PINTER: Interactive Storytelling with physiological input

This data was imported from Scopus:

Authors: Gilroy, S.W., Porteous, J., Charles, F. and Cavazza, M.

Journal: International Conference on Intelligent User Interfaces, Proceedings IUI

Pages: 333-334

ISBN: 9781450310482

DOI: 10.1145/2166966.2167039

The dominant interaction paradigm in Interactive Storytelling (IS) systems so far has been active interventions by the user by means of a variety of modalities. PINTER is an IS system that uses physiological inputs-surface electromyography (EMG) and galvanic skin response (GSR) [1]-as a form of passive interaction, opening up the possibility of the use of traditional filmic techniques [2, 3] to implement IS without requiring immersion-breaking interactive responses. The goal of this demonstration is to illustrate the ways in which passive interaction combined with filmic visualisation, dialogue and music, and a plan-based narrative generation approach can form a new basis for an adaptive interactive narrative.

The data on this page was last updated at 05:01 on March 20, 2019.