A rule-based approach to 3D terrain generation via texture splatting

Authors: Ferraris, J. and Gatzidis, C.

Journal: ACM International Conference Proceeding Series

Pages: 407-408

ISBN: 9781605588643

DOI: 10.1145/1690388.1690474

Abstract:

A technique derived from the popular texture splatting approach for the automatic colouring and texturing of a given terrain mesh is presented in this publication. Utilizing colour rules, a simple syntax is created allowing for the generation of texture and colour values based on the elevation and angle of a given vertex. Through this combination of elevation and angle, complex features such as ridges, hills and mountains can be described. © ACM 2009.

Source: Scopus

A Rule-based Approach to 3D Terrain Generation via Texture Splatting

Authors: Ferraris, J. and Gatzidis, C.

Conference: Fifth International Conference On Advances In Computer Entertainment Technology (ACE 2009)

Dates: 29-31 October 2009

Place of Publication: Athens, Greece

Abstract:

A technique derived from the popular texture splatting approach for the automatic colouring and texturing of a given terrain mesh is presented in this publication. Utilizing colour rules, a simple syntax is created allowing for the generation of texture and colour values based on the elevation and angle of a given vertex. Through this combination of elevation and angle, complex features such as ridges, hills and mountains can be described.

http://www.ace2009.org/

Source: Manual

Preferred by: Christos Gatzidis

A rule-based approach to 3D terrain generation via texture splatting.

Authors: Ferraris, J. and Gatzidis, C.

Journal: Advances in Computer Entertainment Technology

Volume: 422

Pages: 407-408

Publisher: ACM

ISBN: 978-1-60558-864-3

http://www.informatik.uni-trier.de/~ley/db/conf/ACMace/ace2009.html

Source: DBLP