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Biography

My main research interests focus on Computational Intelligence applied to Computer Games including Artificial Intelligence combined with Human-Computer Interaction. For the last 18+ years, I have been involved in research on Interactive Storytelling which led to the development of several interactive systems which have won several awards.

I completed a PhD in Computer Science, entitled “Intelligent Virtual Actors in Interactive Storytelling”, which had an emphasis on Artificial Intelligence techniques but also covered areas of Computer Graphics and Human Computer Interaction applied to Computer Games Technologies. I have a BSc in Computer Science, followed by a Master’s degree in Computer Aided Graphical Technology Applications.

Research

My research interests include: Artificial Intelligence, Human-Computer Interaction, Narrative Systems, Interactive Storytelling, Virtual Reality, Computer Games.

Favourites

  • Cavazza, M. and Charles, F., 2017. User Interaction for Interactive Storytelling. In: Nakatsu, R., Rauterberg, M. and Ciancarini, P., eds. Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Singapore, 415-428.
  • Lugrin, J.-L. et al., 2018. Benchmark Framework for Virtual Students’ Behaviours. In: 17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2018) 11-13 July 2018 Stockholm, Sweden.
  • Siddle, J., Lindsay, A., Ferreira, J.F., Porteous, J., Read, J., Charles, F., Cavazza, M. and Georg, G., 2017. Visualization of patient behavior from natural language recommendations.
  • Porteous, J., Cavazza, M., Charles, F., Mouw, J., Smith, C. and Van Den Broek, P., 2017. Using virtual narratives to explore children's story understanding. 773-781.
  • Charles, F., Mendes, A., Matthews, J. and Porteous, J., 2017. MISER: Mise-En-Scène region support for staging narrative actions in interactive storytelling. 782-790.
  • Lugrin, J.L., Charles, F., Cavazza, M., Le Renard, M., Freeman, J. and Lessiter, J., 2012. CaveUDK: A VR game engine middleware. 137-144.
  • Cavazza, M., Lugrin, J.L., Pizzi, D. and Charles, F., 2007. Madame Bovary on the holodeck: Immersive interactive storytelling. 651-660.

Journal Articles

  • Yamin, H.G., Gazit, T., Tchemodanov, N., Raz, G., Jackont, G., Charles, F., Fried, I., Hendler, T. and Cavazza, M., 2017. Depth Electrode Neurofeedback with a Virtual Reality Interface. Brain-Computer Interfaces (BCI).
  • Cavazza, M., Aranyi, G. and Charles, F., 2017. BCI control of heuristic search algorithms. Frontiers in Neuroinformatics, 11.
  • Cohen, A., Keynan, J.N., Jackont, G., Green, N., Rashap, I., Shani, O., Charles, F., Cavazza, M., Hendler, T. and Raz, G., 2016. Multi-modal Virtual Scenario Enhances Neurofeedback Learning. Frontiers in Robotics and AI, 3.
  • Goldway, N., Ablin, J.N., Ben-Simon, E., Cavazza, M., Charles, F., Hendler, T. and Sharon, H., 2016. EEG-Neurofeedback targeting amygdala activity reduces disease impact and improves sleep in Patients with Fibromyalgia. Frontiers in Human Neuroscience.
  • Aranyi, G., Pecune, F., Charles, F., Pelachaud, C. and Cavazza, M., 2016. Affective interaction with a virtual character through an fNIRS brain-computer interface. Frontiers in Computational Neuroscience, 10 (JULY).
  • Porteous, J., Cavazza, M. and Charles, F., 2010. Applying planning to interactive storytelling: Narrative control using state constraints. ACM Transactions on Intelligent Systems and Technology, 1 (2).
  • Cavazza, M., Charles, F., Mead, S.J., Martin, O., Marichal, X. and Nandi, A., 2004. Multimodal acting in mixed reality interactive storytelling. IEEE Multimedia, 11 (3), 30-39.
  • Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Users acting in mixed reality interactive storytelling. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2897, 189-197.
  • Cavazza, M., Charles, F. and Mead, S.J., 2003. Intelligent virtual actors that plan... to fail. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2733, 151-161.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Planning characters' behaviour in interactive storytelling. Journal of Visualization and Computer Animation, 13 (2), 121-131.
  • Charles, F., Mead, S.J. and Cavazza, M., 2002. From computer games to interactive stories: Interactive storytelling. Electronic Library, 20 (2), 103-112.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Character-Based Interactive Storytelling. IEEE Intelligent Systems, 17 (4), 17-24.

Books

Chapters

  • Cavazza, M. and Charles, F., 2017. User Interaction for Interactive Storytelling. In: Nakatsu, R., Rauterberg, M. and Ciancarini, P., eds. Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Singapore, 415-428.

Conferences

  • Lugrin, J.-L. et al., 2018. Benchmark Framework for Virtual Students’ Behaviours. In: 17th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2018) 11-13 July 2018 Stockholm, Sweden.
  • Jones, A., Gyori, B., Hargood, C., Charles, F. and Green, D., 2018. Shelley's Heart: Experiences in Designing a Multi-Reader Locative Narrative. In: Narrative and Hypertext 2018 9 July 2018 Baltimore.
  • Green, D., Hargood, C., Charles, F. and Jones, A., 2018. Novella: A Proposition for Game-Based Storytelling. In: Narrative and Hypertext 2018 9 July 2018 Baltimore.
  • Hargood, C., Charles, F. and Millard, D.E., 2018. Intelligent generative locative hyperstructure. 238-241.
  • Siddle, J., Lindsay, A., Ferreira, J.F., Porteous, J., Read, J., Charles, F., Cavazza, M. and Georg, G., 2017. Visualization of patient behavior from natural language recommendations.
  • Lynch, S., Hargood, C. and Charles, F., 2017. Textual Authoring for Interactive Narrative. In: Authoring for Interactive Storytelling 2017 14 November 2017 Funchal, Madeira.
  • Goldwway, N., Sharon, H., Ben Simon, E., Weizman, L., Greental, A., Lubin, O., Cavazza, M., Charles, F., Hendler, T. and Ablin, J.N., 2017. The Effect of EEG-Amygdala-Related-Neurofeedback on REM Latency in Patients with Fibromyalgia. In: Arthritis Rheumatology 3-8 November 2017 San Diego, CA, USA.
  • Silverman, E., Charles, F., Porteous, J., Wood, I. and Ells, L.J., 2017. Agent-Based Virtual Urban Environments for Population Health Applications. In: The 2nd International Workshop on Agent-Based Modelling of Urban Systems (ABMUS 2017) 8 May 2017 Sao Paulo, Brazil.
  • Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W., 2017. Snow White Is Missing: An Interactive Locative Story for Dementia Patients. 85-92.
  • Porteous, J., Charles, F., Smith, C., Cavazza, M., Mouw, J. and Van Den Broek, P., 2017. An interactive narrative platform for story understanding experiments. 1808-1810.
  • Matthews, J., Charles, F., Porteous, J. and Mendes, A., 2017. Mise-en-scène of narrative action in interactive storytelling. 1799-1801.
  • Porteous, J., Cavazza, M., Charles, F., Mouw, J., Smith, C. and Van Den Broek, P., 2017. Using virtual narratives to explore children's story understanding. 773-781.
  • Charles, F., Mendes, A., Matthews, J. and Porteous, J., 2017. MISER: Mise-En-Scène region support for staging narrative actions in interactive storytelling. 782-790.
  • Cotterill, C., Davison, T., O’Connor, S., Orr, D., Charles, F. and Tang, W., 2016. Fire and Gas Detection Mapping using Volumetric Rendering. In: Computer Graphics and Visual Computing 2016 15-16 September 2016 Bournemouth.
  • Zeyda, F., Aranyi, G., Charles, F. and Cavazza, M., 2016. An Empirical Analysis of Neurofeedback Using PID Control Systems. 3197-3202.
  • Porteous, J., Charles, F. and Cavazza, M., 2016. Plan-based narrative generation with coordinated subplots. 846-854.
  • Charles, F., Pecune, F., Aranyi, G., Pelachaud, C. and Cavazza, M., 2015. ECA control using a single affective User dimension. 183-190.
  • Aranyi, G., Charles, F. and Cavazza, M., 2015. Anger-based BCI using fNIRS neurofeedback. 511-521.
  • Porteous, J., Charles, F. and Cavazza, M., 2015. Using social relationships to control narrative generation. 4311-4312.
  • Aranyi, G., Cavazza, M. and Charles, F., 2015. Using fNIRS for prefrontal-asymmetry neurofeedback: Methods and challenges. 7-20.
  • Lindsay, A., Charles, F., Read, J., Porteous, J., Cavazza, M. and Georg, G., 2015. Generation of non-compliant behaviour in virtual medical narratives. 216-228.
  • Cavazza, M., Aranyi, G. and Charles, F., 2015. Brain-computer interfacing to heuristic search: First results. 312-321.
  • Cavazza, M. et al., 2014. Integrating virtual agents in BCI neurofeedback systems: - Invited talk.
  • Cavazza, M., Charles, F. et al., 2014. Towards empathic neurofeedback for interactive storytelling. 42-60.
  • Cavazza, M. et al., 2014. Towards emotional regulation through neurofeedback.
  • Gilroy, S.W., Charles, F. et al., 2013. A brain-computer interface to a plan-based narrative. 1997-2005.
  • Cavazza, M. and Charles, F., 2013. Diagrammatic reasoning with interactive P-V curves. 1103-1106.
  • Lugrin, J.L., Cavazza, M., Charles, F., Le Renard, M., Freeman, J. and Lessiter, J., 2013. Immersive FPS games: User experience and performance. 7-12.
  • Cavazza, M. and Charles, F., 2013. Towards interactive narrative medicine. 59-65.
  • Porteous, J., Charles, F. and Cavazza, M., 2013. NetworkING: Using character relationships for interactive narrative generation. 595-602.
  • Porteous, J., Charles, F. and Cavazza, M., 2013. A social network interface to an interactive narrative. 1399-1400.
  • Charles, F., Cavazza, M., Smith, C., Georg, G. and Porteous, J., 2013. Instantiating interactive narratives from patient education documents. 273-283.
  • Lugrin, J.L., Charles, F., Cavazza, M., Le Renard, M., Freeman, J. and Lessiter, J., 2012. Are immersive FPS games enjoyable? 199.
  • Lugrin, J.L., Charles, F., Cavazza, M., Le Renard, M., Freeman, J. and Lessiter, J., 2012. CaveUDK: A VR game engine middleware. 137-144.
  • Gilroy, S.W., Porteous, J., Charles, F. and Cavazza, M., 2012. Exploring passive user interaction for adaptive narratives. 119-128.
  • Gilroy, S.W., Porteous, J., Charles, F. and Cavazza, M., 2012. PINTER: Interactive Storytelling with physiological input. 333-334.
  • Charles, F., Porteous, J., Teutenberg, J. and Cavazza, M., 2011. Timeline-based navigation for interactive narratives.
  • Porteous, J., Teutenberg, J., Charles, F. and Cavazza, M., 2011. Interactive storytelling with temporal planning. 1249-1250.
  • Porteous, J., Teutenberg, J., Charles, F. and Cavazza, M., 2011. Controlling narrative time in interactive storytelling. 417-424.
  • Charles, F., Porteous, J. and Cavazza, M., 2010. Changing characters' point of view in interactive storytelling. 1681-1684.
  • Porteous, J., Benini, S., Canini, L., Charles, F., Cavazza, M. and Leonardi, R., 2010. Interactive storytelling via video content recombination. 1715-1718.
  • Bee, N., Wagner, J., André, E., Vogt, T., Charles, F., Pizzi, D. and Cavazza, M., 2010. Discovering eye gaze behavior during human-agent conversation in an interactive storytelling application.
  • Bee, N., Wagner, J., André, E., Charles, F., Pizzi, D. and Cavazza, M., 2010. Interacting with a gaze-aware virtual character. 71-77.
  • Porteous, J., Cavazza, M. and Charles, F., 2010. Narrative generation through characters' point of view. 1297-1304.
  • Cavazza, M., Charles, F. et al., 2009. The IRIS network of excellence: Future directions in interactive storytelling. 8-13.
  • Vogt, T., André, E., Wagner, J., Gilroy, S., Charles, F. and Cavazza, M., 2009. Real-time vocal emotion recognition in artistic installations and interactive storytelling: Experiences and lessons learnt from CALLAS and IRIS.
  • Charles, F., Pizzi, D., Cavazza, M., Vogt, T. and André, E., 2009. Emoemma: Emotional speech input for interactive storytelling. 1409-1410.
  • Cavazza, M., Pizzi, D., Charles, F., Vogt, T. and André, E., 2009. Emotional input for character-based interactive storytelling. 236-243.
  • Pizzi, D., Charles, F., Lugrin, J.L. and Cavazza, M., 2007. Interactive storytelling with literary feelings. 630-641.
  • Charles, F., Lemercier, S., Vogt, T., Bee, N., Mancini, M., Urbain, J., Price, M., André, E., Pélachaud, C. and Cavazza, M., 2007. Affective interactive narrative in the CALLAS Project. 210-213.
  • Cavazza, M., Lugrin, J.L., Pizzi, D. and Charles, F., 2007. Madame Bovary on the holodeck: Immersive interactive storytelling. 651-660.
  • Cavazza, M. and Charles, F., 2005. Dialogue generation in character-based interactive storytelling. 21-26.
  • Charles, F., Cavazza, M., Mead, S.J., Martin, O., Nandi, A. and Manchal, X., 2004. Compelling experiences in mixed reality interactive storytelling. 32-41.
  • Charles, F. and Cavazza, M., 2004. Exploring scalability of character-based storytelling. 872-879.
  • Cavazza, M., Charles, F. and Mead, S.J., 2004. Developing re-usable Interactive Storytelling technologies. 39-44.
  • Cavazza, M., Martin, O., Charles, F., Mead, S.J. and Marichal, X., 2003. Interacting with virtual agents in mixed reality interactive storytelling. 231-235.
  • Cavazza, M., Martin, O., Charles, F., Marichal, X. and Mead, S.J., 2003. User interaction in mixed reality interactive storytelling. 304-305.
  • Cavazza, M., Charles, F. and Mead, S.J., 2003. Under the influence: Using natural language in interactive storytelling. 3-11.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Emergent situations in interactive storytelling. 1080-1085.
  • Cavazza, M., Charles, F. and Mead, S.J., 2002. Interacting with virtual characters in interactive storytelling. 318-325.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Non-instructional linguistic communication with virtual actors. 26-31.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Non-instructional linguistic communication with virtual actors. 26-31.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. AI-based animation for interactive storytelling. 113-120.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Characters in search of an author: Ai-based virtual storytelling. 145-154.
  • Charles, F., Mead, S.J. and Cavazza, M., 2001. Character-driven story generation in interactive storytelling. 609-615.
  • Cavazza, M., Charles, F. and Mead, S.J., 2001. Agents’ interaction in virtual storytelling. 156-170.

PhD Students

  • Jamie Matthews. Crowd Simulation for Interactive Entertainment (Teesside University)
  • Andreea-Oana Petac. (UK-France PhD programme - DGA)
  • Cameron Smith, 2012. Cognitive Aspects of Embodied Conversational Agents
  • Ernest Adams, 2013. Resolutions to Some Problems in Interactive Storytelling
  • Ross Conroy, 2017. Learning Behaviours in Multi Agent Systems
  • Xu Weilai
  • Farbod Shakouri. (EngD)
  • Marcia Saul. (EngD)

Profile of Teaching UG

  • AI Games Programming
  • Games Engineering
  • Individual Projects
  • Storytelling and Narrative Systems

Grants

  • Corpus Quod (AHRC/EPSRC, 02 Apr 2018). Awarded
  • Machine Understanding for interactive StorytElling (European Commission, 01 Sep 2012). Completed

Internal Responsibilities

  • Programme Leader for BSc Games Programming, Creative Technology Department
  • Programme Leader for BSc Games Software Engineering, Creative Technology Department
  • Programme Leader for BA Digital Creative Industries, Creative Technology Department/NCCA
  • Impact Champion, REF 2021 UoA11

Honours

  • Blue Sky Award (ACM Hypertext, 2018)
  • Best Application (International Conference on Automated Planning and Scheduling (ICAPS), 2013)

Memberships

  • ACM, Member,
  • HEA, Fellow (2018-),
The data on this page was last updated at 04:07 on September 25, 2018.