How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?

Authors: Ratcliffe, J. and Simons, A.

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 10345 LNCS

Pages: 164-172

eISSN: 1611-3349

ISBN: 9783319658483

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_17

Abstract:

Architectural Visualizations are the evolution from a once used technique of Architectural Rendering. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Using such applications allows for “photo-realistic” visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, which can offer both interior and exterior environments. However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience.

https://eprints.bournemouth.ac.uk/30971/

Source: Scopus

How can 3D Game Engines create Photo-Realistic Interactive Architectural Visualizations?

Authors: Simons, A.

Conference: Edutainment 2017

Dates: 26-28 June 2017

Abstract:

Architectural Visualizations are the evolution from a once used technique of Architectural Rendering. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Using such applications allows for “photo-realistic” visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, that can offer both interior and exterior environments. However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience

https://eprints.bournemouth.ac.uk/30971/

Source: Manual

How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations?

Authors: Ratcliffe, J. and Simons, A.

Editors: Tian, F., Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.

Journal: Edutainment

Volume: 10345

Pages: 164-172

Publisher: Springer

ISBN: 978-3-319-65848-3

https://eprints.bournemouth.ac.uk/30971/

https://doi.org/10.1007/978-3-319-65849-0

Source: DBLP

How can 3D Game Engines create Photo-Realistic Interactive Architectural Visualizations?

Authors: Simons, A.

Conference: Edutainment 2017

Abstract:

Architectural Visualizations are the evolution from a once used technique of Architectural Rendering. Through the proliferation of modern technology, the industry has progressed by using more contemporary applications to produce three dimensional (3D) renders for the output of images and videos. Using such applications allows for “photo-realistic” visuals that have an uncanny representation to a real-life environment, for clients to visualize proposed buildings, that can offer both interior and exterior environments. However, such applications lack a key component that could extend the platform that the visualization industry currently uses. Through recent technological developments pertaining to game engines, virtual game environments can render high fidelity visuals in real-time whilst providing interactive elements for deployment to various devices. This paper aims to create and implement an alternative method to the conventional three-dimensional pre-rendered visualizations, using a 3D game engine that can provide an interactive based solution, distributed to a computer device, for both the industry and the end user to experience

https://eprints.bournemouth.ac.uk/30971/

Source: BURO EPrints