Dr Eike Anderson
- Principal Academic In Game Development
- Weymouth House W242, Talbot Campus, Fern Barrow, Poole, BH12 5BB
Biography
I am a Principal Academic at the National Centre for Computer Animation (NCCA), where I was employed in 2012 as a Senior Lecturer in Game Development and where I also lectured between 2001 and 2008 while completing my PhD. Until 2020, I also served as the Programme Leader for the BSc (Hons) Software Development for Animation, Games and Effects undergraduate programme.
I am a Fellow of the Higher Education Academy and member of the ACM, ACM SIGGRAPH and the Eurographics Association. For the latter, I currently serve as a member of the Education Board. I am also Co-Editor in Chief of CGEMS, the Eurographics/ACM Siggraph Computer Graphics Educational Materials Source.
From 2008 until 2012 I was Senior Lecturer in Computer Games Technology and in the 2011/2012 academic year Course Leader for the BSc Multimedia Computing undergraduate degree within the Creative Computing subject group at Coventry University's Faculty of Engineering and Computing. There I was also a founding member of the Interactive Worlds ARG (iWARG), which was set up in January 2009 and related to this I became cofounder and associate editor of the International Journal of Interactive Worlds (ISSN: 2165-9508 - now defunct).
Research
A major area of my research is the development of methods and techniques for the creation of interactive virtual environments, i.e. mainly computer games, as well as the virtual entities that populate these virtual worlds. This has included research and development of methods for the creation of (virtual world) visuals through simulation and procedural techniques for content creation for games, including serious games. Related to this I am interested in the use of computer games technology for cultural heritage applications.
Another area that I am researching is computer science education, including introductory computing education with a special focus on computer graphics education and procedural literacy. This has encompasses innovative education approaches and the use of technological education aids, such as serious games.
Favourites
- Anderson, E.F. and Cousins, T., 2024. Blending WW2 history with the present in an interactive virtual heritage experience. In: Ilves, K., Walker Vadillo, V. and Velentza, K., eds. Delivering the Deep: Maritime Archaeology for the 21st Century: Selected Papers From IKUWA 7. Oxford, UK: BAR Publishing, 287-297.
- Anderson, E.F. and Sloan, S., 2020. Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience. In: Eurographics 2020 25-29 May 2020 Norrköping, Sweden. Eurographics 2020 - Education Papers, Eurographics 2020 - Education Papers, 27-28 The Eurographics Association.
- Anderson, E.F., John, D., Mikulski, R., Redford, A. and Romero, M., 2020. Preserving and presenting cultural heritage using off-the-shelf software. Springer Series on Cultural Computing. 423-444.
- Cirdei, B. and Anderson, E.F., 2018. Withering fruits: Vegetable matter decay and fungus growth. ACM SIGGRAPH 2018 Posters, SIGGRAPH 2018.
- Santos, B.S., Adzhiev, V., Anderson, E.F., Fryazinov, O. et al., 2018. Distinctive Approaches to Computer Graphics Education. Computer Graphics Forum, 37 (1), 403-412.
- Minor, T., Poncelet, R.R. and Anderson, E.F., 2016. Skyglow: Towards a night-time illumination model for Urban environments.
- Noghani, J., Anderson, E.F. and Liarokapis, F., 2012. Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. In: Arnold, D., Kaminski, J., Niccolucci, F. and Stork, A., eds. 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2012) 19-21 November 2012 Brighton, UK. , 41-44 Eurographics Association.
- Morris, D.J., Anderson, E.F. and Peters, C., 2012. A Modular Framework for Deformation and Fracture using GPU Shaders. In: 18th International Conference on Virtual Systems and Multimedia 2-5 September 2012 Politecnico di Milano Milan, Italy. Proceedings of VSMM 2012: 18th International Conferenceon Virtual Systems and Multimedia, 267-274 IEEE Computer Society.
- Anderson, E.F., Peters, C.E., Halloran, J., Every, P., Shuttleworth, J., Liarokapis, F., Lane, R. and Richards, M., 2012. In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. Computer Graphics Forum: the international journal of the Eurographics Association, 31 (6), 1852-1866.
- Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P. and de Freitas, S., 2010. Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality, 14 (4), 255-275.
- Comninos, P., Mcloughlin, L. and Anderson, E.F., 2010. Educating technophile artists and artophile technologists: A successful experiment in higher education. Computers & Graphics, 34 (6), 780-790.
- Liarokapis, F. and Anderson, E.F., 2010. Using Augmented Reality as a Medium to Assist Teaching in Higher Education. In: Kjelldahl, L. and Baronoski, G., eds. Eurographics 2010 3-7 May 2010 Norrköping, Sweden. Eurographics 2010 - Education Papers, 9-16 Eurographics Association.
- Anderson, E.F., 2009. On the Definition of Non-Player Character Behaviour for Real-Time Simulated Virtual Environments. PhD Thesis.
- Anderson, E.F. and McLoughlin, L., 2007. Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students. In: SIGGRAPH '07: ACM SIGGRAPH 2007 Educators Program 5-9 August 2007 San Diego, USA. New York: ACM Press.
- Anderson, E.F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development 11-12 October 2003 Hankensbüttel, Germany. Proceedings of zfxCON03 Conference on Game Development.