Tale: Defamiliarizing Ludonarrative Puzzles
Authors: Frazzitta, A. and Hargood, C.
Journal: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume: 13138 LNCS
Pages: 203-207
eISSN: 1611-3349
ISSN: 0302-9743
DOI: 10.1007/978-3-030-92300-6_18
Abstract:Tale is a puzzle platformer game which explores a changing relationship between two characters through challenges in communication and experimentation, to loneliness and the anxiety it brings, and finally to reunification, collaboration, and growth. The game does not make use of traditional storytelling techniques such as text or dialogue, but rather employs ludonarrative design through mechanics as metaphor and defamiliarization. In this demo paper we present our design and approach to using these concepts to tell the story of our characters principally through movement and puzzles.
https://eprints.bournemouth.ac.uk/36233/
Source: Scopus
Tale: Defamiliarizing ludonarrative puzzles
Authors: Frazzitta, A. and Hargood, C.
Conference: International Conference on Interactive Digital Storytelling 2021
Dates: 7-10 December 2021
Abstract:Tale is a puzzle platformer game which explores a changing relationship between two characters through challenges in communication and experimentation, to loneliness and the anxiety it brings, and finally to reunification, collaboration, and growth. The game does not make use of traditional storytelling techniques such as text or dialogue, but rather employs ludonarrative design through mechanics as metaphor and defamiliarization. In this demo paper we present our design and approach to using these concepts to tell the story of our characters principally through movement and puzzles.
https://eprints.bournemouth.ac.uk/36233/
Source: Manual
Tale: Defamiliarizing ludonarrative puzzles
Authors: Frazzitta, A. and Hargood, C.
Conference: International Conference on Interactive Digital Storytelling 2021
Abstract:Tale is a puzzle platformer game which explores a changing relationship between two characters through challenges in communication and experimentation, to loneliness and the anxiety it brings, and finally to reunification, collaboration, and growth. The game does not make use of traditional storytelling techniques such as text or dialogue, but rather employs ludonarrative design through mechanics as metaphor and defamiliarization. In this demo paper we present our design and approach to using these concepts to tell the story of our characters principally through movement and puzzles.
https://eprints.bournemouth.ac.uk/36233/
Source: BURO EPrints