Towards the development of an interactive 3D coach training serious game
Start date: 23 March 2009
Publisher: IEEE Computer Society
This data was imported from Scopus:
Journal: Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009
Today serious games, i.e. software applications developed with game technology and design principles for a primary purpose other than pure entertainment, include games used for educational, persuasive, pedagogical, political, or health and training purposes. This paper describes the work-in-progress development of an interactive 3D training application generated using components of the Unreal game engine that facilitate the learning of various fundamental coaching methods via the interactive completion of a variety of interrelated tasks. Apart from highlighting the contribution and innovation of this approach, a synopsis of the coach training content of the serious game and its purpose is also presented here, as well as an architecture overview of the implementation of the prototype application. Finally, future directions for the completion and evaluation of this serious game are also discussed. © 2009 IEEE.
This data was imported from Web of Science (Lite):
Journal: PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS