The influence of cross-modal interaction on perceived rendering quality thresholds

Authors: Hulusic, V., Aranha, M. and Chalmers, A.

Journal: 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG'2008 - In Co-operation with EUROGRAPHICS, Full Papers

Pages: 41-48

Abstract:

High-fidelity rendering is computationally demanding and has only recently become achievable at interactive frame rates on high-performance desktop PCs. Research on visual perception has demonstrated that parts of the scene that are not in the focus of viewer's attention may be rendered at much lower quality without this quality difference being perceived. It has also been shown that cross-modal interaction between visual and auditory stimuli can have a significant influence on perception. This paper investigates the limitations of the human visual system and the impact cross-modal interactions has on perceivable rendering thresholds. We show that by exploiting cross-modal interaction, significant savings in rendering quality and hence computational requirements can be achieved, while maintaining the same overall perceptual high quality of the resultant image.

https://eprints.bournemouth.ac.uk/30380/

Source: Scopus

The influence of cross-modal interaction on perceived rendering quality thresholds

Authors: Hulusic, V., Aranha, M. and Chalmers, A.

Journal: WSCG 2008, FULL PAPERS

Pages: 41-+

ISBN: 978-80-86943-15-2

https://eprints.bournemouth.ac.uk/30380/

Source: Web of Science (Lite)

The influence of cross-modal interaction on perceived rendering quality thresholds

Authors: Hulusic, V., Aranha, M. and Chalmers, A.

Publisher: Václav Skala-UNION Agency

https://eprints.bournemouth.ac.uk/30380/

Source: Manual

The influence of cross-modal interaction on perceived rendering quality thresholds

Authors: Hulusic, V., Aranha, M. and Chalmers, A.

Conference: 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision

Publisher: Václav Skala-UNION Agency

Abstract:

High-fidelity rendering is computationally demanding and has only recently become achievable at interactive frame rates on high-performance desktop PCs. Research on visual perception has demonstrated that parts of the scene that are not in the focus of viewer's attention may be rendered at much lower quality without this quality difference being perceived. It has also been shown that cross-modal interaction between visual and auditory stimuli can have a significant influence on perception. This paper investigates the limitations of the human visual System and the impact cross-modal interactions has on perceivable rendering thresholds. We show that by exploiting cross-modal interaction, significant savings in rendering quality and hence computational requirements can be achieved, while maintaining the same overall perceptual high quality of the resultant image.

https://eprints.bournemouth.ac.uk/30380/

Source: BURO EPrints