive Deformation of Irregular Surface Models. Computational Science - ICCS 2002: International Conference, Amsterdam, The Netherlands, April 21-24, 2002. Proceedings, Part II. Berlin: Springer-Verlag, 239-248.
- Zhang, J.J. and You, L.H., 2002. Rapid Generation of C2 Continuous Blending Surfaces. Computational Science - ICCS 2002: International Conference, Amsterdam, The Netherlands, April 21-24, 2002. Proceedings, Part II. Berlin: Springer-Verlag, 92-101.
- Zhang, J.J. and You, L.H., 2001. Surface representation using second, fourth and mixed order partial differential equations. Proceedings of the International Conference on Shape Modeling & Applications. IEEE, 250-256.
- You, L.H. and Zhang, J.J., 2000. Free form surface generation using analytical solution to a fourth order partial differential equation. Proceedings of The Fifth World Conference on Integrated Design and Process Technology. Society for Design and Process Science Press, 14-21.
- You, L.H. and Zhang, J.J., 1999. Blending surface generation with a fourth order partial differential equation. CAD/CG'99: Proceedings of 6th International Conference on Computer Aided Design and Computer Graphics. Shanghai, China: Wen Hui Publishers.
- You, L.H., Zhang, J.J., Wu, H.B. and Sun, R.B., 1998. A numerical approach for the analysis of the body of dry gas holders under gas pressure based on the theory of orthotropic plates. 3rd Biennial World Conference on Integrated Design & Process Technology (IDPT), Berlin, Germany. IDPT.
Conferences
- Dong, S., Yang, X., Tang, Z. and Zhang, J., 2021. Robust optimization for multiple response using stochastic model. 396-405.
- Hsu, C.Y., Wei, L.Y., You, L. and Zhang, J.J., 2020. Autocomplete Element Fields.
- Zheng, A., Bian, S., Chaudhry, E., Chang, J., Haron, H., You, L. and Zhang, J., 2020. Minimizing material consumption of 3d printing with stress-guided optimization. 588-603.
- Zhang, J., Nie, Y., Lyu, Y., Li, H., Chang, J., Yang, X. and Zhang, J.J., 2020. Symmetric Dilated Convolution for Surgical Gesture Recognition. 409-418.
- Nie, Y., Han, X., Guo, S., Zheng, Y., Chang, J. and Zhang, J.J., 2020. Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image. 52-61.
- Chaudhry, E., You, L., Zhang, J.J., Chang, J. et al., 2019. Modelling and Simulation of Lily flowers using PDE Surfaces.
- Xiang, N., Wang, L., Jiang, T., Li, Y., Yang, X. and Zhang, J., 2019. Single-image mesh reconstruction and pose estimation via generative normal map. 79-84.
- Xia, Y., Wang, S., Li, Y., You, L., Yang, X. and Zhang, J.J., 2019. Fine-Grained Color Sketch-Based Image Retrieval. 424-430.
- Li, O., Deng, Z., Bian, S., Noreika, A., Jin, X., Kazmi, I.K., You, L. and Zhang, J.J., 2019. ODE-Driven Sketch-Based Organic Modelling. 453-460.
- Lyu, Y., Zhang, J., Chang, J., Guo, S. and Zhang, J.J., 2019. Integrating Peridynamics with Material Point Method for Elastoplastic Material Modeling. 228-239.
- Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X. and Chang, J., 2018. Development of laparoscopic cholecystectomy simulator based on unity game engine.
- Hsu, C.Y., Wei, L.Y., You, L. and Zhang, J.J., 2018. Brushing element fields.
- Wang, L., Xiang, N., Yang, X. and Zhang, J., 2018. Fast photographic style transfer based on convolutional neural networks. 67-76.
- Li, T., Yang, L., Wang, M., Fan, Y., Zhang, F., Guo, S., Chang, J. and Zhang, J.J., 2018. Visual saliency-based bas-relief generation with symmetry composition rule.
- Yu, H., Komura, T. and Zhang, J.J., 2017. Workshop: Data-Driven Animation Technology (D2AT).
- Deng, S., Chang, J., Hu, S.M. and Zhang, J.J., 2017. Gaze modulated disambiguation technique for gesture control in 3D virtual objects selection.
- Liu, S., Wang, Z., Yang, X. and Zhang, J., 2017. Realtime Dynamic 3D Facial Reconstruction for Monocular Video In-the-Wild. 777-785.
- Wang, M., Guo, S., Liao, M., He, D., Chang, J., Zhang, J. and Zhang, Z., 2017. Pose selection for animated scenes and a case study of bas-relief generation.
- Nie, Y.Y., Tang, Z., Yu, J.F., Zhu, Y.R., Chang, J., Zhang, J.J., Guo, S.H. and Su, Y., 2017. Image-Based 3D scene reconstruction and rescue simulation framework for railway accidents. 335-340.
- Abgaz, Y., O'Donoghue, D.P., Hurley, D., Chaudhry, E. and Zhang, J.J., 2017. Characteristics of pro-c analogies and blends between research publications.
- Zhang, Y., Liu, S., Yang, X., Shi, D. and Zhang, J.J., 2017. Sign-correlation partition based on global supervised descent method for face alignment. 281-295.
- Zhang, J., Chang, J., Yang, X. and Zhang, J.J., 2017. Virtual reality surgery simulation: A survey on patient specific solution. 220-233.
- Song, D., Tong, R., Chang, J., Wang, T., Du, J., Tang, M. and Zhang, J.J., 2017. Clothes size prediction from dressed-human silhouettes. 86-98.
- Xu, J., Tang, Z., Wei, X., Nie, Y., Yuan, X., Ma, Z. and Zhang, J.J., 2017. A VR-based crane training system for railway accident rescues. 207-219.
- Zhang, J., 2017. Digital Visualization of Design and Construction Process of Traditional Village Dwellings. Springer, 218-223.
- Liang, H., Chang, J., Wang, M., Chen, C. and Zhang, J.J., 2016. Semantic framework for interactive animation generation. 137-145.
- Jiang, M., Chang, J., Dodwell, M., Jekins, J., Yang, H.J. and Zhang, J.J., 2016. Game prototype for understanding safety issues of life boat launching process.
- Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R., 2016. Ontology-based interactive animation/game generation for Chinese shadow play preservation.
- Liang, H., Deng, S., Chang, J., Zhang, J.J., Chen, C. and Tong, R., 2016. Ontology-based interactive animation/game generation for Chinese shadow play preservation.
- Wang, Z., Liu, S., Qian, R., Jiang, T., Yang, X. and Zhang, J.J., 2016. Human motion data refinement unitizing structural sparsity and spatial-temporal information. 975-982.
- Mewada, P., Southern, R. and Zhang, J.J., 2016. An adaptive 3D bipedal locomotion model. In: Workshop on Dynamic Locomotion and Manipulation 13-15 July 2016 ETH Zurich.
- Wang, Z., Feng, Y., Liu, S., Xiao, J., Yang, X. and Zhang, J.J., 2016. A 3D human motion refinement method based on sparse motion bases selection. 53-60.
- Qian, K., Yang, X., Zhang, J. and Wang, M., 2016. An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation. 8-17.
- Tang, Z., Nie, Y.Y., Chang, J. and Zhang, J.J., 2016. A method for three-dimensional reconstruction of a train accident scene using photographs.
- Qian, K., Bai, J., Yang, X., Pan, J. and Zhang, J., 2015. Virtual reality based laparoscopic surgery simulation. 69-78.
- Liang, H., Chang, J., Deng, S., Chen, C., Tong, R. and Zhang, J., 2015. Exploitation of novel multiplayer gesture-based interaction and virtual puppetry for digital storytelling to develop children's narrative skills. 63-72.
- Liang, H., Chang, J., Kazmi, I.K., Zhang, J.J. and Jiao, P., 2015. Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children.
- Liu, L., Li, X., Chen, Y., Liu, X., Zhang, J.J. and Wu, E., 2015. An Efficient Feathering System with Collision Control. 279-288.
- Zhang, W., Chang, J., Zhang, J.J., Wang, M. and Tong, R., 2015. Image-based hair pre-processing for art creation: A case study of bas-relief modelling. 411-418.
- Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J., 2015. Advanced ODE Based Head Modelling for Chinese Marionette Art Preservation. In: CASA2015 11-13 May 2015 Singapore.
- Jiang, M., Southern, R. and Zhang, J.J., 2015. A particle-based dissolution model using chemical collision energy. 285-293.
- Bian, S., You, L. and Zhang, J.J., 2015. Recent developments in skin deformation for character animation. 122-129.
- Salunkhe, P., Southern, R. and Zhang, J.J., 2014. Motion adaptation controllers of a passive walker with flat feet and ankles. In: Hutter, M., ed. Dynamic Walking 10-13 June 2014 ETH Zurich.
- Kazmi, I.K., You, L. and Zhang, J.J., 2014. A survey of sketch based modeling systems. 27-36.
- O’Donoghue, D.P., Zhang, J.J. et al., 2014. Towards DR inventor: A tool for promoting scientific creativity.
- O’Donoghue, D.P., Zhang, J.J. et al., 2014. Towards DR inventor: A tool for promoting scientific creativity.
- Chaudhry, E., You, L.H., Jin, X. and Zhang, J.J., 2013. Statistical analysis of joint determination for skeleton driven animation of human hands. 123-126.
- You, L.H., Yang, X.S., Jin, X., Chaudhry, E. and Zhang, J.J., 2013. Determination of force fields for ode-based and skeleton driven character animation. 115-118.
- You, L.H., Chaudhry, E., Jin, X., Yang, X.S. and Zhang, J.J., 2013. Character modeling using physically based deformable curves. 119-122.
- Guo, S., Tharib, S., Chang, J. and Zhang, J.-J., 2013. Biologically-Inspired Motion Pattern Design of Multi-legged Creatures. Springer, 145-156.
- Kazmi, I.K., You, L.H. and Zhang, J.J., 2013. A survey of 2D and 3D shape descriptors. In: 10th International Conference on Computer Graphics, Imaging and Visualization 6-8 August 2013 Macau, China.
- You, L., Jin, X., You, X.Y. and Zhang, J.J., 2013. Surface modelling using partial differential equations: a survey. In: 17th International Conference on Information Visualisation 15-18 July 2013 London, UK.
- Poudel, R.P.K., Fonseca, J.A.S., Zhang, J.J. and Nait-Charif, H., 2013. A Unified Framework for 3D Hand Tracking. 129-139.
- Wang, M., Jens, K., Chang, J. and Zhang, J.J., 2011. Relief stylization from 3D models using featured lines. In: Nishita, T. and Durikovi, R., eds. SCCG 2011 Bratislava: Comenius University, 63-68.
- Wang, M., Chang, J., Pan, J. and Zhang, J.J., 2010. Image-based bas-relief generation with gradient operation. In: The Eleventh IASTED International Conference on Computer Graphics and Imaging 17-19 February 2010 Innsbruck, Austria.
- Wang, M., Chang, J. and Zhang, J.J., 2010. A review of digital generation techniques. In: The 2nd International Conference on Computer Engineering and Technology (ICCET 2010) 16-18 April 2010 Chengdu, Sichuan, China.
- You, L.H. and Zhang, J.J., 2010. Geometric models and simulation techniques of human hearts: A survey. 309-316.
- Wang, M., Lv, H., Chang, J. and Zhang, J.J., 2010. Implementation of CUDA-based loop mesh subdivision. In: 2010 3rd International Conference on Computer and Electrical Engineering 16-18 November 2010 Chengdou, China. Chengdu, China: Institute of Electrical and Electronics Engineers, Inc.
- Chaudhry, E., You, L.H. and Zhang, J.J., 2010. Character skin deformation: a survey. In: CGIV 2010: 7th International Conference Computer Graphics, Imaging and Visualization 8-10 August 2010 Sydney, Australia.
- You, L.H., Ugail, H., You, X.Y., Chaudhry, E. and Zhang, J.J., 2010. Manipulation of parametric surfaces through a simple deformation algorithm. In: The 5th International Conference on Computer Graphics Theory and Applications 17-21 May 2010 Angers, France.
- You, L.H., Ugail, H., Tang, B.P., You, X.Y. and Zhang, J.J., 2010. Sweeping based controllable surface blending. In: The 5th International Conference on Computer Graphics Theory and Applications 17-21 May 2010 Angers, France.
- Mousavi, A., Kalganova, T., Sandner-Kiesling, A., Flor, H., Cole, J., Noroozi, S., Zhang, J.J., Gilhooly, M., Gilbert, D. and Heiner, M., 2010. Phantom Limb Syndrome: An exploratory attempt to propose a VIrtual Personalised Solution to a Painful Problem. In: EMBC'10: 32nd Annual International Conference of the IEEE Engineering in Medicine and Biology Society 31 August-4 September 2010 Buenos Aires Sheraton Hotel, Argentina. IEEE & EMB Engineering in Medicine and Biology Society.
- Yu, H. and Zhang, J.J., 2010. Caricature Synthesis Based on Mean Value Coordinates. In: CASA 2010: Proceedings of the 23rd International Conference on Computer Animation and Social Agents 31 May-2 June 2010 Saint-Malo, France.
- Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2010. Beads-on-String Model for Virtual Rectum Surgery Simulation. In: 3D Anatomic Human Summer School 2010 23-24 May 2010 Chania, Crete, Greece.
- Chang, J., Yang, X., Shepherd, D. and Zhang, J.J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Visualization, Imaging, and Image Processing (VIIP 2009) 13-15 July 2009 Cambridge, U.K.. ACTA Press.
- Chang, J., Zhang, J.J. and Rehan, Z., 2009. Fast Vehicle Crash Modelling for Games. In: IEEE First International Conference Games and Virtual Worlds for Serious Applications 23-24 March 2009 Technocentre Coventry University, UK.. IEEE Computer Society, 141-147.
- You, L.H., Zhao, H.W., Chaudhry, E., You, X.Y. and Zhang, J.J., 2009. Surface modeling with boundary constraints and partial differential equations. IEEE, 306-311.
- Zhao, X. and Hui, Y., 2009. Face Tracking Based on Fusion Skin Color Model and Optical Flow Algorithm. 89-92.
- Xiao, Z., Nait-Charif, H. and Zhang, J.J., 2008. Automatic Estimation of Skeletal Motion from Optical Motion Capture Data. Springer, 144-153.
- You, L.H., Rodriguez, J.R. and Zhang, J.J., 2007. Manipulation of Elastically Deformable Surfaces through Maya Plug-in. In: International Conference on Geometric Modeling and Imaging (GMAI) - New Trends 5-7 July 2006 London. 15-21.
- You, L. and Zhang, J., 2006. Effects of different orders of partial differential equations on blending surfaces. In: 3rd International Conference Computer Graphics, Imaging and Visualization 25-28 July 2006 Sydney, Australia.
- Yang, X. and Zhang, J.J., 2006. Stretch It - Realistic Smooth Skinning. In: Proceedings of the 3rd International Conference on Computer Graphics, Imaging and Visualisation (CGIV06) 26-28 July 2006 Sydney, Australia. Washington, DC: IEEE Computer Society, 323-328.
- You, L.H. and Zhang, J.J., 2006. Effects of different orders of PDEs on blending surfaces. In: Proceedings of the 3rd International Conference on Computer Graphics, Imaging and Visualisation (CGIV 06) 25-28 July 2006 University of Technology, Sydney, Australia. Washington, DC: IEEE Computer Society, 329-334.
- Chang, J., Yang, X. and Zhang, J.J., 2005. Fast mesh-free deformations. In: Ninth International Conference on Computer Aided Design and Computer Graphics 7-10 December 2005 Hong Kong, China. New York: IEEE Computer Society Press, 6.
- Chang, J., Yang, X. and Zhang, J.J., 2005. Fast mesh-free deformations. 149-154.
- You, L.H. and Zhang, J.J., 2005. Surface blending with curvature continuity. 85-92.
- Zhang, J.J. and You, L.H., 2005. Solid blends of high order continuity. In: International Conference on Computer Graphics, Imaging and Vision: New Trends 26-29 July 2005 Beijing, China. Los Alamitos, CA: IEEE Computer S, 264-270.
- You, L.H. and Zhang, J.J., 2005. Surface blending with curvature continuity. In: Ninth International Conference on Computer Aided Design and Computer Graphics 7-10 December 2005 Hong Kong, China. Los Alamitos, CA: IEEE Computer Society, 8.
- Yang, X. and Zhang, J.J., 2005. Hybrid skin deformation for character animation. In: Pacific Graphics 2005 12-14 October 2005 Macao, China.
- Zhang, J.J. and You, L.H., 2005. Physically based wire modelling technique for curves and surfaces. In: CASA 2005: International Conference on Computer Animation and Social Agents (CASA) 17-19 October 2005 The Hong Kong Polytechnic University, Hong Kong, China.
- Chang, J. and Zhang, J.J., 2004. Force mapping. In: Theory and Practice of Computer Graphics, Proceedings 8-10 June 2004 Bournemouth University, Poole. 204-210.
- Duysak, A. and Zhang, J.J., 2004. Fast simulation of deformable objects. In: Proceedings of the Eighth International Conference on Information Visualisation, 2004. IV 2004. 14-16 July 2004 London. Los Alamitos, CA: IEEE Computer Society Press, 422-427.
- Zhang, J.J., 2004. Realism and Physics-Based Animation. In: Proceedings of 1st European Conference on Visual Media Production 15-16 March 2004 The IEE, Savoy Place, London. London: Institution of Electrical Engineers, 189-190.
- You, L.H. and Zhang, J.J., 2003. A unified approach for modelling and animation of thin flexible materials. In: Seventh World Conference on Integrated Design & Process Technology 3-5 December 2003 Austin, Texas.
- Duysak, A., Zhang, J.J. and Ilankovan, V., 2003. Efficient Modelling and Simulation of Soft Tissue Deformation Using Mass-Spring Systems. In: Proceedings of the 17th International Congress and Exhibition CARS 2003. Computer Assisted Radiology and Surgery 25-28 June 2003 London. London: Elsevier, 337-342.
- Duysak, A., Zhang, J.J. and Ilankovan, V., 2003. Identification of Simulation Parameters Using Neural Networks. In: The proceedings of the 6th International Conference on Computer Graphics and Artificial Intelligence (3ia2003) 14-15 May 2003 Universite de Limoges. 189-199.
- Zhang, J.J. and You, L.H., 2003. Fast surface generation with a mixed solution to partial differential equations. In: Wu, E., Sun, H. and Qi, D., eds. Proceedings of the 8th International Conference on Computer Aided Design and Computer Graphics (CAD/Graphics03) 2003 Macau, China. China: Welfare Printing Limited.
- You, L.H. and Zhang, J.J., 2003. Generating Blending Surfaces with an Iterative Solution to Fourth Order PDE. In: Proceedings of the 2003 International Conference on Geometric Modeling and Graphics (GMAG’03) 16-18 July 2003 London. Alamitos,: IEEE Computer Society Press.
- You, L.H., Hu, J.H., Shi, Y.H. and Zhang, J.J., 2002. A new surface modelling method and its application in tool shape design for finite element simulation of metal forming. In: Jardim-Goncalves, R., Roy, R. and Steiger-Garcao, A., eds. Advances in Concurrent Engineering, Proceedings of the 9th ISPE International Conference on Concurrent Engineering (ISPE CE 2002) 27-31 July 2002 Cranfield, United Kingdom. Leiden, Netherlands: A. A. Balkema an imprint of Taylor and Francis.
- Hyland, M.J. and Zhang, J.J., 2002. Generating bipedal animation using dynamic implementation. In: Stillwell, S.J., ed. Proceedings of the 6th International Conference on Information Visualization (IV 2002) 10-12 July 2002 London. Piscataway NJ: IEEE Press, 99-104.
- Zheng, J.J. and Zhang, J.J., 2002. Texture Mapping on Irregular Topology Surface. In: Proceedings of the 6th International Conference on Information Visualization (IV 2002) 10-12 July 2002 London. Piscataway NJ: IEEE Press, 323-330.
- You, L. and Zhang, J.J., 2001. Finite difference Surface representation considering effect of boundary curvature. 404-410.
- Zhang, J.J. and You, L.H., 2001. Fast creation of glass surfaces considering curvature boundary conditions. In: EGUK 2001: The 19th Eurographics UK Conference 3-5 April 2001 University College London. EGUK, 77-85.
- Zhang, J.J., You, L.H. and Comninos, P., 1999. Computer Simulation of Flexible Fabrics. In: Proceedings of Eurographics UK 17th Annual Conference: EG-UK99 13-15 April 1999 Fitzwilliam College, Cambridge. Cambridge UK: Eurographics UK Chapter, 27-35.
- Macey, J.P., Sahandi, R., Zhang, J.J. and Comninos, P., 1999. NURBS Based Freeform Deformation Control of a Parametric Lip Model. In: Proceedings of Eurographics UK 17th Annual Conference: EG-UK99 13-15 April 1999 Fitzwilliam College, Cambridge. Cambridge UK: Eurographics UK Chapter, ??
- You, L.H., Zhang, J.J. and Comninos, P., 1999. Cloth deformation modelling using a plate bending model. In: Skala, V., ed. WSCG'99 - The 7-th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media Univ.of West Bohemia 9-12 February 1999 University of West Bohemia Press, Pilsen, Czech Republic. Pilsen: University of West Bohemia Press.
- Yang, X., Chang, J., Southern, R. and Zhang, J.J.. Automatic Muscle Retargeting for Character Animation. In: Computer Graphics International June 2012 Bournemouth.
Reports
- Yang, X., Southern, R. and Zhang, J.J., 2009. Fast Simulation of Skin Sliding. Poole, England: National Centre for Computer Animation Bournemouth Media School, Bournemouth University.
Posters
- Fonseca, J.A.S., Kravtsov, D., Sarafopoulos, A. and Zhang, J.J., 2016. Enhancement of 3D character animations through the use of automatically generated guidelines inspired by traditional art concepts.
- Gouvatsos, A., Xiao, Z., Pang, K., Marsden, N., Van der Ark, D., Hibbert, J. and Zhang, J., 2016. Efficient Storyboarding in 3D Game Engines. In: Eurographics/ ACM SIGGRAPH Symposium on Computer Animation 2016 (SCA 2016).
- Gouvatsos, A., Xiao, Z., Marsden, N. and Zhang, J., 2014. Automatic 3D Posing from 2D Hand-Drawn Sketches. In: Pacific Graphics 2014 (PG 2014). Won Best Poster Award.
Grants
- Visitor experience Innovation through Systematic Text Analytics and Augmented Reality (VISTA AR) (INTERREG VA France (Channel) England Programme, 01 Feb 2017). Awarded
- Enhanced Computer Animation by Fusing Computer Graphics Technology with Smart Data Management (EU FP7 Marie Curie, 01 Oct 2014). Completed
- Dr Inventor - Promoting Scientific Creativity by Utilising Web-based Research Objects (European Commission, 01 Jan 2014). Awarded
The data on this page was last updated at 04:53 on March 5, 2021.