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Professor Fred Charles

  • Professor of Creative Technology
  • Poole House P208, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

My main research interests focus on Computational Intelligence applied to Computer Games including Artificial Intelligence combined with Human-Computer Interaction. I have been involved in research on Interactive Storytelling which led to the development of several interactive systems which have won several awards.

I completed a PhD in Computer Science, entitled “Intelligent Virtual Actors in Interactive Storytelling”, which had an emphasis on Artificial Intelligence techniques but also covered areas of Computer Graphics and Human Computer Interaction applied to Computer Games Technologies. I have a BSc in Computer Science, followed by a Master’s degree in Computer Aided Graphical Technology Applications.

Research

My research interests include: Artificial Intelligence, Human-Computer Interaction, Narrative Systems, Interactive Storytelling, Virtual Reality, Computer Games.

Transparency and Explainability in Gaming Sites

Favourites

Journal Articles

  • Green, D., Hargood, C. and Charles, F., 2021. Use of Tools: UX Principles for Interactive Narrative Authoring Tools. Journal on Computing and Cultural Heritage, 14 (3).
  • Charles, F., De Castro Martins, C. and Cavazza, M., 2020. Prefrontal Asymmetry BCI Neurofeedback Datasets. Frontiers in Neuroscience, 14.
  • Goldway, N., Charles, F. et al., 2019. Volitional limbic neuromodulation exerts a beneficial clinical effect on Fibromyalgia. NeuroImage, 186, 758-770.
  • Yamin, H.G., Gazit, T., Tchemodanov, N., Raz, G., Jackont, G., Charles, F., Fried, I., Hendler, T. and Cavazza, M., 2017. Depth electrode neurofeedback with a virtual reality interface*. Brain-Computer Interfaces, 4 (4), 201-213.
  • Cavazza, M., Aranyi, G. and Charles, F., 2017. BCI control of heuristic search algorithms. Frontiers in Neuroinformatics, 11.
  • Goldway, N., Ablin, J.N., Ben-Simon, E., Cavazza, M., Charles, F., Hendler, T. and Sharon, H., 2016. EEG-Neurofeedback targeting amygdala activity reduces disease impact and improves sleep in Patients with Fibromyalgia. Frontiers in Human Neuroscience.
  • Cohen, A., Keynan, J.N., Jackont, G., Green, N., Rashap, I., Shani, O., Charles, F., Cavazza, M., Hendler, T. and Raz, G., 2016. Multi-modal virtual scenario enhances neurofeedback learning. Frontiers Robotics AI, 3 (AUG).
  • Aranyi, G., Pecune, F., Charles, F., Pelachaud, C. and Cavazza, M., 2016. Affective interaction with a virtual character through an fNIRS brain-computer interface. Frontiers in Computational Neuroscience, 10 (JULY).
  • Cavazza, M., Charles, F., Lindsay, A., Siddle, J. and Georg, G., 2015. An Interactive Narrative Format for Clinical Guidelines. KI - Kunstliche Intelligenz, 29 (2), 185-191.
  • Porteous, J., Cavazza, M. and Charles, F., 2010. Applying planning to interactive storytelling: Narrative control using state constraints. ACM Transactions on Intelligent Systems and Technology, 1 (2).
  • Cavazza, M., Charles, F., Mead, S.J., Martin, O., Marichal, X. and Nandi, A., 2004. Multimodal acting in mixed reality interactive storytelling. IEEE Multimedia, 11 (3), 30-39.
  • Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Users acting in mixed reality interactive storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2897, 189-197.
  • Cavazza, M., Charles, F. and Mead, S.J., 2003. Intelligent virtual actors that plan... to fail. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2733, 151-161.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Planning characters' behaviour in interactive storytelling. Journal of Visualization and Computer Animation, 13 (2), 121-131.
  • Charles, F., Mead, S.J. and Cavazza, M., 2002. From computer games to interactive stories: Interactive storytelling. Electronic Library, 20 (2), 103-112.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Character-Based Interactive Storytelling. IEEE Intelligent Systems, 17 (4), 17-24.

Books

Chapters

  • Michailidis, L., Lucas Barcias, J., Charles, F., He, X. and Balaguer-Ballester, E., 2019. Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games. In: Stephanidis, C., ed. HCI International 2019 - Posters. Berlin: Springer, 45-52.
  • Cavazza, M. and Charles, F., 2017. User Interaction for Interactive Storytelling. In: Nakatsu, R., Rauterberg, M. and Ciancarini, P., eds. Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Singapore, 415-428.

Conferences

  • Saul, M., He, X., Black, S. and Charles, F., 2021. Interbrain synchrony and neurofeedback approach to social impairments using leader-follower dynamics. In: 16th International Conference on Persuasive Technologies 12-14 April 2021 Poole, UK.
  • Saul, M., He, X., Black, S. and Charles, F., 2021. Interbrain synchrony and the prisoner's dilemma game: an approach to social anxiety. In: 8th International BCI Meeting 6-11 June 2021 Brussels, Belgium.
  • Petac, A.-O., Bosser, A.-G., Charles, F., De Loor, P. and Cavazza, M., 2020. A Pragmatics-based Model for Narrative Dialogue Generation. In: 11th International Conference on Computational Creativity 7 September-11 July 2020 Coimbra, Portugal.
  • Xu, W., Charles, F., Hargood, C., Tian, F. and Tang, W., 2020. Influence of personality- ased features for dialogue generation in computational narratives. Frontiers in Artificial Intelligence and Applications, 325, 2945-2946.
  • Green, D., Hargood, C. and Charles, F., 2020. A Novel Design Pipeline for Authoring Tools. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12497 LNCS, 102-110.
  • Green, D., Hargood, C. and Charles, F., 2019. Novella 2.0: A hypertextual architecture for interactive narrative in games. HT 2019 - Proceedings of the 30th ACM Conference on Hypertext and Social Media, 77-86.
  • Lynch, S., Pedersen, K., Charles, F. and Hargood, C., 2019. M22 - A modern visual novel framework. NHT 2019 - Proceedings of the 8th International Workshop on Narrative and Hypertext, 9-13.
  • Saul, M., Charles, F. and He, X., 2019. N170 components of real and computer-generated facial images. In: Neuroadaptive Technology Conference 16-18 July 2019 Liverpool, UK.
  • Michailidis, L., Lucas Barcias, J., Charles, F., He, X. and Balaguer-Ballester, E., 2019. Combining Personality and Physiology to Investigate the Flow Experience in Virtual Reality Games. Communications in Computer and Information Science, 1033, 45-52.
  • Green, D., Hargood, C. and Charles, F., 2018. Define “Authoring Tool”: A Survey of Interactive Narrative Authoring Tools. In: AIS '18, ICIDS '18 5-8 December 2018 Dublin, Ireland.
  • Green, D., Hargood, C., Charles, F. and Jones, A., 2018. Novella: A Proposition for Game-Based Storytelling. In: Narrative and Hypertext 2018 9 July 2018 Baltimore.
  • Jones, A., Gyori, B., Hargood, C., Charles, F. and Green, D., 2018. Shelley's Heart: Experiences in Designing a Multi-Reader Locative Narrative. In: Narrative and Hypertext 2018 9 July 2018 Baltimore.
  • Hargood, C., Charles, F. and Millard, D.E., 2018. Intelligent generative locative hyperstructure. HT 2018 - Proceedings of the 29th ACM Conference on Hypertext and Social Media, 238-241.
  • Lugrin, J.L., Charles, F. et al., 2018. Benchmark framework for virtual students' behaviours. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 3, 2236-2238.
  • Xu, W., Hargood, C., Tang, W. and Charles, F., 2018. Towards generating stylistic dialogues for narratives using data-driven approaches. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11318 LNCS, 462-472.
  • Green, D., Hargood, C. and Charles, F., 2018. Contemporary issues in interactive storytelling authoring systems. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11318 LNCS, 501-513.
  • Siddle, J., Lindsay, A., Ferreira, J.F., Porteous, J., Read, J., Charles, F., Cavazza, M. and Georg, G., 2017. Visualization of patient behavior from natural language recommendations. Proceedings of the Knowledge Capture Conference, K-CAP 2017.
  • Lynch, S., Hargood, C. and Charles, F., 2017. Textual Authoring for Interactive Narrative. In: Authoring for Interactive Storytelling 2017 14 November 2017 Funchal, Madeira.
  • Goldwway, N., Sharon, H., Ben Simon, E., Weizman, L., Greental, A., Lubin, O., Cavazza, M., Charles, F., Hendler, T. and Ablin, J.N., 2017. The Effect of EEG-Amygdala-Related-Neurofeedback on REM Latency in Patients with Fibromyalgia. ARTHRITIS & RHEUMATOLOGY, 69.
  • Silverman, E., Charles, F., Porteous, J., Wood, I. and Ells, L.J., 2017. Agent-Based Virtual Urban Environments for Population Health Applications. In: The 2nd International Workshop on Agent-Based Modelling of Urban Systems (ABMUS 2017) 8 May 2017 Sao Paulo, Brazil.
  • Porteous, J., Cavazza, M., Charles, F., Mouw, J., Smith, C. and Van Den Broek, P., 2017. Using virtual narratives to explore children's story understanding. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 2, 773-781.
  • Charles, F., Mendes, A., Matthews, J. and Porteous, J., 2017. MISER: Mise-En-Scène region support for staging narrative actions in interactive storytelling. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 2, 782-790.
  • Porteous, J., Charles, F., Smith, C., Cavazza, M., Mouw, J. and Van Den Broek, P., 2017. An interactive narrative platform for story understanding experiments. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 3, 1808-1810.
  • Matthews, J., Charles, F., Porteous, J. and Mendes, A., 2017. Mise-en-scène of narrative action in interactive storytelling. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 3, 1799-1801.
  • Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W., 2017. Snow White Is Missing: An Interactive Locative Story for Dementia Patients. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, 85-92.
  • Zeyda, F., Aranyi, G., Charles, F. and Cavazza, M., 2016. An Empirical Analysis of Neurofeedback Using PID Control Systems. Proceedings - 2015 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2015, 3197-3202.
  • Cotterill, C., Davison, T., O’Connor, S., Orr, D., Charles, F. and Tang, W., 2016. Fire and Gas Detection Mapping using Volumetric Rendering. Computer Graphics and Visual Computing, CGVC 2016 - Eurographics UK Chapter Proceedings, 121.
  • Porteous, J., Charles, F. and Cavazza, M., 2016. Plan-based narrative generation with coordinated subplots. Frontiers in Artificial Intelligence and Applications, 285, 846-854.
  • Charles, F., Pecune, F., Aranyi, G., Pelachaud, C. and Cavazza, M., 2015. ECA control using a single affective User dimension. ICMI 2015 - Proceedings of the 2015 ACM International Conference on Multimodal Interaction, 183-190.
  • Aranyi, G., Charles, F. and Cavazza, M., 2015. Anger-based BCI using fNIRS neurofeedback. UIST 2015 - Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology, 511-521.
  • Porteous, J., Charles, F. and Cavazza, M., 2015. Using social relationships to control narrative generation. Proceedings of the National Conference on Artificial Intelligence, 6, 4311-4312.
  • Aranyi, G., Cavazza, M. and Charles, F., 2015. Using fNIRS for prefrontal-asymmetry neurofeedback: Methods and challenges. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9359, 7-20.
  • Lindsay, A., Charles, F., Read, J., Porteous, J., Cavazza, M. and Georg, G., 2015. Generation of non-compliant behaviour in virtual medical narratives. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9238, 216-228.
  • Cavazza, M., Aranyi, G. and Charles, F., 2015. Brain-computer interfacing to heuristic search: First results. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9107, 312-321.
  • Cavazza, M. et al., 2014. Integrating virtual agents in BCI neurofeedback systems: - Invited talk. ACM International Conference Proceeding Series, 2014-April.
  • Cavazza, M., Charles, F. et al., 2014. Towards empathic neurofeedback for interactive storytelling. OpenAccess Series in Informatics, 41, 42-60.
  • Cavazza, M. et al., 2014. Towards emotional regulation through neurofeedback. ACM International Conference Proceeding Series.
  • Gilroy, S.W., Charles, F. et al., 2013. A brain-computer interface to a plan-based narrative. IJCAI International Joint Conference on Artificial Intelligence, 1997-2005.
  • Cavazza, M. and Charles, F., 2013. Diagrammatic reasoning with interactive P-V curves. Computing in Cardiology, 40, 1103-1106.
  • Lugrin, J.L., Cavazza, M., Charles, F., Le Renard, M., Freeman, J. and Lessiter, J., 2013. Immersive FPS games: User experience and performance. ImmersiveMe 2013 - Proceedings of the 2nd International Workshop on Immersive Media Experiences, Co-located with ACM Multimedia 2013, 7-12.
  • Porteous, J., Charles, F. and Cavazza, M., 2013. NetworkING: Using character relationships for interactive narrative generation. 12th International Conference on Autonomous Agents and Multiagent Systems 2013, AAMAS 2013, 1, 595-602.
  • Porteous, J., Charles, F. and Cavazza, M., 2013. A social network interface to an interactive narrative. 12th International Conference on Autonomous Agents and Multiagent Systems 2013, AAMAS 2013, 2, 1399-1400.
  • Charles, F., Cavazza, M., Smith, C., Georg, G. and Porteous, J., 2013. Instantiating interactive narratives from patient education documents. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 7885 LNAI, 273-283.
  • Cavazza, M. and Charles, F., 2013. Towards interactive narrative medicine. Studies in Health Technology and Informatics, 184, 59-65.
  • Lugrin, J.L., Charles, F., Cavazza, M., Le Renard, M., Freeman, J. and Lessiter, J., 2012. Are immersive FPS games enjoyable? Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, 199.
  • Lugrin, J.L., Charles, F., Cavazza, M., Le Renard, M., Freeman, J. and Lessiter, J., 2012. CaveUDK: A VR game engine middleware. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, 137-144.
  • Gilroy, S.W., Porteous, J., Charles, F. and Cavazza, M., 2012. Exploring passive user interaction for adaptive narratives. International Conference on Intelligent User Interfaces, Proceedings IUI, 119-128.
  • Gilroy, S.W., Porteous, J., Charles, F. and Cavazza, M., 2012. PINTER: Interactive Storytelling with physiological input. International Conference on Intelligent User Interfaces, Proceedings IUI, 333-334.
  • Charles, F., Porteous, J., Teutenberg, J. and Cavazza, M., 2011. Timeline-based navigation for interactive narratives. ACM International Conference Proceeding Series.
  • Porteous, J., Teutenberg, J., Charles, F. and Cavazza, M., 2011. Interactive storytelling with temporal planning. 10th International Conference on Autonomous Agents and Multiagent Systems 2011, AAMAS 2011, 2, 1249-1250.
  • Porteous, J., Teutenberg, J., Charles, F. and Cavazza, M., 2011. Controlling narrative time in interactive storytelling. 10th International Conference on Autonomous Agents and Multiagent Systems 2011, AAMAS 2011, 1, 417-424.
  • Porteous, J., Benini, S., Canini, L., Charles, F., Cavazza, M. and Leonardi, R., 2010. Interactive storytelling via video content recombination. MM'10 - Proceedings of the ACM Multimedia 2010 International Conference, 1715-1718.
  • Bee, N., Wagner, J., André, E., Vogt, T., Charles, F., Pizzi, D. and Cavazza, M., 2010. Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application. International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction, ICMI-MLMI 2010.
  • Bee, N., Wagner, J., André, E., Charles, F., Pizzi, D. and Cavazza, M., 2010. Interacting with a gaze-aware virtual character. International Conference on Intelligent User Interfaces, Proceedings IUI, 71-77.
  • Charles, F., Porteous, J. and Cavazza, M., 2010. Changing characters' point of view in interactive storytelling. MM'10 - Proceedings of the ACM Multimedia 2010 International Conference, 1681-1684.
  • Porteous, J., Cavazza, M. and Charles, F., 2010. Narrative generation through characters' point of view. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 2, 1297-1304.
  • Cavazza, M., Charles, F. et al., 2009. The IRIS network of excellence: Future directions in interactive storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 5915 LNCS, 8-13.
  • Vogt, T., André, E., Wagner, J., Gilroy, S., Charles, F. and Cavazza, M., 2009. Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS. Proceedings - 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, ACII 2009.
  • Charles, F., Pizzi, D., Cavazza, M., Vogt, T. and André, E., 2009. Emoemma: Emotional speech input for interactive storytelling. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 2, 1409-1410.
  • Cavazza, M., Pizzi, D., Charles, F., Vogt, T. and André, E., 2009. Emotional input for character-based interactive storytelling. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 1, 236-243.
  • Cavazza, M., Lugrin, J.L., Pizzi, D. and Charles, F., 2007. Madame Bovary on the holodeck: Immersive interactive storytelling. Proceedings of the ACM International Multimedia Conference and Exhibition, 651-660.
  • Pizzi, D., Charles, F., Lugrin, J.L. and Cavazza, M., 2007. Interactive storytelling with literary feelings. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 4738 LNCS, 630-641.
  • Charles, F., Lemercier, S., Vogt, T., Bee, N., Mancini, M., Urbain, J., Price, M., André, E., Pélachaud, C. and Cavazza, M., 2007. Affective interactive narrative in the CALLAS Project. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 4871 LNCS, 210-213.
  • Cavazza, M. and Charles, F., 2005. Dialogue generation in character-based interactive storytelling. Proceedings of the 1st Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2005, 21-26.
  • Charles, F., Cavazza, M., Mead, S.J., Martin, O., Nandi, A. and Manchal, X., 2004. Compelling experiences in mixed reality interactive storytelling. ACM International Conference Proceeding Series, 74, 32-41.
  • Charles, F. and Cavazza, M., 2004. Exploring scalability of character-based storytelling. Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 2004, 2, 872-879.
  • Cavazza, M., Charles, F. and Mead, S.J., 2004. Developing re-usable Interactive Storytelling technologies. IFIP Advances in Information and Communication Technology, 156, 39-44.
  • Cavazza, M., Martin, O., Charles, F., Marichal, X. and Mead, S.J., 2003. User interaction in mixed reality interactive storytelling. Proceedings - 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, ISMAR 2003, 304-305.
  • Cavazza, M., Charles, F. and Mead, S.J., 2003. Under the influence: Using natural language in interactive storytelling. IFIP Advances in Information and Communication Technology, 112, 3-11.
  • Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Interacting with virtual agents in mixed reality interactive storytelling. Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science), 2792, 231-235.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Emergent situations in interactive storytelling. Proceedings of the ACM Symposium on Applied Computing, 1080-1085.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Interacting with virtual characters in interactive storytelling. Proceedings of the International Conference on Autonomous Agents, 318-325.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Non-instructional linguistic communication with virtual actors. Proceedings - IEEE International Workshop on Robot and Human Interactive Communication, 26-31.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. AI-based animation for interactive storytelling. Computer Animation, Conference Proceedings, 113-120.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Non-instructional linguistic communication with virtual actors. Robot and Human Communication - Proceedings of the IEEE International Workshop, 26-31.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Characters in search of an author: Ai-based virtual storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2197, 145-154.
  • Charles, F., Mead, S.J. and Cavazza, M., 2001. Character-driven story generation in interactive storytelling. Proceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001, 609-615.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Agents’ interaction in virtual storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2190, 156-170.

PhD Students

  • Jamie Matthews, 2020. Crowd Simulation for Interactive Entertainment (Teesside University)
  • Andreea-Oana Petac. (UK-France PhD programme - DGA)
  • Cameron Smith, 2012. Cognitive Aspects of Embodied Conversational Agents
  • Ernest Adams, 2013. Resolutions to Some Problems in Interactive Storytelling
  • Ross Conroy, 2017. Learning Behaviours in Multi Agent Systems
  • Xu Weilai
  • Marcia Saul. (EngD)

Profile of Teaching UG

  • AI Games Programming
  • Pervasive Gaming
  • Individual Projects
  • Storytelling and Narrative Systems

Grants

  • Believable Agent Behaviour for Data-Driven Real-Time VR Simulation (Innovate UK, 01 Apr 2021). Awarded
  • Picturing and voicing responsible online gambling (Economic and Social Research Council, 11 Sep 2020). In Progress
  • Corpus Quod (AHRC/EPSRC, 02 Apr 2018). Completed
  • Machine Understanding for interactive StorytElling (European Commission, 01 Sep 2012). Completed

Internal Responsibilities

  • co-Lead, REF2021 UoA11 (Computer Science and Informatics)
  • Deputy Head of Department (Research), Creative Technology Department
  • Impact Champion, REF 2021 UoA11

Honours

  • Blue Sky Award (ACM Hypertext, 2018)
  • Best Application (International Conference on Automated Planning and Scheduling (ICAPS), 2013)

Memberships

  • HEA, Fellow (2018-),
  • ACM, Member,