Story guided virtual environments in educational applications

Authors: Hulusic, V. and Rizvic, S.

Volume: 7544

Pages: 132-149

ISBN: 9783642370410

DOI: 10.1007/978-3-642-37042-7_8

Abstract:

Over the last few years we have witnessed a rapid development and popularisation of serious gaming. This field is becoming approved in not only education, science, medicine, religion or engineering, but also in the area of cultural heritage through serious heritage games. This can be utilised for virtual reconstructions and virtual museums and possibly used for education in the form of edutainment, comprising various techniques, such as storytelling, visual expression of information, interactivity and entertainment [19]. This paper demonstrates a new concept of using story guided virtual environments for cultural heritage virtual reconstruction, with live virtual guides in an interactive Flash format. First we compare the implementations of the same environments in x3D and Flash and then we extend the project with digital storytelling, where a user is guided through the whole application using both narrative, non-interactive, movie-like elements and interactive exploration of the virtual environment. The introduced results can be easily adopted for serious games development. © 2013 Springer-Verlag Berlin Heidelberg.

http://eprints.bournemouth.ac.uk/30382/

Source: Scopus

Story guided virtual environments in educational applications

Authors: Hulusic, V. and Rizvic, S.

Pages: 132-149

Publisher: Springer

http://eprints.bournemouth.ac.uk/30382/

Source: Manual