Physically-based muscles and fibers modeling from superficial patches

Authors: Turchet, F., Fryazinov, O. and Schvartzman, S.C.

Journal: European Association for Computer Graphics - 38th Annual Conference, EUROGRAPHICS 2017 - Short Papers

Pages: 33-36

DOI: 10.2312/egsh.20171008

Abstract:

We propose a novel approach for the generation of volumetric muscle primitives and their associated fiber field, suitable for simulation in computer animation. Muscles are notoriously difficult to sculpt because of their complex shapes and fiber architecture, therefore often requiring trained artists to render anatomical details. Moreover, physics simulation requires these geometries to be modeled in an intersection-free rest state and to have a spatially-varying fiber field to support contraction with anisotropic material models. Inspired by the principles of computational design, we satisfy these requirements by generating muscle primitives automatically, complete with tendons and fiber fields, using physics based simulation of inflatable 3D patches which are user-defined on the external mesh of a character.

Source: Scopus

Physically-based Muscles and Fibers Modeling from Superficial Patches.

Authors: Turchet, F., Fryazinov, O. and Schvartzman, S.C.

Editors: Peytavie, A. and Bosch, C.

Journal: Eurographics (Short Papers)

Pages: 33-36

Publisher: Eurographics Association

http://diglib.eg.org/handle/10.2312/2631250

Source: DBLP