Dr Eike Anderson
- 01202 962436
- eanderson at bournemouth dot ac dot uk
- http://orcid.org/0000-0002-5805-1738
- Principal Academic In Game Development
- Weymouth House W242, Talbot Campus, Fern Barrow, Poole, BH12 5BB
Biography
I am a Principal Academic at the National Centre for Computer Animation (NCCA), where I was employed in 2012 as a Senior Lecturer in Game Development and where I also lectured between 2001 and 2008 while completing my PhD. Until 2020, I also served as the Programme Leader for the BSc (Hons) Software Development for Animation, Games and Effects undergraduate programme.
I am a Fellow of the Higher Education Academy and member of the ACM, ACM SIGGRAPH and the Eurographics Association. For the latter, I currently serve as a member of the EG Education Board.
Currently I also serve as Associate Editor on the Editorial Board of the ACM Journal on Computing and Cultural Heritage (JOCCH - ISSN: 1556-4673; EISSN: 1556-4711) and I am Co-Editor in Chief of CGEMS, the Eurographics/ACM SIGGRAPH Computer Graphics Educational Materials Source.
From 2008 until 2012 I was Senior Lecturer in Computer Games Technology and in the 2011/2012 academic year Course Leader for the BSc Multimedia Computing undergraduate degree within the Creative Computing subject group at Coventry University's Faculty of Engineering and Computing... There I was also a founding member of the Interactive Worlds ARG (iWARG), which was set up in January 2009 and related to this I became cofounder and associate editor of the International Journal of Interactive Worlds (ISSN: 2165-9508 - now defunct).
moreResearch
A major area of my research is the development of methods and techniques for the creation of interactive virtual environments, i.e. mainly computer games, as well as the virtual entities that populate these virtual worlds. This has included research and development of methods for the creation of (virtual world) visuals through simulation and procedural techniques for content creation for games, including serious games. Related to this I am interested in the use of computer games technology for cultural heritage applications.
Another area that I am researching is computer science education, including introductory computing education with a special focus on computer graphics education and procedural literacy. This has encompasses innovative education approaches and the use of technological education aids, such as serious games.
Favourites
- Anderson, E.F., Adzhiev, V., Cheetham, P., Hadley, G., John, D., Larsson, C., Ureche, A.M.C., Romero, M., 2025. Interactive Tangible and Intangible Heritage Applications Built on Real-Time Graphics Systems: Heritage Experiences in Desktop CG, Virtual and Augmented Reality. Springer Series on Cultural Computing. 499-523.
- Anderson, E.F., Cousins, T., 2024. Blending WW2 history with the present in an interactive virtual heritage experience. In: Ilves, K., Walker Vadillo, V., Velentza, K., eds. Delivering the Deep: Maritime Archaeology for the 21st Century: Selected Papers From IKUWA 7. Oxford, UK: BAR Publishing, 287-297.
- Anderson, E.F., John, D., Mikulski, R., Redford, A., Romero, M., 2020. Preserving and presenting cultural heritage using off-the-shelf software. Springer Series on Cultural Computing. 423-444.
- Anderson, E.F., Sloan, S., 2020. Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience. EUROPEAN ASSOCIATION FOR COMPUTER GRAPHICS 41ST ANNUAL CONFERENCE, EUROGRAPHICS 2020, EDUCATION PAPERS, 27-28.
- Cirdei, B., Anderson, E.F., 2018. Withering fruits: Vegetable matter decay and fungus growth. ACM SIGGRAPH 2018 Posters SIGGRAPH 2018.
- Santos, B.S., Dischler, J.-M., Adzhiev, V., Anderson, E.F., Ferko, A., Fryazinov, O., Ilčík, M., Ilčíková, I., Slavik, P., Sundstedt, V., Svobodova, L., Wimmer, M., Zara, J., 2018. Distinctive Approaches to Computer Graphics Education. Computer Graphics Forum, 37 (1), 403-412.
- Minor, T., Poncelet, R.R., Anderson, E.F., 2016. Skyglow: Towards a night-time illumination model for Urban environments.
- Noghani, J., Anderson, E.F., Liarokapis, F., 2012. Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. In: Arnold, D., Kaminski, J., Niccolucci, F., Stork, A., eds. 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2012) 19/11/2012 Brighton, UK. , 41-44 Eurographics Association.
- Morris, D.J., Anderson, E.F., Peters, C., 2012. A Modular Framework for Deformation and Fracture using GPU Shaders. In: 18th International Conference on Virtual Systems and Multimedia 02/09/2012 Politecnico di Milano Milan, Italy. Proceedings of VSMM 2012: 18th International Conferenceon Virtual Systems and Multimedia, 267-274 IEEE Computer Society.
- Anderson, E.F., Peters, C.E., Halloran, J., Every, P., Shuttleworth, J., Liarokapis, F., Lane, R., Richards, M., 2012. In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. Computer Graphics Forum: the international journal of the Eurographics Association, 31 (6), 1852-1866.
- Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S., 2010. Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality, 14 (4), 255-275.
- Comninos, P., Mcloughlin, L., Anderson, E.F., 2010. Educating technophile artists and artophile technologists: A successful experiment in higher education. Computers & Graphics, 34 (6), 780-790.
- Liarokapis, F., Anderson, E.F., 2010. Using Augmented Reality as a Medium to Assist Teaching in Higher Education. In: Kjelldahl, L., Baronoski, G., eds. Eurographics 2010 03/05/2010 Norrköping, Sweden. Eurographics 2010 - Education Papers, 9-16 Eurographics Association.
- Anderson, E.F., 2009. On the Definition of Non-Player Character Behaviour for Real-Time Simulated Virtual Environments.
- Anderson, E.F., McLoughlin, L., 2007. Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students. In: SIGGRAPH '07: ACM SIGGRAPH 2007 Educators Program 05/08/2007 San Diego, USA. New York: ACM Press.
- Anderson, E.F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development 11/10/2003 Hankensbüttel, Germany. Proceedings of zfxCON03 Conference on Game Development.
Journal Articles
- Redford, A., Anderson, E.F., 2026. Focus Stacking with photogrammetry: An effective workflow for capturing sub-millimeter detail in the photogrammetric digitization of Roman coins. Studies in Digital Heritage.
- Sousa Santos, B., Domik, G., Anderson, E.F., 2021. Foreword to the special section on computer graphics and related subjects education in the time of Covid. Graphics and Visual Computing, 4 (June 2021).
- Liarokapis, F., Anderson, E.F., 2020. Collaborating and Learning in Shared Virtual Environments. IEEE Computer Graphics and Applications, 40 (5), 8-9.
- Liarokapis, F., Anderson, E.F., 2020. Graphics and virtual environments for serious games. IEEE Computer Graphics and Applications, 40 (4), 8-9.
- Santos, B.S., Dischler, J.-M., Adzhiev, V., Anderson, E.F., Ferko, A., Fryazinov, O., Ilčík, M., Ilčíková, I., Slavik, P., Sundstedt, V., Svobodova, L., Wimmer, M., Zara, J., 2018. Distinctive Approaches to Computer Graphics Education. Computer Graphics Forum, 37 (1), 403-412.
- Anderson, E.F., Peters, C.E., Halloran, J., Every, P., Shuttleworth, J., Liarokapis, F., Lane, R., Richards, M., 2012. In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. Computer Graphics Forum: the international journal of the Eurographics Association, 31 (6), 1852-1866.
- Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S., 2010. Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality, 14 (4), 255-275.
- Comninos, P., Mcloughlin, L., Anderson, E.F., 2010. Educating technophile artists and artophile technologists: A successful experiment in higher education. Computers & Graphics, 34 (6), 780-790.
Books
- Polkinghorne, M., Bancroft, A., Hull, A., Lummen, A., Fripp, A., Adams, A., Allen, A., Barnes, A., Metzger, A., Carstensen, A., Arbab-Zavar, B., Goldsmith, B., Heffernan, C., Oliveira, J., Dugdale, C., Talbot, C., Martin, C., Casey, C., Chapleo, C., Van Raalte, C., Hunt, D., Rendell, D., Farrell, D., Holley, D., Bickle, E., Chaudhry, E., Anderson, E., Brooks, E., Sweeting, F., Whiting, F., Cownie, F., Knight, F., Roushan, G., Coombes, G., O'Sullivan, H., Ribchester, H., Henderson, H., Lim, H.-J., Darby, I., Chang, J., Zhang, J., Moran, J., Taylor, J., Brennan, K., Parry, K., Roper, L., Oliver, L., Garon, M., Hughes, M., Bobeva, M., Ayer, N., Stewart, N., Bottomley, N., Moore-Oats, O., Harvey, O., Phillips, P., Alexander, P., Shipway, R., Williams, R., Bowra, R., Leung, S.M., Wang, R., Waldron, S., Stride, S., Hillier, S., Robinson, S., Hedger, S., Begum, S., Allen, S., Hall, S., Clarke, S., Andrewes, T., Galling, T., Webb, T., Vu, T., Patel, U., Brosnan, U., Adzhiev, V., Leonard, Z., Darlow, J., 2023. Fusion Learning Conference 2023 - Proceedings. Poole, Dorset, UK, BH12 5BB: Bournemouth University.
- Zerbst, S., Düvel, O., Anderson, E., 2004. 3D-Spiele-Programmierung Kompendium.
Chapters
- Anderson, E.F., Adzhiev, V., Cheetham, P., Hadley, G., John, D., Larsson, C., Ureche, A.M.C., Romero, M., 2025. Interactive Tangible and Intangible Heritage Applications Built on Real-Time Graphics Systems: Heritage Experiences in Desktop CG, Virtual and Augmented Reality. Springer Series on Cultural Computing. 499-523.
- Anderson, E.F., Cousins, T., 2024. Blending WW2 history with the present in an interactive virtual heritage experience. In: Ilves, K., Walker Vadillo, V., Velentza, K., eds. Delivering the Deep: Maritime Archaeology for the 21st Century: Selected Papers From IKUWA 7. Oxford, UK: BAR Publishing, 287-297.
- Anderson, E.F., John, D., Mikulski, R., Redford, A., Romero, M., 2020. Preserving and presenting cultural heritage using off-the-shelf software. Springer Series on Cultural Computing. 423-444.
- Hodge, S., McAlaney, J., Gatzidis, C., Anderson, E.F., Melacca, D., Taylor, J., 2018. Applying Psychological Theory to in-game moral behaviors through the development of a purpose-made game. In: Bowman, N.D., eds. Video Games: A Medium That Demands Our Attention. New York and London: Routledge, 108-125.
Conferences
- Simeonova, V., Anderson, E.F., 2024. O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects. Proceedings SIGGRAPH 2024 Posters.
- Anderson, E.F., McLoughlin, L., Gingrich, O., Kanellos, E., Adzhiev, V., 2024. Approaches to Nurturing Undergraduate Research in the Creative Industries - a UK Multi-Institutional Exploration. EUROPEAN ASSOCIATION FOR COMPUTER GRAPHICS 45TH ANNUAL CONFERENCE, EUROGRAPHICS 2024, EDUCATION PAPERS.
- Redford, A., Anderson, E.F., 2023. Towards a Formal Education of Visual Effects Artists. EUROPEAN ASSOCIATION FOR COMPUTER GRAPHICS 44TH ANNUAL CONFERENCE, EUROGRAPHICS 2023, EDUCATION PAPERS, 39-46.
- Larsson, C., Anderson, E.F., 2022. Project SAGA: Towards Bridging the Gap between Serious and Entertainment Games. In: GCH 2022: The 20th Eurographics Workshop on Graphics and Cultural Heritage 28/09/2022 Delft, Netherlands. Eurographics Workshop on Graphics and Cultural Heritage, 77-80 Delft, Netherlands: The Eurographics Association.
- Anderson, E.F., Cousins, T., 2022. Blending WW2 History with the Present in an Interactive Virtual Heritage Experience. In: IKUWA7: 7th Congress for Underwater Archaeology 06/06/2022 Helsinki, Finland.
- Redford, A., Anderson, E.F., 2022. Digital Matte Painting - An Effective Undergraduate Assignment. EUROPEAN ASSOCIATION FOR COMPUTER GRAPHICS 43RD ANNUAL CONFERENCE, EUROGRAPHICS 2022, EDUCATION PAPERS, 17-20.
- Ureche, A.-M.-C., Fryazinov, O., Anderson, E.F., 2022. Traditional Romanian Egg Decoration in Augmented Reality with 3D Printing. EUROGRAPHICS WORKSHOP ON GRAPHICS AND CULTURAL HERITAGE, GCH 2022, 41-44.
- Gingrich, O., Anderson, E.F., Tchoudjinoff, D., Negrao, D., Renaud, A., Emets, E., 2021. New Heritage :New Media Art between cultural heritage experience and virtual artefact. In: EVA London 2021 05/07/2021 London. Proceedings of EVA London 2021, 81 BCS Learning & Development Ltd.
- Anderson, E.F., 2021. Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences. In: Eurographics 2021 03/05/2021 Vienna, Austria. Eurographics 2021, Education Papers, 45-46 Vienna, Austria: The Eurographics Association.
- Lennholm, H., Anderson, E.F., 2021. Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning. IEEE Conference on Computatonal Intelligence and Games Cig, 2021-August.
- Anderson, E.F., Adzhiev, V., Fryazinov, O., 2021. Towards the Formal Teaching of CG Applications in Cultural Heritage for Computer Graphics and Animation Students. EUROGRAPHICS WORKSHOP ON GRAPHICS AND CULTURAL HERITAGE, GCH 2021, 11-19.
- Gingrich, O., Anderson, E., Moore, C., 2020. ‘Once Upon a Time in Animation’ – Curatorial strategies for an exhibition on the National Centre for Computer Animation. In: EVA London 16/11/2020 London. Proceedings of EVA London 2020 (EVA 2020) BCS, The Chartered Institute for IT.
- Tereshin, A., Anderson, E., Pasko, A., Adzhiev, V., 2020. Space-Time Blending for Heterogeneous Objects. EUROPEAN ASSOCIATION FOR COMPUTER GRAPHICS 41ST ANNUAL CONFERENCE, EUROGRAPHICS 2020, SHORT PAPERS, 45-48.
- Anderson, E.F., Sloan, S., 2020. Recreating Past and Present: An Exceptional Student-Created Virtual Heritage Experience. EUROPEAN ASSOCIATION FOR COMPUTER GRAPHICS 41ST ANNUAL CONFERENCE, EUROGRAPHICS 2020, EDUCATION PAPERS, 27-28.
- Redford, A., Mikulski, R., Anderson, E.F., 2020. Streamlining Photogrammetry Reconstructions of Bone Fragments for Bioarchaeological Analysis, Conservation, and Public Engagement. EUROPEAN ASSOCIATION FOR COMPUTER GRAPHICS 41ST ANNUAL CONFERENCE, EUROGRAPHICS 2020, POSTERS, 5-6.
- Anderson, E.F., Cousins, T., 2019. Interactive Presentation of Archaeology in the Historical Context and the Present - Virtual Heritage Experiences that Blend Tangible and Intangible Cultural Heritage. In: CAA-UK 2019: annual meeting of the UK Chapter of Computer Applications and Quantitative Methods in Archaeology 04/10/2019 Bournemouth, UK.
- Redford, A., Fodritto, M., Anderson, E.F., 2019. A breadth-first introduction to VFX: A holistic approach for teaching the visual effects production pipeline. European Association for Computer Graphics 40th Annual Conference Eurographics 2019 Education Papers, 53-60.
- Anderson, E.F., Cirdei, B., Adzhiev, V., 2019. Vegetable matter decay: An exceptional student 'innovations' project. European Association for Computer Graphics 40th Annual Conference Eurographics 2019 Education Papers, 61-62.
- Glover, C.J., Anderson, E.F., 2019. D.A.V.E: A prototype for automatic environment decoration. European Association for Computer Graphics 40th Annual Conference Eurographics 2019 Posters, 27-28.
- Cirdei, B., Anderson, E.F., 2018. Withering fruits: Vegetable matter decay and fungus growth. ACM SIGGRAPH 2018 Posters SIGGRAPH 2018.
- Anderson, E.F., 2018. Turtle fractals and spirolaterals: Effective assignments for novice graphics programmers. European Association for Computer Graphics 39th Annual Conference Eurographics 2018 Education Papers, 39-42.
- Anderson, E.F., 2017. Generating ASCII-Art: A nifty assignment from a computer graphics programming course. European Association for Computer Graphics 38th Annual Conference Eurographics 2017 Education Papers, 17-18.
- Madges, G., Miles, I., Anderson, E.F., 2017. AnimDiff: Comparing 3D animations for revision control. European Association for Computer Graphics 38th Annual Conference Eurographics 2017 Short Papers, 29-32.
- Madges, G., Miles, I., Anderson, E.F., 2017. Differencing and merging for 3D animation revision control. European Association for Computer Graphics 38th Annual Conference Eurographics 2017 Posters, 7-8.
- Anderson, E.F., Duchowski, A., Liarokapis, F., Redford, A., 2017. The new CGEMS - Preparing the computer graphics educational materials source to meet the needs of educators. European Association for Computer Graphics 38th Annual Conference Eurographics 2017 Education Papers, 63-67.
- Anderson, E.F., Adzhiev, V., Fryazinov, O., 2016. Aiming High: Undergraduate Research Projects in Computer Graphics and Animation. In: Eurographics 2016 09/05/2016 Lisbon, Portugal. EG 2016 - Education Papers, 17-24 The Eurographics Association.
- Alvarez Losada, J., Anderson, E.F., Fryazinov, O., 2015. Real-Time Fluids – Optimizing Grid-Based Methods. In: SIGRAD 2015 – 36th annual conference of the Swedish Computer Graphics Association 01/06/2015 Stockholm, Sweden. Proceedings of SIGRAD 2015, 53-55 Linköpings universitet, Sweden: Linköping University Electronic Press.
- Peters, C.E., Anderson, E.F., 2014. The Four I’s Recipe for Cooking Up Computer Graphics Exercises and Assessments. In: Eurographics 2014 07/04/2014 Strasbourg, France. Eurographics 2014 - Education Papers The Eurographics Association.
- Bass, C.J., Anderson, E.F., 2013. Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments. In: VS-Games 2013 11/09/2013 Bournemouth. , 146-149 IEEE Computer Society.
- Anderson, E.F., McLoughlin, L., Watson, J., Holmes, S., Jones, P., Pallett, H., Smith, B., 2013. Choosing the Infrastructure for Entertainment and Serious Computer Games – a Whiteroom Benchmark for Game Engine Selection. In: VS-Games 2013 11/09/2013 Bournemouth. , 101-108 IEEE Computer Society.
- Gatzidis, C., Anderson, E.F., 2013. Proceedings of VS-Games 2013: 5th International Conference on Games and Virtual Worlds for Serious Applications. In: Gatzidis, C., Anderson, E.F., eds. VS-Games 2013 11/09/2013 Bournemouth. IEEE Computer Society.
- Anderson, E.F., 2013. Student Project – Racing Launcher Game. In: Eurographics 2013 06/05/2013 Girona, Spain. Eurographics 2013 - Education Papers, 7-8 The Eurographics Association.
- Noghani, J., Anderson, E.F., Liarokapis, F., 2012. Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture. In: Arnold, D., Kaminski, J., Niccolucci, F., Stork, A., eds. 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST (2012) 19/11/2012 Brighton, UK. , 41-44 Eurographics Association.
- Morris, D.J., Anderson, E.F., Peters, C., 2012. A Modular Framework for Deformation and Fracture using GPU Shaders. In: 18th International Conference on Virtual Systems and Multimedia 02/09/2012 Politecnico di Milano Milan, Italy. Proceedings of VSMM 2012: 18th International Conferenceon Virtual Systems and Multimedia, 267-274 IEEE Computer Society.
- Anderson, E.F., Peters, C.E., Liarokapis, F., Halloran, J., 2011. In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics. In: Maddock, S., Jorge, J., eds. Eurographics 2011 11/04/2011 Llandudno, Wales, UK. Eurographics 2011 - Education Papers, 1-7 Eurographics Association.
- Anderson, E.F., 2011. A Classification of Scripting Systems for Entertainment and Serious Computer Games. In: VS-Games 2011: Third International Conference on Games and Virtual Worlds for Serious Applications 04/05/2011 National Technical University of Athens (NTUA) Athens, Greece. Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on, 47-54 IEEE Computer Society.
- Liarokapis, F., Anderson, E.F., Oikonomou, A., 2010. Serious Games for use in a Higher Education Environment. In: EGPTA '10: Emerging Games Platforms, Technologies and Applications. Proceedings of CGAMES 2010 USA - 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games, 69-77.
- Anderson, E.F., Peters, C.E., 2010. No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education. In: Kjelldahl, L., Baronoski, G., eds. Eurographics 2010 03/05/2010 Norrköping, Sweden. Eurographics 2010 - Education Papers, 33-40 Eurographics Association.
- Liarokapis, F., Anderson, E.F., 2010. Using Augmented Reality as a Medium to Assist Teaching in Higher Education. In: Kjelldahl, L., Baronoski, G., eds. Eurographics 2010 03/05/2010 Norrköping, Sweden. Eurographics 2010 - Education Papers, 9-16 Eurographics Association.
- Noghani, J., Liarokapis, F., Anderson, E.F., 2010. Randomly Generated 3D Environments for Serious Games. In: 2nd International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2010) Braga, Portugal. VS-GAMES 2010: Proceedings of the 2nd International Conference on Games and Virtual Worlds for Serious Applications, 3-10 IEEE Computer Society.
- Comninos, P., McLoughlin, L., Anderson, E.F., 2009. Educating technophile artists: experiences from a highly successful computer animation undergraduate programme. In: Miyai, A., eds. SIGGRAPH ASIA 2009 Yokohama, Japan. SIGGRAPH ASIA Educators Program ACM.
- Anderson, E.F., Peters, C.E., 2009. On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach. In: Domik, G., Scateni, R., eds. Eurographics 2009 30/03/2009 Munich, Germany. Eurographics 2009 - Education Papers, 7-14 Eurographics Association.
- Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., Freitas, S.D., 2009. Serious Games in Cultural Heritage. In: Ashley, M., Liarokapis, F., eds. VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage 22/09/2009 St. Julians, Malta. VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage - VAST-STAR, Short and Project Proceedings, 29-48 Eurographics Association.
- Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S.. Serious Games in Cultural Heritage. In: Ashley, M., Liarokapis, F., eds. VAST 2009: 10th International Symposium on Virtual Reality, Archaeology and Cultural Heritage St. Julians, Malta. Eurographics Association.
- Anderson, E.F., Engel, S., McLoughlin, L., Comninos, P., 2008. The case for research in game engine architecture. In: Kapralos, B., Katchabaw, M., Rajnovich, J., eds. Future Play 2008 Toronto, Ontario, Canada. Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 228-231 New York, NY, USA: ACM.
- Anderson, E.F., 2008. Scripted smarts in an intelligent virtual environment: behaviour definition using a simple entity annotation language. In: Kapralos, B., Katchabaw, M., Rajnovich, J., eds. Future Play 2008 Toronto, Ontario, Canada. Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 185-188 New York, NY, USA: ACM.
- Anderson, E.F., McLoughlin, L., 2007. Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students. In: SIGGRAPH '07: ACM SIGGRAPH 2007 Educators Program 05/08/2007 San Diego, USA. New York: ACM Press.
- Anderson, E.F., McLoughlin, L., 2006. Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation". In: GDTW2006 15/11/2006 Liverpool, UK. , 92-96.
- Anderson, E.F., McLoughlin, L., 2006. C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education. In: Future Play 2006 10/10/2006 London (On), Canada.
- McLoughlin, L., Anderson, E.F., 2006. I See Sheep: A Practical Application of Game Rendering Techniques for Computer Science Application. In: Future Play 2006 10/10/2006 London (Ontario), Canada.
- Anderson, E.F., 2005. SEAL - A Simple Entity Annotation Language. In: Proceedings of zfxCON05 2nd Conference on Game Development 24/09/2005 Schloss Hundisburg, Germany. , 70-73 Braunschweig, Germany: Stefan Zerbst Verlag.
- Anderson, E.F., 2005. Scripting Behaviour - Towards a New Language for Making NPCs Act Intelligently. In: Proceedings of zfxCON05 2nd Conference on Game Development 24/09/2005 Schloss Hundisburg, Germany. , 46-56 Braunschweig, Germany: Stefan Zerbst Verlag.
- Anderson, E., 2005. zfxCON05. 2. Konferenz zur Computerspieleentwicklung. In: Anderson, E., Engel, S., Zerbst, S., eds. zfxCON05. 2. Konferenz zur Computerspieleentwicklung. zfxCON05. 2. Konferenz zur Computerspieleentwicklung.
- Anderson, E.F., 2005. Playing Smart - Another Look at Artificial Intelligence in Computer Games. In: Presentation to UK CGI briefing for KOCCA (Korean Culture and Content Agency) and the Department of Trade and Industry 2005 Bournemouth University, Poole. Poole: NCCA, Media School, Bournemouth University.
- zfxCON05 2nd Conference on Game Development.
- Anderson, E.F., 2004. A NPC Behaviour Definition System for Use by Programmers and Designers. In: CGAIDE'2004 5th Game-On International Conference on Computer Games: Artificial Intelligence, Design and Education 08/11/2004 Reading, UK. , 203-207.
- Anderson, E.F., 2003. Playing Smart - Artificial Intelligence in Computer Games. In: zfxCON03 Conference on Game Development 11/10/2003 Hankensbüttel, Germany. Proceedings of zfxCON03 Conference on Game Development.
- Anderson, E.F., 2002. Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games. In: PPSN VII: 7th International Conference on Parallel Problem Solving from Nature 07/09/2002 Granada, Spain. Lecture Notes in Computer Science, 2439, 689-699 Berlin: Springer Verlag.
Reports
- Anderson, E.F., 2001. Real-Time Character Animation for Computer Games. Bournemouth University.
Theses
- Anderson, E.F., 2009. On the Definition of Non-Player Character Behaviour for Real-Time Simulated Virtual Environments.
Exhibitions
- Anderson, E., Gingrich, O.. Once Upon a Time in Animation. Once Upon a Time in Animation. Poole Museum. 22/05/2021.
Films
- Poole Museum - Our Museum project visualisation: Town Cellars transformation, 2018. Poole Museum. Available from: https://www.youtube.com/watch?v=E8L1U0HNhRo [Accessed 18/07/2018].
Artefacts
- Hodge, S., McAlaney, J., Gatzidis, C., Anderson, E., Melacca, D., Taylor, J., 2016. Purpose-made game. Bournemouth University.
Posters
- Castorina, M., Anderson, E., 2016. Improving crowd behaviour for emergency simulation using game-captured data. In: Motion in Games 2015 (@EG2016).
- Minor, T., Poncelet, R.R., Anderson, E.F., 2016. Skyglow: Towards a night-time illumination model for Urban environments.
- McLoughlin, L., Anderson, E.F., 2013. Reverse Skew-T - A Cloudmaking Tool for CG. In: Eurographics 2013.
- Morris, D.J., Anderson, E., 2010. GPU Destruction: Real-Time Procedural Demolition of Virtual Environments. In: Eurographics 2010.
- Bass, C.J., Anderson, E., 2010. Real-Time Smoke Rendering and Light Interaction. In: Eurographics 2010.
- Noghani, J., Liarokapis, F., Anderson, E., 2010. Procedural Generation of Urban Environments through Space and Time. In: Eurographics 2010.
- Anderson, E.F., McLoughlin, L., 2006. C-Sheep: Controlling Entities in a 3D Virtual World as a Tool for Computer Science Education. In: Future Play 2006 London (On), Canada.
- McLoughlin, L., Anderson, E.F., 2006. I See Sheep: A Practical Application of Game Rendering Techniques for Computer Science Education. In: Future Play 2006.
Software
- Anderson, E., Gingrich, O., 2020. Once Upon a Time in Animation virtual gallery. Poole Museum Website: Poole Museum. Available from: http://www.poolemuseum.org.uk/museum-from-home/online-exhibitions/once-upon-a-time-in-animation/ [Accessed 24/08/2020].
- Anderson, E.F., McLoughlin, L., 2006. "The Meadow" for C-Sheep.
Others
- Comninos, P., Anderson, E.F., 2021. A Brief History of the National Centre for Computer Animation. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
- Comninos, P., Anderson, E.F., 2021. A Brief History of the National Centre for Computer Animation. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
- Anderson, E.F., 2021. Computer Graphics and Animation – New Approaches to Experiencing Cultural Heritage. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
- Anderson, E.F., 2021. Computer Graphics and Animation – New Approaches to Experiencing Cultural Heritage. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
- Anderson, E.F., Rossiter, R., Adzhiev, V., Gingrich, O., 2021. Once Upon A Time in Animation - Roundtable. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
- Anderson, E.F., Rossiter, R., Adzhiev, V., Gingrich, O., 2021. Once Upon A Time in Animation - Roundtable. Youtube, Once Upon A Time in Animation channel: Once Upon A Time in Animation. Published online.
- Gingrich, O., Anderson, E.F., Hossaini, A., Colussi, F., Emets, E., 2020. FLUX Live: New Heritage. Art in Flux. Website & Video. Published online.
- Gingrich, O., Anderson, E.F., Hossaini, A., Colussi, F., Emets, E., 2020. FLUX Live: New Heritage. Art in Flux. Website & Video. Published online.
- Shuttleworth, J., Every, P., Anderson, E., Halloran, J., Peters, C., Liarokapis, F., 2010. Press play: an experiment in creative computing using a novel pedagogic approach. Panethnic Limited. Published.
PhD Students
- Adam Redford
Profile of Teaching PG
- Group Project
Profile of Teaching UG
- Major Project and Report
- Computing for Animation 2
- Innovations
- Computing for Graphics
- Collaborative Research Project
- Animation and Games System Techniques
- Programming Principles
- Research & Development Project
- CG and Animation for Cultural Heritage
- Real Time Graphics Systems
Grants
- NCCA Archive Collection (Heritage Lottery Fund, 01 Aug 2020). Awarded
- NCCA 'Once Upon a Time in Animation Exhibition' (Arts Council England, 01 Jul 2020). Awarded
- Multi-modal Collaborative Virtual Worlds for STEM Education (Visionair (VISION Advanced Infrastructure for Research), 15 Sep 2014). Awarded
External Responsibilities
- Editorial board of the ACM Journal on Computing and Cultural Heritage, Associate Editor (2024-), https://dl.acm.org/journal/jocch/editorial-board; ACM Journal on Computing and Cultural Heritage
- Eurographics & ACM SIGGRAPH, Co-Editor in Chief (CGEMS) (2017-), https://education.siggraph.org/resources/cgems; CGEMS: Computer Graphics Educational Materials Source
- ACM SIGGRAPH, Offsite Reviewer (2017&2018 general subs. prog.) (2017-2018), http://www.siggraph.org/
- ACM, reviewer (ACM JOCCH) (2016-), http://jocch.acm.org/; ACM Journal on Computing and Cultural Heritage
- IEEE, reviewer (IEEE TETC) (2015-), https://www.computer.org/web/tetc; Transactions on Emerging Topics in Computing
- Eurographics Education Board, Board Member (2014-)
- IEEE, reviewer (IEEE TLT) (2014-), http://www.computer.org/portal/web/tlt; IEEE Transactions on Learning Technologies
- Elsevier, Reviewer (ENTCOM) (2014), http://www.journals.elsevier.com/entertainment-computing/; Entertainment Computing
- IEEE, reviewer (IEEE T-CIAIG) (2012-), http://cis.ieee.org/ieee-transactions-on-computational-intelligence-and-ai-in-games.html; IEEE Transactions on Computational Intelligence and AI in Games
- IEEE, reviewer (IEEE TAC) (2012-), http://www.computer.org/portal/web/tac/home; IEEE Transactions on Affective Computing
- Hindawi Publishing Corporation, reviewer (IJCGT) (2010-), http://www.hindawi.com/journals/ijcgt/; International Journal of Computer Games Technology
- Elsevier, reviewer (C&G) (2010-), http://www.journals.elsevier.com/computers-and-graphics/; Computers & Graphics
- Interactive Worlds ARG (Coventry University), Associate Member (2009-2014), http://iwarg.blogspot.co.uk/
Qualifications
- PhD in Computer Animation (Bournemouth University, 2009)
- Postgraduate Certificate in Higher Education Professional Practice (Coventry University, 2009)
- BA (Hons) in Computer Animation & Visualisation (Bournemouth University, 2001)
- Staatl. gepr. Informatikassistent in Softwaretechnologie (Software Technology) (Bildungszentrum für informationsverarbeitende Berufe, Bergisch Gladbach, Germany, 1998)
Honours
- You're Brilliant Award - 2016 Graduating Cohort (BA Computer Visualisation and Animation) (Students' Union at Bournemouth University, 2016)
- You're Brilliant Award - Computing for Graphics (Academic Year 2015/2016) (Students' Union at Bournemouth University, 2015)
- You're Brilliant Award - Computing for Animation 2 (Academic Year 2015/2016) (Students' Union at Bournemouth University, 2015)
- Best Animation Education Paper (ACM SIGGRAPH ASIA 2009 - Education Program, 2009)
Memberships
- Association for Computing Machinery, Member (2011-),
- Eurographics Association, Member (2009-),
- Higher Education Academy, Fellow (2009-),
- ACM SIGGRAPH, Member (2007-),
Social Media Links
- LinkedIn, http://uk.linkedin.com/pub/eike-falk-anderson/62/198/a
- Academia.edu, http://bournemouth.academia.edu/EikeFalkAnderson
Website Links
- ResearchGate academic profile, https://www.researchgate.net/profile/Eike_Anderson
- Oline Catalogue entry in the German National Library, http://d-nb.info/gnd/128600241
- International Standard Name Identifier, http://www.isni.org/isni/0000000426795139
- Google Scholar Profile, http://scholar.google.co.uk/citations?sortby=pubdate&hl=en&user=34AqG-EAAAAJ&view_op=list_works
- Eurographics Profile, https://services.eg.org/EG/Account/publicProfile/6591
- C-Sheep Computer Science Education Research (legacy), https://web.archive.org/web/20180419193343/http://c-sheep.org/
- Author Profile, http://www.informatik.uni-trier.de/~ley/pers/hd/a/Anderson:Eike_Falk
- ACM Author Profile, http://dl.acm.org/author_page.cfm?id=81100101504