Using virtual narratives to explore children's story understanding
Authors: Porteous, J., Cavazza, M., Charles, F., Mouw, J., Smith, C. and Van Den Broek, P.
Journal: Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
Volume: 2
Pages: 773-781
eISSN: 1558-2914
ISBN: 9781510855076
ISSN: 1548-8403
Abstract:Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children's story which allows for the generation of variants of the original story that can be "told" via visualization in the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected. An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.
https://eprints.bournemouth.ac.uk/27453/
Source: Scopus
Using Virtual Narratives to Explore Children's Story Understanding
Authors: Porteous, J., Charles, F., Smith, C., Cavazza, M., Mouw, J. and van den Broek, P.
Journal: AAMAS'17: PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS AND MULTIAGENT SYSTEMS
Pages: 773-781
https://eprints.bournemouth.ac.uk/27453/
Source: Web of Science (Lite)
Using Virtual Narratives to Explore Children’s Story Understanding
Authors: Porteous, J., Charles, F., Smith, C., Cavazza, C., Mouw, J. and van den Broek, P.
Conference: 16th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2017)
Dates: 8-12 May 2017
Abstract:Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children’s story which allows for the generation of variants of the original story that can be "told" via visualization in the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected. An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.
https://eprints.bournemouth.ac.uk/27453/
Source: Manual
Using Virtual Narratives to Explore Children’s Story Understanding
Authors: Porteous, J., Charles, F., Smith, C., Cavazza, C., Mouw, J. and van den Broek, P.
Conference: International Conference on Autonomous Agents and Multiagent Systems (AAMAS)
Abstract:Interactive Narratives are systems that use automated narrative generation techniques to create multiple story variants which can be shown to an audience, as virtual narratives, using cinematic staging techniques. Previous research in this area has focused on assessment of aspects such as the quality of the automatically generated narratives and their acceptance by the audience. However in our work we deviate from this to explore the use of interactive narratives to support cognitive psychology experiments in story understanding. We hypothesized that the use of virtual narratives would enable narrative comprehension to be studied independently of linguistic phenomena. To assess this we developed a demonstration interactive narrative featuring a virtual environment (Unity3D engine) based on a pre-existing children’s story which allows for the generation of variants of the original story that can be "told" via visualization in the 3D world. In the paper we introduce a narrative generation mechanism that provides control over insertion of cues facilitating story understanding, whilst also ensuring that the plot itself is unaffected. An intuitive user interface allows experimenters to insert and order cues and specific events while the narrative generation techniques ensure these requests are effected in a consistent fashion. We also report the results of a field experiment with children (age 9-10) that demonstrates the potential for the use of virtual narratives in story understanding experiments. Our results demonstrated acceptance of virtual narratives, the usability of the system and the impact of cue insertion on inference and story understanding.
https://eprints.bournemouth.ac.uk/27453/
Source: BURO EPrints