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Biography

My main research interests focus on Computational Intelligence applied to Computer Games including Artificial Intelligence combined with Human-Computer Interaction. For the last 18+ years, I have been involved in research on Interactive Storytelling which led to the development of several interactive systems which have won several awards.

I completed a PhD in Computer Science, entitled “Intelligent Virtual Actors in Interactive Storytelling”, which had an emphasis on Artificial Intelligence techniques but also covered areas of Computer Graphics and Human Computer Interaction applied to Computer Games Technologies. I have a BSc in Computer Science, followed by a Master’s degree in Computer Aided Graphical Technology Applications.

Research

My research interests include: Artificial Intelligence, Human-Computer Interaction, Narrative Systems, Interactive Storytelling, Virtual Reality, Computer Games.

Favourites

Journal Articles

  • Goldway, N., Charles, F. et al., 2018. Volitional limbic neuromodulation has a multifaceted clinical benefit in Fibromyalgia patients. NeuroImage.
  • Yamin, H.G., Gazit, T., Tchemodanov, N., Raz, G., Jackont, G., Charles, F., Fried, I., Hendler, T. and Cavazza, M., 2017. Depth Electrode Neurofeedback with a Virtual Reality Interface. Brain-Computer Interfaces (BCI).
  • Cavazza, M., Aranyi, G. and Charles, F., 2017. BCI control of heuristic search algorithms. Frontiers in Neuroinformatics, 11.
  • Cohen, A., Keynan, J.N., Jackont, G., Green, N., Rashap, I., Shani, O., Charles, F., Cavazza, M., Hendler, T. and Raz, G., 2016. Multi-modal Virtual Scenario Enhances Neurofeedback Learning. Frontiers in Robotics and AI, 3.
  • Goldway, N., Ablin, J.N., Ben-Simon, E., Cavazza, M., Charles, F., Hendler, T. and Sharon, H., 2016. EEG-Neurofeedback targeting amygdala activity reduces disease impact and improves sleep in Patients with Fibromyalgia. Frontiers in Human Neuroscience.
  • Aranyi, G., Pecune, F., Charles, F., Pelachaud, C. and Cavazza, M., 2016. Affective interaction with a virtual character through an fNIRS brain-computer interface. Frontiers in Computational Neuroscience, 10 (JULY).
  • Porteous, J., Cavazza, M. and Charles, F., 2010. Applying planning to interactive storytelling: Narrative control using state constraints. ACM Transactions on Intelligent Systems and Technology, 1 (2).
  • Cavazza, M., Charles, F., Mead, S.J., Martin, O., Marichal, X. and Nandi, A., 2004. Multimodal acting in mixed reality interactive storytelling. IEEE Multimedia, 11 (3), 30-39.
  • Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Users acting in mixed reality interactive storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2897, 189-197.
  • Cavazza, M., Charles, F. and Mead, S.J., 2003. Intelligent virtual actors that plan... to fail. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2733, 151-161.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Planning characters' behaviour in interactive storytelling. Journal of Visualization and Computer Animation, 13 (2), 121-131.
  • Charles, F., Mead, S.J. and Cavazza, M., 2002. From computer games to interactive stories: Interactive storytelling. Electronic Library, 20 (2), 103-112.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Character-Based Interactive Storytelling. IEEE Intelligent Systems, 17 (4), 17-24.

Books

Chapters

  • Cavazza, M. and Charles, F., 2017. User Interaction for Interactive Storytelling. In: Nakatsu, R., Rauterberg, M. and Ciancarini, P., eds. Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Singapore, 415-428.

Conferences

PhD Students

  • Jamie Matthews. Crowd Simulation for Interactive Entertainment (Teesside University)
  • Andreea-Oana Petac. (UK-France PhD programme - DGA)
  • Cameron Smith, 2012. Cognitive Aspects of Embodied Conversational Agents
  • Ernest Adams, 2013. Resolutions to Some Problems in Interactive Storytelling
  • Ross Conroy, 2017. Learning Behaviours in Multi Agent Systems
  • Xu Weilai
  • Farbod Shakouri. (EngD)
  • Marcia Saul. (EngD)

Profile of Teaching UG

  • AI Games Programming
  • Games Engineering
  • Individual Projects
  • Storytelling and Narrative Systems

Grants

  • Corpus Quod (AHRC/EPSRC, 02 Apr 2018). Awarded
  • Machine Understanding for interactive StorytElling (European Commission, 01 Sep 2012). Completed

Internal Responsibilities

  • Programme Leader for BSc Games Programming, Creative Technology Department
  • Programme Leader for BSc Games Software Engineering, Creative Technology Department
  • Programme Leader for BA Digital Creative Industries, Creative Technology Department/NCCA
  • Impact Champion, REF 2021 UoA11

Honours

  • Blue Sky Award (ACM Hypertext, 2018)
  • Best Application (International Conference on Automated Planning and Scheduling (ICAPS), 2013)

Memberships

  • ACM, Member,
  • HEA, Fellow (2018-),
The data on this page was last updated at 04:10 on November 20, 2018.