Distributed DeepThought: Synchronising complex network multi-player games in a scalable and flexible manner

Authors: Pedersen, K., Gatzidis, C. and Northern, B.

Journal: 2013 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013 - Proceedings

Pages: 40-43

DOI: 10.1109/GAS.2013.6632589

Abstract:

We propose a solution to avoid stability, security and performance concerns in multi-player games. This should lead to greater scalability in existing multi-player games but could also provide a way to implement multi-player functionality in an existing single-player game whilst ensuring the code-base stays organised and robust without requiring large modifications to the existing architecture. The ideas presented in this publication aim to provide a scalable solution not just to the end product but also to the code base in order to ensure greater ease in future maintainability and expansion. © 2013 IEEE.

Source: Scopus

Preferred by: Christos Gatzidis and Karsten Pedersen

Distributed DeepThought: Synchronising Complex Network Multi-player Games in a Scalable and Flexible Manner

Authors: Pedersen, K., Gatzidis, C. and Northern, B.

Journal: 2013 3RD INTERNATIONAL WORKSHOP ON GAMES AND SOFTWARE ENGINEERING: ENGINEERING COMPUTER GAMES TO ENABLE POSITIVE, PROGRESSIVE CHANGE (GAS)

Pages: 40-43

Source: Web of Science (Lite)

Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner.

Authors: Pedersen, K., Gatzidis, C. and Northern, B.

Editors: Cooper, K.M.L., Scacchi, W. and Wang, A.I.

Journal: GAS@ICSE

Pages: 40-43

Publisher: IEEE Computer Society

ISBN: 978-1-4673-6263-4

DOI: 10.1109/GAS.2013.6632589

https://ieeexplore.ieee.org/xpl/conhome/6619588/proceeding

Source: DBLP