A rule-based approach to 3D terrain generation via texture splatting

Authors: Ferraris, J. and Gatzidis, C.

Journal: ACM International Conference Proceeding Series

Pages: 407-408

ISBN: 9781605588643

DOI: 10.1145/1690388.1690474

Abstract:

A technique derived from the popular texture splatting approach for the automatic colouring and texturing of a given terrain mesh is presented in this publication. Utilizing colour rules, a simple syntax is created allowing for the generation of texture and colour values based on the elevation and angle of a given vertex. Through this combination of elevation and angle, complex features such as ridges, hills and mountains can be described. © ACM 2009.

Source: Scopus