Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning

Authors: Lennholm, H. and Anderson, E.F.

Journal: IEEE Conference on Computatonal Intelligence and Games, CIG

Volume: 2021-August

eISSN: 2325-4289

ISBN: 9781665438865

ISSN: 2325-4270

DOI: 10.1109/CoG52621.2021.9619003

Abstract:

Nuclear fusion has the potential to become an important energy source in the future, so we propose a virtual physics experience for learning about nuclear fusion and plasma physics with an interactive fusion experiment, and then placing the user inside the experiment and letting them run and control this. Implemented using Unreal Engine 4, users can manipulate parameters of the experiment in real-time with immediate visual results in the form of the shape and colour glow of the virtual plasma, resembling that of a real plasma.

https://eprints.bournemouth.ac.uk/35971/

Source: Scopus

Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning

Authors: Lennholm, H. and Anderson, E.F.

Journal: 2021 IEEE CONFERENCE ON GAMES (COG)

Pages: 1011-1014

ISSN: 2325-4270

DOI: 10.1109/COG52621.2021.9619003

https://eprints.bournemouth.ac.uk/35971/

Source: Web of Science (Lite)

Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning

Authors: Lennholm, H. and Anderson, E.

Conference: 3rd IEEE Conference on Games

Dates: 17-20 August 2021

Publisher: IEEE

ISBN: 978-1-6654-3886-5

DOI: 10.1109/CoG52621.2021.9619003

https://eprints.bournemouth.ac.uk/35971/

https://ieeexplore.ieee.org/

Source: Manual

Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning

Authors: Lennholm, H. and Anderson, E.F.

Conference: 3rd IEEE Conference on Games

Publisher: IEEE

Abstract:

Nuclear fusion has the potential to become an important energy source in the future, so we propose a virtual physics experience for learning about nuclear fusion and plasma physics with an interactive fusion experiment, and then placing the user inside the experiment and letting them run and control this. Implemented using Unreal Engine 4, users can manipulate parameters of the experiment in real-time with immediate visual results in the form of the shape and colour glow of the virtual plasma, resembling that of a real plasma.

https://eprints.bournemouth.ac.uk/35971/

https://ieee-cog.org/2021/assets/papers/paper_290.pdf

Source: BURO EPrints