A Brief History of Serious Games

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Authors: Wilkinson, P.

http://eprints.bournemouth.ac.uk/30697/

Volume: 9970 LNCS

Pages: 17-41

ISBN: 9783319461519

DOI: 10.1007/978-3-319-46152-6_2

© Springer International Publishing AG 2016. Serious Games are now an established field of study. In this field most would attribute the rise of Serious Games to Clark C Abt’s creation of the term in 1970, or indeed Ben Sawyer’s popularization of it in 2002. However, considering the rich history of purposing non-digital games, itself preceded by discussions of purposing play that are traceable to the work of Plato, it can be said that Serious Games is a contemporary manifestation of centuries old theories and practices. In this chapter, we explore the pre-history of Serious Games, beginning with the suggested purpose, and purposing of play. Throughout this historical review we identify key in research and practice that are apparent in the contemporary Serious Games field.

This data was imported from Web of Science (Lite):

Authors: Wilkinson, P.

http://eprints.bournemouth.ac.uk/30697/

Volume: 9970

Pages: 17-41

ISBN: 978-3-319-46151-9

DOI: 10.1007/978-3-319-46152-6_2

The data on this page was last updated at 04:52 on December 16, 2018.