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My main research interests focus on Computational Intelligence applied to Computer Games including Artificial Intelligence combined with Human-Computer Interaction. I have been involved in research on Interactive Storytelling which led to the development of several interactive systems which have won several awards.

I completed a PhD in Computer Science, entitled “Intelligent Virtual Actors in Interactive Storytelling”, which had an emphasis on Artificial Intelligence techniques but also covered areas of Computer Graphics and Human Computer Interaction applied to Computer Games Technologies. I have a BSc in Computer Science, followed by a Master’s degree in Computer Aided Graphical Technology Applications.


My research interests include: Artificial Intelligence, Human-Computer Interaction, Narrative Systems, Interactive Storytelling, Virtual Reality, Computer Games.

Transparency and Explainability in Gaming Sites


Journal Articles

  • Charles, F., De Castro Martins, C. and Cavazza, M., 2020. Prefrontal Asymmetry BCI Neurofeedback Datasets. Frontiers in Neuroscience, 14.
  • Goldway, N., Charles, F. et al., 2019. Volitional limbic neuromodulation exerts a beneficial clinical effect on Fibromyalgia. NeuroImage, 186, 758-770.
  • Yamin, H.G., Gazit, T., Tchemodanov, N., Raz, G., Jackont, G., Charles, F., Fried, I., Hendler, T. and Cavazza, M., 2017. Depth electrode neurofeedback with a virtual reality interface*. Brain-Computer Interfaces, 4 (4), 201-213.
  • Cavazza, M., Aranyi, G. and Charles, F., 2017. BCI control of heuristic search algorithms. Frontiers in Neuroinformatics, 11.
  • Goldway, N., Ablin, J.N., Ben-Simon, E., Cavazza, M., Charles, F., Hendler, T. and Sharon, H., 2016. EEG-Neurofeedback targeting amygdala activity reduces disease impact and improves sleep in Patients with Fibromyalgia. Frontiers in Human Neuroscience.
  • Cohen, A., Keynan, J.N., Jackont, G., Green, N., Rashap, I., Shani, O., Charles, F., Cavazza, M., Hendler, T. and Raz, G., 2016. Multi-modal virtual scenario enhances neurofeedback learning. Frontiers Robotics AI, 3 (AUG).
  • Aranyi, G., Pecune, F., Charles, F., Pelachaud, C. and Cavazza, M., 2016. Affective interaction with a virtual character through an fNIRS brain-computer interface. Frontiers in Computational Neuroscience, 10 (JULY).
  • Cavazza, M., Charles, F., Lindsay, A., Siddle, J. and Georg, G., 2015. An Interactive Narrative Format for Clinical Guidelines. KI - Kunstliche Intelligenz, 29 (2), 185-191.
  • Porteous, J., Cavazza, M. and Charles, F., 2010. Applying planning to interactive storytelling: Narrative control using state constraints. ACM Transactions on Intelligent Systems and Technology, 1 (2).
  • Cavazza, M., Charles, F., Mead, S.J., Martin, O., Marichal, X. and Nandi, A., 2004. Multimodal acting in mixed reality interactive storytelling. IEEE Multimedia, 11 (3), 30-39.
  • Cavazza, M., Charles, F. and Mead, S.J., 2003. Intelligent virtual actors that plan... to fail. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2733, 151-161.
  • Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Users acting in mixed reality interactive storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2897, 189-197.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Planning characters' behaviour in interactive storytelling. Journal of Visualization and Computer Animation, 13 (2), 121-131.
  • Charles, F., Mead, S.J. and Cavazza, M., 2002. From computer games to interactive stories: Interactive storytelling. Electronic Library, 20 (2), 103-112.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Character-Based Interactive Storytelling. IEEE Intelligent Systems, 17 (4), 17-24.



  • Michailidis, L., Lucas Barcias, J., Charles, F., He, X. and Balaguer-Ballester, E., 2019. Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games. In: Stephanidis, C., ed. HCI International 2019 - Posters. Berlin: Springer, 45-52.
  • Cavazza, M. and Charles, F., 2017. User Interaction for Interactive Storytelling. In: Nakatsu, R., Rauterberg, M. and Ciancarini, P., eds. Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Singapore, 415-428.


PhD Students

  • Jamie Matthews. Crowd Simulation for Interactive Entertainment (Teesside University)
  • Andreea-Oana Petac. (UK-France PhD programme - DGA)
  • Cameron Smith, 2012. Cognitive Aspects of Embodied Conversational Agents
  • Ernest Adams, 2013. Resolutions to Some Problems in Interactive Storytelling
  • Ross Conroy, 2017. Learning Behaviours in Multi Agent Systems
  • Xu Weilai
  • Marcia Saul. (EngD)

Profile of Teaching UG

  • AI Games Programming
  • Pervasive Gaming
  • Individual Projects
  • Storytelling and Narrative Systems


  • Picturing and voicing responsible online gambling (Economic and Social Research Council, 11 Sep 2020). In Progress
  • Corpus Quod (AHRC/EPSRC, 02 Apr 2018). Completed
  • Machine Understanding for interactive StorytElling (European Commission, 01 Sep 2012). Completed

Internal Responsibilities

  • Impact Champion, REF 2021 UoA11
  • Deputy Head of Department (Research), Creative Technology Department
  • co-Lead, REF2021 UoA11 (Computer Science and Informatics)


  • Blue Sky Award (ACM Hypertext, 2018)
  • Best Application (International Conference on Automated Planning and Scheduling (ICAPS), 2013)


  • HEA, Fellow (2018-),
  • ACM, Member,
The data on this page was last updated at 04:07 on March 2, 2021.