Recent developments in skin deformation for character animation

Authors: Bian, S., You, L. and Zhang, J.J.

Journal: GRAPP 2015 - 10th International Conference on Computer Graphics Theory and Applications; VISIGRAPP, Proceedings

Pages: 122-129

DOI: 10.5220/0005272001220129


Achieving realistic skin deformation efficiently is a very important task for character animation. With the development of skin deformation, the efficiency and effectiveness of character modelling and animation have been obviously enhanced. In this paper, we survey the recent literature on skin deformation according to three types of approaches: purely geometric, physics-based, and data driven. Especially we focus on the work since 2009. We review the problems they primarily tackles, the methodologies they applies, and the advantages and disadvantages they have. At last, we discuss directions for future research.

Source: Scopus