From construction to perception: Three views of level design for story-driven games

Authors: Wei, H. and Wang, C.

Pages: 53-78

ISBN: 9781138628809

DOI: 10.1201/9781315313412

Abstract:

Besides the division of game narrative into embedded narrative and emergent narrative,* or individual story-related design concepts, such as theme, character, goal, conflict, linearity, and so on,† what more do we need to know about how to create a game that offers a satisfying narrative experience? In particular, when playing through and analyzing a narrative-enriched game level, what design considerations and principles can we see and learn? While engaged in the escalation of gameplay difficulty and character status during level traversing, a player’s first impression and continuous perception of the gamespace is crucial to her or his understanding of the happenings and ability to perform actions.

Source: Scopus