Vedad Hulusic

Dr Vedad Hulusic

  • Senior Lecturer In Games Design And Development
  • Poole House P303b, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

Vedad Hulusic is an Acting Deputy Head of Department in Creative Technology, Faculty of Science and Technology at Bournemouth University. In addition, Vedad is the Output Champion for UoA11 (Computer Science and Informatics) in the preparations for REF 2021. He worked as a post-doctoral researcher at Télécom ParisTech in Paris, France and as an Assistant Professor at the University Sarajevo School of Science and Technology, Bosnia and Herzegovina. He has a PhD in Engineering from the University of Warwick, UK and a first degree in Computer Science from the University of Sarajevo, Bosnia and Herzegovina. He has a long-standing interest in serious games, cultural heritage, VR/AR technologies, assistive technology, high dynamic range imaging, image and video quality assessment, visual perception and attention, computer graphics, and cross-modal interaction in which he has been a published author. He participated in two large-scale EU projects and a number of small- and medium-scale research projects and is a PI for a HEIF (Research England) funded project "Feeling the UNfelt (FUN): Assistive Technology accessible digital environments with a haptic interface"...

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Research

I have a long-standing interest in serious games, cultural heritage, VR/AR technologies, assistive technology, high dynamic range imaging, image and video quality assessment, visual perception and attention, computer graphics, and cross-modal interaction in which I have been a published author.

I participated in two large-scale EU projects as a Management Committee member, General Assembly member and a researcher. I am currently leading a research project looking at Assistive Technology accessible digital environments with a haptic interface for children with physical disabilities.

In addition, I participated in a number of small- and medium scale projects and had successful collaborations with both industry and museums.

Favourites

  • Selmanović, E., Rizvic, S., Harvey, C., Boskovic, D., Hulusic, V., Chahin, M. and Sljivo, S., 2020. Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. Journal on Computing and Cultural Heritage, 13 (2).
  • Perez-Ortiz, M., Mikhailiuk, A., Zerman, E., Hulusic, V., Valenzise, G. and Mantiuk, R.K., 2020. From pairwise comparisons and rating to a unified quality scale. IEEE Transactions on Image Processing, 29, 1139-1151.
  • Debattista, K., Bugeja, K., Spina, S., Bashford-Rogers, T. and Hulusic, V., 2018. Frame rate vs resolution: A subjective evaluation of spatiotemporal perceived quality under varying computational budgets. Computer Graphics Forum, 37 (1), 363-374.
  • Hulusic, V., Debattista, K., Valenzise, G. and Dufaux, F., 2017. A model of perceived dynamic range for HDR images. Signal Processing: Image Communication, 51, 26-39.
  • Hulusic, V., Debattista, K. and Chalmers, A., 2013. Smoothness perception: Investigation of beat rate effect on frame rate perception. Visual Computer, 29 (11), 1159-1172.
  • Hulusic, V., Harvey, C., Debattista, K., Tsingos, N., Walker, S., Howard, D. and Chalmers, A., 2012. Acoustic rendering and auditory-visual cross-modal perception and interaction. Computer Graphics Forum, 31 (1), 102-131.
  • Hulusić, V., Debattista, K., Aggarwal, V. and Chalmers, A., 2011. Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction. Visual Computer, 27 (1), 57-66.

Journal Articles

Chapters

Conferences

PhD Students

  • John Raymond Hill. Full Body Action Recognition for Intent Aware Smart Interfaces in Virtual Environments

Profile of Teaching UG

  • Games Development Pipeline
  • Mobile Games Programming
  • Computer graphics
  • Design and Implementation in Web Environments
  • Human-Computer Interaction
  • Computer organisation and architectures
  • Independent project study (Applied programming)
  • System analysis and design
  • Interface Design

Invited Lectures

  • Towards perceived dynamic range of HDR content, Computer Graphics group,Télécom ParisTech, France, 01 Jan 2017 more
  • Educational serious games, Université Pierre et Marie Curie, France, 01 Jan 2017 more
  • Making a game in Unity, Univeristy SSST, Bosnia and Herzegovina, 01 Jan 2015 more
  • Educational serious games for children with autism, Center for Special Education Mjedenica, B&H, 01 Jan 2015 more
  • Research at University SSST, Univeristy SSST, Bosnia and Herzegovina, 01 Jan 2014 more
  • Auditory-Visual Cross-Modal Interaction in Compute, Departamento de Informatica, Universidade do Minho, 01 Jan 2009 more

Grants

  • Feeling the Unfelt (FUN): Assistive Technology accessible digital environments with a haptic interface (HEIF (Research England), 01 Jul 2020). Awarded
  • The digital capture, storage, transmission and display of real-world lighting (HDRi) (European Cooperation in Science and Technology, 16 May 2011). Completed
  • Virtual Museum Transnational Network (V-MusT.net) (European Commission, 01 Feb 2011). Completed

Internal Responsibilities

  • Placement Tutor, Creative Technology Department, Faculty of Science and Technology
  • REF Output Champion, Computer Science and Informatics (UoA11)
  • STH REP and University Research Ethics Committee Member, University Research Ethics Committee
  • Programme Leader for Games Design and Games Technology, Creative Technology Department, Faculty of Science and Technology

Qualifications

  • PhD in Engineering (University of Warwick, 2011)

Honours

  • Best paper award (The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (EG GCH) 2018, 2018)
  • Best paper award (ACM - 25th Spring Conference on Computer Graphics, 2008)
  • Vice Chancellor Scholarship (Univeristy of Warwick, 2007)

Memberships

The data on this page was last updated at 04:34 on December 5, 2020.