Audio-only computer games: Papa Sangre
Authors: Hugill, A. and Amelides, P.
Pages: 355-375
DOI: 10.1017/CBO9781316339633.018
https://eprints.bournemouth.ac.uk/29332/
Source: Scopus
Audio-only computer games:The case of Papa Sangre
Authors: Amelidis, P.A. and Hugill, A.H.
Editors: Emmerson, S.E. and Landy, L.L.
Publisher: Cambridge University Press
https://eprints.bournemouth.ac.uk/29332/
Source: Manual
Audio only computer games – Papa Sangre
Authors: Hugill, A. and Amelides, P.
Editors: Emmerson, S. and Landy, L.
Pages: 355-375
Publisher: Cambridge University Press
ISBN: 9781107118324
Abstract:This article attempts to analyse the audio-only game Papa Sangre. It discusses the background to the analysis and the history of of audio-only games, before concentrating upon Papa Sangre itself. It locates the game within the survival horror genre and explores how the gameplay operates from both a technical and player's point of view. It then locates the analysis within a field of film and game sound analysis, considering how audio-only games differ from videogames. It outlines several theoretical approaches to the typology of videogame sound, before proposing a hybrid approach that is more appropriate to audio-only games. It applies this to the sound world of Papa Sangre and analyses some captured gameplay. The essay concludes by suggesting a relationship between Papa Sangre and musical performance and composition.
https://eprints.bournemouth.ac.uk/29332/
Source: BURO EPrints