Eike Anderson

Dr Eike Anderson

  • Principal Academic In Game Development
  • Weymouth House W242, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

I am a Principal Academic at the National Centre for Computer Animation (NCCA), where I was employed in 2012 as a Senior Lecturer in Game Development and where I also lectured between 2001 and 2008 while completing my PhD. Until 2020, I also served as the Programme Leader for the BSc (Hons) Software Development for Animation, Games and Effects undergraduate programme.

I am a Fellow of the Higher Education Academy and member of the ACM, ACM SIGGRAPH and the Eurographics Association. For the latter, I currently serve as a member of the Education Board. I am also Co-Editor in Chief of CGEMS, the Eurographics/ACM Siggraph Computer Graphics Educational Materials Source.

From 2008 until 2012 I was Senior Lecturer in Computer Games Technology and in the 2011/2012 academic year Course Leader for the BSc Multimedia Computing undergraduate degree within the Creative Computing subject group at Coventry University's Faculty of Engineering and Computing. There I was also a founding member of the Interactive Worlds ARG (iWARG), which was set up in January 2009 and related to this I became cofounder and associate editor of the International Journal of Interactive Worlds (ISSN: 2165-9508 - now defunct).

Research

A major area of my research is the development of methods and techniques for the creation of interactive virtual environments, i.e. mainly computer games, as well as the virtual entities that populate these virtual worlds. This has included research and development of methods for the creation of (virtual world) visuals through simulation and procedural techniques for content creation for games, including serious games. Related to this I am interested in the use of computer games technology for cultural heritage applications.

Another area that I am researching is computer science education, including introductory computing education with a special focus on computer graphics education and procedural literacy. This has encompasses innovative education approaches and the use of technological education aids, such as serious games.

Favourites

Journal Articles

Books

Chapters

Conferences

  • Simeonova, V. and Anderson, E.F., 2024. O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects. Proceedings - SIGGRAPH 2024 Posters.
  • Anderson, E.F., McLoughlin, L., Gingrich, O., Kanellos, E. and Adzhiev, V., 2024. Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Exploration. In: Sousa Santos, B., ed. Eurographics 2024 22-26 April 2024 Limmasol, Cyprus. Eurographics 2024 - Education Papers The Eurographics Association.
  • Redford, A. and Anderson, E.F., 2023. Towards a Formal Education of Visual Effects Artists. In: Eurographics 2023 8-12 May 2023 Saarbrücken, Germany. Eurographics 2023 - Education Papers, 39-46 The Eurographics Association.
  • Ureche, A.-M.-C., Fryazinov, O. and Anderson, E.F., 2022. Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing. In: GCH 2022: The 20th Eurographics Workshop on Graphics and Cultural Heritage 28-30 September 2022 Delft, Netherlands. Eurographics Workshop on Graphics and Cultural Heritage, 41-44 Delft, Netherlands: The Eurographics Association.
  • Larsson, C. and Anderson, E.F., 2022. Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games. In: GCH 2022: The 20th Eurographics Workshop on Graphics and Cultural Heritage 28-30 September 2022 Delft, Netherlands. Eurographics Workshop on Graphics and Cultural Heritage, 77-80 Delft, Netherlands: The Eurographics Association.
  • Anderson, E.F. and Cousins, T., 2022. Blending WW2 History with the Present in an Interactive Virtual Heritage Experience. In: IKUWA7: 7th Congress for Underwater Archaeology 6-9 June 2022 Helsinki, Finland.
  • Redford, A. and Anderson, E.F., 2022. Digital Matte Painting - An Effective Undergraduate Assignment. In: Eurographics 2022 25-29 April 2022 Reims, France. Eurographics 2022 - Education Papers, 17-20 The Eurographics Association.
  • Anderson, E.F., Adzhiev, V. and Fryazinov, O., 2021. Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students. In: GCH 2021 - 19TH Eurographics Workshop on Graphics and Cultural Heritage 4-6 November 2021 Bournemouth. , 11-19 The Eurographics Association.
  • Gingrich, O., Anderson, E.F., Tchoudjinoff, D., Negrao, D., Renaud, A. and Emets, E., 2021. New Heritage :New Media Art between cultural heritage experience and virtual artefact. In: EVA London 2021 5-9 July 2021 London. Proceedings of EVA London 2021, 81 BCS Learning & Development Ltd.
  • Anderson, E.F., 2021. Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences. In: Eurographics 2021 3-7 May 2021 Vienna, Austria. Eurographics 2021, Education Papers, 45-46 Vienna, Austria: The Eurographics Association.
  • Lennholm, H. and Anderson, E.F., 2021. Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. IEEE Conference on Computatonal Intelligence and Games, CIG, 2021-August.
  • Gingrich, O., Anderson, E. and Moore, C., 2020. ‘Once Upon a Time in Animation’ – Curatorial strategies for an exhibition on the National Centre for Computer Animation. In: EVA London 16-18 November 2020 London. Proceedings of EVA London 2020 (EVA 2020) BCS, The Chartered Institute for IT.
  • Adzhiev, V., Tereshin, A., Anderson, E. and Pasko, A., 2020. Space-Time Blending for Heterogeneous Objects. In: Banterle, F. and Wilkie, A., eds. Eurographics 2020 25-29 May 2020 Norrköping, Sweden. Eurographics 2020 - Short Papers, Eurographics 2020 - Short Papers, 45-48 The Eurographics Association.
  • Anderson, E.F. and Sloan, S., 2020. Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience. In: Eurographics 2020 25-29 May 2020 Norrköping, Sweden. Eurographics 2020 - Education Papers, Eurographics 2020 - Education Papers, 27-28 The Eurographics Association.
  • Redford, A., Mikulski, R. and Anderson, E., 2020. Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement. In: Eurographics 2020 25-29 May 2020 Norrköping, Sweden. Eurographics 2020 Posters, Eurographics 2020 - Posters, 5-6 The Eurographics Association.
  • Anderson, E.F. and Cousins, T., 2019. Interactive Presentation of Archaeology in the Historical Context and the Present - Virtual Heritage Experiences that Blend Tangible and Intangible Cultural Heritage. In: CAA-UK 2019: annual meeting of the UK Chapter of Computer Applications and Quantitative Methods in Archaeology 4-5 October 2019 Bournemouth, UK.
  • Redford, A., Fodritto, M. and Anderson, E.F., 2019. A breadth-first introduction to VFX: A holistic approach for teaching the visual effects production pipeline. European Association for Computer Graphics - 40th Annual Conference, EUROGRAPHICS 2019 - Education Papers, 53-60.
  • Anderson, E.F., Cirdei, B. and Adzhiev, V., 2019. Vegetable matter decay: An exceptional student 'innovations' project. European Association for Computer Graphics - 40th Annual Conference, EUROGRAPHICS 2019 - Education Papers, 61-62.
  • Glover, C.J. and Anderson, E.F., 2019. D.A.V.E: A prototype for automatic environment decoration. European Association for Computer Graphics - 40th Annual Conference, EUROGRAPHICS 2019 - Posters, 27-28.
  • Cirdei, B. and Anderson, E.F., 2018. Withering fruits: Vegetable matter decay and fungus growth. ACM SIGGRAPH 2018 Posters, SIGGRAPH 2018.
  • Anderson, E.F., 2018. Turtle fractals and spirolaterals: Effective assignments for novice graphics programmers. European Association for Computer Graphics - 39th Annual Conference, EUROGRAPHICS 2018 - Education Papers, 39-42.
  • Anderson, E.F., 2017. Generating ASCII-Art: A nifty assignment from a computer graphics programming course. European Association for Computer Graphics - 38th Annual Conference, EUROGRAPHICS 2017 - Education Papers, 17-18.
  • Madges, G., Miles, I. and Anderson, E.F., 2017. AnimDiff: Comparing 3D animations for revision control. European Association for Computer Graphics - 38th Annual Conference, EUROGRAPHICS 2017 - Short Papers, 29-32.
  • Madges, G., Miles, I. and Anderson, E.F., 2017. Differencing and merging for 3D animation revision control. European Association for Computer Graphics - 38th Annual Conference, EUROGRAPHICS 2017 - Posters, 7-8.
  • Anderson, E.F., Duchowski, A., Liarokapis, F. and Redford, A., 2017. The new CGEMS - Preparing the computer graphics educational materials source to meet the needs of educators. European Association for Computer Graphics - 38th Annual Conference, EUROGRAPHICS 2017 - Education Papers, 63-67.
  • Anderson, E.F., Adzhiev, V. and Fryazinov, O., 2016. Aiming High: Undergraduate Research Projects in Computer Graphics and Animation. In: Eurographics 2016 9-13 May 2016 Lisbon, Portugal. EG 2016 - Education Papers, 17-24 The Eurographics Association.
  • Alvarez Losada, J., Anderson, E.F. and Fryazinov, O., 2015. Real-Time Fluids – Optimizing Grid-Based Methods. In: SIGRAD 2015 – 36th annual conference of the Swedish Computer Graphics Association 1-2 June 2015 Stockholm, Sweden. Proceedings of SIGRAD 2015, 53-55 Linköpings universitet, Sweden: Linköping University Electronic Press.
  • Peters, C.E. and Anderson, E.F., 2014. The Four I’s Recipe for Cooking Up Computer Graphics Exercises and Assessments. In: Eurographics 2014 7-11 April 2014 Strasbourg, France. Eurographics 2014 - Education Papers The Eurographics Association.
  • Bass, C.J. and Anderson, E.F., 2013. Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. In: VS-Games 2013 11-13 September 2013 Bournemouth. , 146-149 IEEE Computer Society.
  • Anderson, E.F., McLoughlin, L., Watson, J., Holmes, S., Jones, P., Pallett, H. and Smith, B., 2013. Choosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection. In: VS-Games 2013 11-13 September 2013 Bournemouth. , 101-108 IEEE Computer Society.
  • Gatzidis, C. and Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C. and Anderson, E.F., eds. VS-Games 2013 11-13 September 2013 Bournemouth. IEEE Computer Society.
  • Anderson, E.F., 2013. Student Project – Racing Launcher Game. In: Eurographics 2013 6-10 May 2013 Girona, Spain. Eurographics 2013 - Education Papers, 7-8 The Eurographics Association.
  • Noghani, J., Anderson, E.F. and Liarokapis, F., 2012. Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. In: Arnold, D., Kaminski, J., Niccolucci, F. and Stork, A., eds. 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2012) 19-21 November 2012 Brighton, UK. , 41-44 Eurographics Association.
  • Morris, D.J., Anderson, E.F. and Peters, C., 2012. A Modular Framework for Deformation and Fracture using GPU Shaders. In: 18th International Conference on Virtual Systems and Multimedia 2-5 September 2012 Politecnico di Milano Milan, Italy. Proceedings of VSMM 2012: 18th International Conferenceon Virtual Systems and Multimedia, 267-274 IEEE Computer Society.
  • Anderson, E.F., Peters, C.E., Liarokapis, F. and Halloran, J., 2011. In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics. In: Maddock, S. and Jorge, J., eds. Eurographics 2011 11-15 April 2011 Llandudno, Wales, UK. Eurographics 2011 - Education Papers, 1-7 Eurographics Association.
  • Anderson, E.F., 2011. A Classification of Scripting Systems for Entertainment and Serious Computer Games. In: VS-Games 2011: Third International Conference on Games and Virtual Worlds for Serious Applications 4-6 May 2011 National Technical University of Athens (NTUA) Athens, Greece. Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on, 47-54 IEEE Computer Society.
  • Liarokapis, F., Anderson, E.F. and Oikonomou, A., 2010. Serious Games for use in a Higher Education Environment. In: EGPTA '10: Emerging Games Platforms, Technologies and Applications. Proceedings of CGAMES 2010 USA - 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, 69-77.
  • Anderson, E.F. and Peters, C.E., 2010. No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education. In: Kjelldahl, L. and Baronoski, G., eds. Eurographics 2010 3-7 May 2010 Norrköping, Sweden. Eurographics 2010 - Education Papers, 33-40 Eurographics Association.
  • Liarokapis, F. and Anderson, E.F., 2010. Using Augmented Reality as a Medium to Assist Teaching in Higher Education. In: Kjelldahl, L. and Baronoski, G., eds. Eurographics 2010 3-7 May 2010 Norrköping, Sweden. Eurographics 2010 - Education Papers, 9-16 Eurographics Association.
  • Noghani, J., Liarokapis, F. and Anderson, E.F., 2010. Randomly Generated 3D Environments for Serious Games. In: 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010) Braga, Portugal. VS-GAMES 2010: Proceedings of the 2nd International Conference on Games and Virtual Worlds for Serious Applications, 3-10 IEEE Computer Society.
  • Comninos, P., McLoughlin, L. and Anderson, E.F., 2009. Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. In: Miyai, A., ed. SIGGRAPH ASIA 2009 Yokohama, Japan. SIGGRAPH ASIA Educators Program ACM.
  • Anderson, E.F. and Peters, C.E., 2009. On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach. In: Domik, G. and Scateni, R., eds. Eurographics 2009 30 March-3 April 2009 Munich, Germany. Eurographics 2009 - Education Papers, 7-14 Eurographics Association.
  • Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and Freitas, S.D., 2009. Serious Games in Cultural Heritage. In: Ashley, M., ed. VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage 22-25 September 2009 St. Julians, Malta. VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - VAST-STAR, Short and Project Proceedings, 29-48 Eurographics Association.
  • Anderson, E.F., Engel, S., McLoughlin, L. and Comninos, P., 2008. The case for research in game engine architecture. In: Kapralos, B., Katchabaw, M. and Rajnovich, J., eds. Future Play 2008 Toronto, Ontario, Canada. Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 228-231 New York, NY, USA: ACM.
  • Anderson, E.F., 2008. Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. In: Kapralos, B., Katchabaw, M. and Rajnovich, J., eds. Future Play 2008 Toronto, Ontario, Canada. Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 185-188 New York, NY, USA: ACM.
  • Anderson, E.F. and McLoughlin, L., 2007. Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students. In: SIGGRAPH '07: ACM SIGGRAPH 2007 Educators Program 5-9 August 2007 San Diego, USA. New York: ACM Press.
  • Anderson, E.F. and McLoughlin, L., 2006. Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation". In: GDTW2006 15-16 November 2006 Liverpool, UK. , 92-96.
  • Anderson, E.F. and McLoughlin, L., 2006. C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education. In: Future Play 2006 10-12 October 2006 London (On), Canada.
  • McLoughlin, L. and Anderson, E.F., 2006. I See Sheep: A Practical Application of Game Rendering Techniques for Computer Science Application. In: Future Play 2006 10-12 October 2006 London (Ontario), Canada.
  • Anderson, E.F., 2005. SEAL - A Simple Entity Annotation Language. In: Proceedings of zfxCON05 2nd Conference on Game Development 24-25 September 2005 Schloss Hundisburg, Germany. , 70-73 Braunschweig, Germany: Stefan Zerbst Verlag.
  • Anderson, E.F., 2005. Scripting Behaviour - Towards a New Language for Making NPCs Act Intelligently. In: Proceedings of zfxCON05 2nd Conference on Game Development 24-25 September 2005 Schloss Hundisburg, Germany. , 46-56 Braunschweig, Germany: Stefan Zerbst Verlag.
  • Anderson, E., 2005. zfxCON05. 2. Konferenz zur Computerspieleentwicklung. In: Anderson, E., Engel, S. and Zerbst, S., eds. zfxCON05. 2. Konferenz zur Computerspieleentwicklung. zfxCON05. 2. Konferenz zur Computerspieleentwicklung.
  • Anderson, E.F., 2005. Playing Smart - Another Look at Artificial Intelligence in Computer Games. In: Presentation to UK CGI briefing for KOCCA (Korean Culture and Content Agency) and the Department of Trade and Industry 2005 Bournemouth University, Poole. Poole: NCCA, Media School, Bournemouth University.
  • zfxCON05 2nd Conference on Game Development.
  • Anderson, E.F., 2004. A NPC Behaviour Definition System for Use by Programmers and Designers. In: CGAIDE'2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education 8-10 November 2004 Reading, UK. , 203-207.
  • Anderson, E.F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development 11-12 October 2003 Hankensbüttel, Germany. Proceedings of zfxCON03 Conference on Game Development.
  • Anderson, E.F., 2002. Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. In: PPSN VII: 7th International Conference on Parallel Problem Solving from Nature 7-11 September 2002 Granada, Spain. Lecture Notes in Computer Science, 2439, 689-699 Berlin: Springer Verlag.

Reports

Theses

Exhibitions

  • Anderson, E. and Gingrich, O.. Once Upon a Time in Animation. Once Upon a Time in Animation. Poole Museum. 22 May-4 July 2021.

Films

Artefacts

Posters

Software

Others

  • Comninos, P. and Anderson, E.F., 2021. A Brief History of the National Centre for Computer Animation. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
  • Anderson, E.F., 2021. Computer Graphics and Animation – New Approaches to Experiencing Cultural Heritage. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
  • Anderson, E.F., Rossiter, R., Adzhiev, V. and Gingrich, O., 2021. Once Upon A Time in Animation - Roundtable. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
  • Gingrich, O., Anderson, E.F., Hossaini, A., Colussi, F. and Emets, E., 2020. FLUX Live: New Heritage. Art in Flux. Website & Video. Published online.
  • Shuttleworth, J., Every, P., Anderson, E., Halloran, J., Peters, C. and Liarokapis, F., 2010. Press play: an experiment in creative computing using a novel pedagogic approach. Panethnic Limited. Published.

PhD Students

  • Adam Redford

Profile of Teaching PG

  • Group Project

Profile of Teaching UG

  • Major Project and Report
  • Computing for Animation 2
  • Innovations
  • Computing for Graphics
  • Collaborative Research Project
  • Animation and Games System Techniques
  • Programming Principles
  • Research & Development Project
  • CG and Animation for Cultural Heritage
  • Real Time Graphics Systems

Grants

  • NCCA Archive Collection (Heritage Lottery Fund, 01 Aug 2020). Awarded
  • NCCA 'Once Upon a Time in Animation Exhibition' (Arts Council England, 01 Jul 2020). Awarded
  • Multi-modal Collaborative Virtual Worlds for STEM Education (Visionair (VISION Advanced Infrastructure for Research), 15 Sep 2014). Awarded

External Responsibilities

Public Engagement & Outreach Activities

  • FLUX Live: New Heritage (23 Jul 2020)

Qualifications

  • PhD in Computer Animation (Bournemouth University, 2009)
  • Postgraduate Certificate in Higher Education Professional Practice (Coventry University, 2009)
  • BA (Hons) in Computer Animation & Visualisation (Bournemouth University, 2001)
  • Staatl. gepr. Informatikassistent in Softwaretechnologie (Software Technology) (Bildungszentrum für informationsverarbeitende Berufe, Bergisch Gladbach, Germany, 1998)

Honours

  • You're Brilliant Award - 2016 Graduating Cohort (BA Computer Visualisation and Animation) (Students' Union at Bournemouth University, 2016)
  • You're Brilliant Award - Computing for Animation 2 (Academic Year 2015/2016) (Students' Union at Bournemouth University, 2015)
  • You're Brilliant Award - Computing for Graphics (Academic Year 2015/2016) (Students' Union at Bournemouth University, 2015)
  • Best Animation Education Paper (ACM SIGGRAPH ASIA 2009 - Education Program, 2009)

Memberships

  • Association for Computing Machinery, Member (2011-),
  • Eurographics Association, Member (2009-),
  • Higher Education Academy, Fellow (2009-),
  • ACM SIGGRAPH, Member (2007-),