Skeleton lab: An interactive tool to create, edit, and repair curve-skeletons

Authors: Barbieri, S., Meloni, P., Usai, F. and Scateni, R.

Editors: Giachetti, A., Biasotti, S. and Tarini, M.

Journal: Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference

Publisher: The Eurographics Association

ISBN: 978-3-905674-97-2

DOI: 10.2312/stag.20151299

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Authors: Barbieri, S., Meloni, P., Usai, F. and Scateni, R.

Journal: Italian Chapter Conference 2015 - Smart Tools and Apps in Computer Graphics, STAG 2015

Pages: 121-128

ISBN: 9783905674972

DOI: 10.2312/stag.20151299

© The Eurographics Association 2015. Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.

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