A Collaborative Aesthetic-Driven Virtual Fitness Game

This data was imported from DBLP:

Authors: Han, L., Zhang, M. and Pan, Z.

Editors: Tian, F., Gatzidis, C., Rhalibi, A.E., Tang, W. and Charles, F.

http://eprints.bournemouth.ac.uk/29987/

https://doi.org/10.1007/978-3-319-65849-0

Journal: Edutainment

Volume: 10345

Pages: 29-35

Publisher: Springer

ISBN: 978-3-319-65848-3

This data was imported from Scopus:

Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.

http://eprints.bournemouth.ac.uk/29987/

Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Volume: 10345 LNCS

Pages: 29-35

eISSN: 1611-3349

ISBN: 9783319658483

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_4

© 2017, Springer International Publishing AG. By introducing a collaborative aesthetic-driven virtual fitness game, we give a possible solution to guide and encourage people who have sedentary lifestyle to do regular physical activity with enough intensity, duration and frequency. This method bridges physical interaction with a stationary bicycle and visual changes in a virtual environment, and combines it with a multiplayer game. During the test of game playing, individual participant’s effort to meet their own target heart rate zone contributes to a team effort of aesthetic immersion overall.

This data was imported from Web of Science (Lite):

Authors: Han, L., Zhang, M., Tian, F. and Pan, Z.

http://eprints.bournemouth.ac.uk/29987/

Journal: E-LEARNING AND GAMES, EDUTAINMENT 2017

Volume: 10345

Pages: 29-35

eISSN: 1611-3349

ISBN: 978-3-319-65848-3

ISSN: 0302-9743

DOI: 10.1007/978-3-319-65849-0_4

The data on this page was last updated at 05:18 on July 23, 2019.