Feature-based probability blending
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Journal: ACM SIGGRAPH ASIA 2010 Posters, SA'10
ISBN: 9781450305242
DOI: 10.1145/1900354.1900411
Abstract:Texture splatting is a terrain texturing technique that has been used in computer games for the last decade [Bloom 2000]. Although its low footprint and GPU-friendliness makes it an attractive candidate for outdoor environments, the use of linear interpolation to blend between different terrain textures can produce "fading" artefacts at transitions. For example, Figure 1 (left) illustrates a brick texture that blends linearly towards an underlying dirt texture. The bricks themselves fade towards increasing translucency, detracting from the plausibility of the scene. A more desirable approach would aim to eliminate or reduce these artefacts by allowing certain features to protrude through the surface of underlying terrain textures. Hardy and McRoberts [2006] reduce these transitional artefacts by using blend maps to emphasize the importance of certain texels within a given terrain texture. Whilst the technique is an improvement over linear blending, the issue of fading artefacts remains (albeit less prominently).
Source: Scopus
Feature-based probability blending
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Conference: ACM SIGGRAPH 2010
Dates: 15-18 December 2010
Publisher: ACM Press
ISBN: 978-1-4503-0524-2
DOI: 10.1145/1900354.1900411
Abstract:Texture splatting is a terrain texturing technique that has been used in computer games for the last decade [Bloom 2000]. Although its low footprint and GPU-friendliness makes it an attractive candidate for outdoor environments, the use of linear interpolation to blend between different terrain textures can produce "fading" artefacts at transitions. For example, Figure 1 (left) illustrates a brick texture that blends linearly towards an underlying dirt texture. The bricks themselves fade towards increasing translucency, detracting from the plausibility of the scene. A more desirable approach would aim to eliminate or reduce these artefacts by allowing certain features to protrude through the surface of underlying terrain textures. Hardy and McRoberts [2006] reduce these transitional artefacts by using blend maps to emphasize the importance of certain texels within a given terrain texture. Whilst the technique is an improvement over linear blending, the issue of fading artefacts remains (albeit less prominently).
http://portal.acm.org/citation.cfm?id=1900354.1900411&coll=DL&dl=GUIDE&CFID=5169950&CFTOKEN=63154795
Source: Manual
Preferred by: Christos Gatzidis
Feature-based probability blending.
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Editors: Cani, M.-P. and Sheffer, A.
Journal: SIGGRAPH ASIA (Posters)
Pages: 51:1
Publisher: ACM
ISBN: 978-1-4503-0524-2
https://doi.org/10.1145/1900354
Source: DBLP