Vedad Hulusic

Dr Vedad Hulusic

  • Deputy Head Of Department In Creative Technology
  • Poole House P303b, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

Vedad Hulusic is a Deputy Head of Creative Technology Department, Faculty of Science and Technology at Bournemouth University. In addition, Vedad is the Output Champion for UoA11 (Computer Science and Informatics) in the preparations for REF 2021. He worked as a post-doctoral researcher at Télécom ParisTech in Paris, France and as an Assistant Professor at the University Sarajevo School of Science and Technology, Bosnia and Herzegovina. He has a PhD in Engineering from the University of Warwick, UK and a first degree in Computer Science from the University of Sarajevo, Bosnia and Herzegovina. He has a long-standing interest in serious games, cultural heritage, VR/AR technologies, assistive technology, high dynamic range imaging, image and video quality assessment, visual perception and attention, computer graphics, and cross-modal interaction in which he has been a published author. He participated in two large-scale EU projects and a number of small- and medium-scale research projects and is a PI for a HEIF (Research England) funded project "Feeling the UNfelt (FUN): Assistive Technology accessible digital environments with a haptic interface"...

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Research

I have a long-standing interest in serious games, cultural heritage, VR/AR technologies, assistive technology, high dynamic range imaging, image and video quality assessment, visual perception and attention, computer graphics, and cross-modal interaction in which I have been a published author.

I participated in two large-scale EU projects as a Management Committee member, General Assembly member and a researcher. I am currently leading a research project looking at Assistive Technology accessible digital environments with a haptic interface for children with physical disabilities.

In addition, I participated in a number of small- and medium scale projects and had successful collaborations with both industry and museums.

Favourites

  • Selmanović, E., Rizvic, S., Harvey, C., Boskovic, D., Hulusic, V., Chahin, M. and Sljivo, S., 2020. Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. Journal on Computing and Cultural Heritage, 13 (2).
  • Perez-Ortiz, M., Mikhailiuk, A., Zerman, E., Hulusic, V., Valenzise, G. and Mantiuk, R.K., 2020. From pairwise comparisons and rating to a unified quality scale. IEEE Transactions on Image Processing, 29, 1139-1151.
  • Debattista, K., Bugeja, K., Spina, S., Bashford-Rogers, T. and Hulusic, V., 2018. Frame rate vs resolution: A subjective evaluation of spatiotemporal perceived quality under varying computational budgets. Computer Graphics Forum, 37 (1), 363-374.
  • Hulusic, V., Debattista, K., Valenzise, G. and Dufaux, F., 2017. A model of perceived dynamic range for HDR images. Signal Processing: Image Communication, 51, 26-39.
  • Hulusic, V., Debattista, K. and Chalmers, A., 2013. Smoothness perception: Investigation of beat rate effect on frame rate perception. Visual Computer, 29 (11), 1159-1172.
  • Hulusic, V., Harvey, C., Debattista, K., Tsingos, N., Walker, S., Howard, D. and Chalmers, A., 2012. Acoustic rendering and auditory-visual cross-modal perception and interaction. Computer Graphics Forum, 31 (1), 102-131.
  • Hulusić, V., Debattista, K., Aggarwal, V. and Chalmers, A., 2011. Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction. Visual Computer, 27 (1), 57-66.

Journal Articles

Chapters

Conferences

  • Fletcher, C., Hulusic, V. and Amelidis, P., 2019. Virtual reality ear training system: A study on spatialised audio in interval recognition. 2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings, 1DUUMY.
  • Yousef, H., Feuvre, J.L., Valenzise, G. and Hulusic, V., 2018. Video quality evaluation for tile-based spatial adaptation. 2018 IEEE 20th International Workshop on Multimedia Signal Processing, MMSP 2018.
  • Valenzise, G., Purica, A., Hulusic, V. and Cagnazzo, M., 2018. Quality assessment of deep-learning-based image compression. 2018 IEEE 20th International Workshop on Multimedia Signal Processing, MMSP 2018.
  • Hulusic, V., Valenzise, G. and Dufaux, F., 2018. Perceived dynamic range of HDR images with no semantic information. IS and T International Symposium on Electronic Imaging Science and Technology.
  • Zerman, E., Hulusic, V., Valenzise, G., Mantiuk, R.K. and Dufaux, F., 2018. The relation between MOS and pairwise comparisons and the importance of cross-content comparisons. IS and T International Symposium on Electronic Imaging Science and Technology.
  • Kane, D., Grimaldi, A., Zerman, E., Bertalmlo, M., Hulusic, V. and Valenzise, G., 2018. The preferred system gamma is primarily determined by the ratio of dynamic range of the original scene and the displayed image. IS and T International Symposium on Electronic Imaging Science and Technology.
  • Selmanovic, E., Rizvic, S., Harvey, C., Bokovic, D., Hulusic, V., Chahin, M. and Ljivo, S., 2018. VR Video storytelling for intangible cultural heritage preservation. GCH 2018 - Eurographics Workshop on Graphics and Cultural Heritage, 57-66.
  • Hulusic, V., Valenzise, G., Gicquel, J.C., Fournier, J. and Dufaux, F., 2017. Quality of experience in UHD-1 Phase 2 television: The contribution of UHD+HFR technology. 2017 IEEE 19th International Workshop on Multimedia Signal Processing, MMSP 2017, 2017-January, 1-6.
  • Pistoljevic, N. and Hulusic, V., 2017. An interactive E-book with an educational game for children with developmental disorders: A pilot user study. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, 87-93.
  • Hulusic, V. and Pistoljevic, N., 2017. A curriculum for developing serious games for children with autism: A success story. 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, 149-152.
  • Zerman, E., Hulusic, V., Valenzise, G., Mantiuk, R. and Dufaux, F., 2017. Effect of color space on high dynamic range video compression performance. 2017 9th International Conference on Quality of Multimedia Experience, QoMEX 2017.
  • Hulusic, V., Valenzise, G., Debattista, K. and Dufaux, F., 2017. Robust dynamic range computation for high dynamic range content. IS and T International Symposium on Electronic Imaging Science and Technology, 151-155.
  • Hulusic, V., Valenzise, G., Provenzi, E., Debattista, K. and Dufaux, F., 2016. Perceived dynamic range of HDR images. 2016 8th International Conference on Quality of Multimedia Experience, QoMEX 2016.
  • Hulusic, V. and Pistoljevic, N., 2013. Teaching children with and without disabilities school readiness skills. WSEAS European Computing Conference, 316-323.
  • Rizvic, S., Sadzak, A., Hulusic, V. and Karahasanovic, A., 2012. Interactive digital storytelling in the sarajevo survival tools virtual environment. Proceedings - SCCG 2012: 28th Spring Conference on Computer Graphics, 109-116.
  • El-Zayat, M., Rizvic, S. and Hulusic, V., 2012. Enhancing integration of virtual objects in augmented reality applications. Proceedings of the 2012 18th International Conference on Virtual Systems and Multimedia, VSMM 2012: Virtual Systems in the Information Society, 125-132.
  • Hulusic, V. and Rizvic, S., 2011. The use of live virtual guides in educational applications. Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011, 92-97.
  • Hulusic, V., Harvey, C., Tsingos, N., Debattista, K., Walker, S., Howard, D. and Chalmers, A., 2011. Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction. Eurographics-state of the art reports, 2.
  • Rizvic, S., Sadzak, A., Ramic-Brkic, B. and Hulusic, V., 2011. VIRTUAL MUSEUMS AND THEIR PUBLIC PERCEPTION IN BOSNIA AND HERZEGOVINA. 4TH ISPRS INTERNATIONAL WORKSHOP 3D-ARCH 2011: 3D VIRTUAL RECONSTRUCTION AND VISUALIZATION OF COMPLEX ARCHITECTURES, 38-5 (W16), 421-427.
  • Hulusić, V., Debattista, K., Aggarwal, V. and Chalmers, A., 2010. Exploiting audio-visual cross-modal interaction to reduce computational requirements in interactive environments. 2nd International Conference on Games and Virtual Worlds for Serious Applications, VS-GAMES 2010, 126-132.
  • Hulusić, V., Czanner, G., Debattista, K., Sikudova, E., Dubla, P. and Chalmers, A., 2009. Investigation of the beat rate effect on frame rate for animated content. Proceedings - SCCG 2009: 25th Spring Conference on Computer Graphics, 151-159.
  • Happa, J., Artusi, A., Dubla, P., Bashford-Rogers, T., Debattista, K., Hulusíc, V. and Chalmers, A., 2009. The virtual reconstruction and daylight illumination of the panagia angeloktisti. VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, 49-56.
  • Hulusic, V., Aranha, M. and Chalmers, A., 2008. The influence of cross-modal interaction on perceived rendering quality thresholds. 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2008 - In Co-operation with EUROGRAPHICS, Full Papers, 41-48.
  • Happa, J., 2008. The High- Fidelity Computer Reconstruction of Byzantine Art in Cyprus. Proceedings of IV International Cyprological Congress. Proceedings of IV International Cyprological Congress.
  • Hulusic, V., 2007. Optimization threshold in Sarajevo City Hall virtual model for Efficient Web Presentation. Citeseer. Central European Seminar on Computer Graphics, Slovakia.
  • Hulusic, V. and Rizvic, S., 2006. Virtual 3D model optimization for Web implementation. Proceedings of BIHTEL 2006.

PhD Students

  • John Raymond Hill. Full Body Action Recognition for Intent Aware Smart Interfaces in Virtual Environments

Profile of Teaching UG

  • Games Development Pipeline
  • Mobile Games Programming
  • Computer graphics
  • Design and Implementation in Web Environments
  • Human-Computer Interaction
  • Computer organisation and architectures
  • Independent project study (Applied programming)
  • System analysis and design
  • Interface Design

Invited Lectures

  • Educational serious games, Université Pierre et Marie Curie, France, 01 Jan 2017 more
  • Towards perceived dynamic range of HDR content, Computer Graphics group,Télécom ParisTech, France, 01 Jan 2017 more
  • Educational serious games for children with autism, Center for Special Education Mjedenica, B&H, 01 Jan 2015 more
  • Making a game in Unity, Univeristy SSST, Bosnia and Herzegovina, 01 Jan 2015 more
  • Research at University SSST, Univeristy SSST, Bosnia and Herzegovina, 01 Jan 2014 more
  • Auditory-Visual Cross-Modal Interaction in Compute, Departamento de Informatica, Universidade do Minho, 01 Jan 2009 more

Grants

  • Feeling the Unfelt (FUN): Assistive Technology accessible digital environments with a haptic interface (HEIF (Research England), 01 Jul 2020). Awarded
  • The digital capture, storage, transmission and display of real-world lighting (HDRi) (European Cooperation in Science and Technology, 16 May 2011). Completed
  • Virtual Museum Transnational Network (V-MusT.net) (European Commission, 01 Feb 2011). Completed

Internal Responsibilities

  • Programme Leader for Games Design and Games Technology, Creative Technology Department, Faculty of Science and Technology
  • STH REP and University Research Ethics Committee Member, University Research Ethics Committee
  • REF Output Champion, Computer Science and Informatics (UoA11)
  • Placement Tutor, Creative Technology Department, Faculty of Science and Technology

Qualifications

  • PhD in Engineering (University of Warwick, 2011)

Honours

  • Best paper award (The 16th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (EG GCH) 2018, 2018)
  • Best paper award (ACM - 25th Spring Conference on Computer Graphics, 2008)
  • Vice Chancellor Scholarship (Univeristy of Warwick, 2007)

Memberships