Dr Charlie Hargood
- 01202 962390
- chargood at bournemouth dot ac dot uk
- Principal Academic In Games Technology
- Poole House P229, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Dr Charlie Hargood is a Principal Academic at Bournemouth University in the department of Creative Technology. He is an internationally recognised research leader in narrative systems, and a regular contributor to ACM Hypertext and Social Media where he has twice won the SIGWeb Englebart prize for models of location aware narrative, is organiser for the Narrative and Hypertext Workshop, and regularly serves on the programme committee. He has contributed to numerous research projects, and was technical lead for both the Leverhulme funded StoryPlaces project investigating interactive location aware stories, and the EPSRC funded UBhave project exploring mobile behavioral interventions. He has lead and contributed to the development of significant applications that remain widely used within research, and has published in a range of internationally recognised conferences and journals.
My research interests include: Narrative Systems, Hypertext and Hypermedia, Digital Storytelling, Location Aware Storytelling, Ubiquitous Computing, mHealth, Game Design
- Millard, D.E., Packer, H., Howard, Y. and Hargood, C., 2020. The balance of attention: The challenges of creating locative cultural storytelling experiences. Journal on Computing and Cultural Heritage, 13 (4).
- Hargood, C., Millard, D.E. and Weal, M.J., 2018. The thematic modelling of subtext. Multimedia Tools and Applications, 77 (21), 28281-28308.
- Hargood, C., 2018. The Narrative and Hypertext Workshop Series and the value of Workshops to Research Communities. ACM SIGWEB Newsletter (ACM Digital Library), Summer 2018 (Summer).
- Morrison, L.G., Geraghty, A.W.A., Lloyd, S., Goodman, N., Michaelides, D.T., Hargood, C., Weal, M. and Yardley, L., 2018. Comparing usage of a web and app stress management intervention: An observational study. Internet Interventions, 12, 74-82.
- Morrison, L.G. et al., 2017. The effect of timing and frequency of push notifications on usage of a smartphone-based stress management intervention: An exploratory trial. PLoS ONE, 12 (1).
- Lin, S.X., Morrison, L., Smith, P.W.F., Hargood, C., Weal, M. and Yardley, L., 2016. Properties of bootstrap tests for N-of-1 studies. British Journal of Mathematical and Statistical Psychology, 69 (3), 276-290.
- Morrison, L., Arden-Close, E., Bradbury, K., Smith, E., Michaelides, D., Hargood, C., Weal, M., Little, P. and Yardley, L., 2015. How does usage of a weight-management intervention vary by context? The story of POWeR. European Health Psychologist, 17 (S).
- Morrison, L.G. et al., 2014. Understanding usage of a hybrid website and smartphone app for weight management: A mixed-methods study. Journal of Medical Internet Research, 16 (10), e201.
- Millard, D.E., Borthwick, K., Howard, Y., McSweeney, P. and Hargood, C., 2013. The HumBox: Changing educational practice around a learning resource repository. Computers and Education, 69, 287-302.
- Hargood, C., Millard, D.E. and Weal, M.J., 2010. Capturing the semiotic relationship between terms. New Review of Hypermedia and Multimedia, 16 (1-2), 71-84.
- Hargood, C. and Green, D., 2020. The Authoring Tool Evaluation Problem. In: Authoring for Interactive Storytelling 3-6 November 2020 Bournemouth.
- Xu, W., Charles, F., Hargood, C., Tian, F. and Tang, W., 2020. Influence of personality- ased features for dialogue generation in computational narratives. 2945-2946.
- André, P., Chapman, M., Frazer, A., Hargood, C., Hayton, A., Hooper, C., Willingham, G., Martinez, K. and Schraefel, M.C., 2020. Rules of engagement: Design attributes for social interactions. 21-25.
- Green, D., Hargood, C. and Charles, F., 2020. A Novel Design Pipeline for Authoring Tools. 102-110.
- Hargood, C., Millard, D. and Bernstein, M., 2019. Narrative and Hypertext 2019 (NHT'19) workshop organizers' welcome. III.
- Green, D., Hargood, C. and Charles, F., 2019. Novella 2.0: A hypertextual architecture for interactive narrative in games. 77-86.
- Lynch, S., Pedersen, K., Charles, F. and Hargood, C., 2019. M22 - A modern visual novel framework. 9-13.
- Hargood, C., Millard, D. and Bernstein, M., 2019. Narrative and Hypertext 2019 (NHT'19) workshop organizers' welcome. III.
- Hargood, C., Millard, D.E. and Bernstein, M., 2019. NHT'19: Narrative and hypertext 2019. 307-308.
- Green, D., Hargood, C. and Charles, F., 2018. Define “Authoring Tool”: A Survey of Interactive Narrative Authoring Tools. In: AIS '18, ICIDS '18 5-8 December 2018 Dublin, Ireland.
- Mitchell, A., Spierling, U., Hargood, C. and Millard, D.E., 2018. Authoring for interactive storytelling: When, why, and do we actually need authoring tools? In: International Conference of Interactive Digital Storytelling 5-8 December 2018 Dublin. 544-547.
- Green, D., Hargood, C., Charles, F. and Jones, A., 2018. Novella: A Proposition for Game-Based Storytelling. In: Narrative and Hypertext 2018 9 July 2018 Baltimore.
- Jones, A., Gyori, B., Hargood, C., Charles, F. and Green, D., 2018. Shelley's Heart: Experiences in Designing a Multi-Reader Locative Narrative. In: Narrative and Hypertext 2018 9 July 2018 Baltimore.
- Hargood, C., Weal, M.J. and Millard, D.E., 2018. The storyplaces platform: Building aweb-based locative hypertext system. 128-135.
- Hargood, C., Charles, F. and Millard, D.E., 2018. Intelligent generative locative hyperstructure. 238-241.
- Xu, W., Hargood, C., Tang, W. and Charles, F., 2018. Towards generating stylistic dialogues for narratives using data-driven approaches. 462-472.
- Green, D., Hargood, C. and Charles, F., 2018. Contemporary issues in interactive storytelling authoring systems. 501-513.
- Lynch, S., Hargood, C. and Charles, F., 2017. Textual Authoring for Interactive Narrative. In: Authoring for Interactive Storytelling 2017 14 November 2017 Funchal, Madeira.
- Millard, D., Hargood, C., Howard, Y. and Packer, H., 2017. The StoryPlaces Authoring Tool: Pattern Centric Authoring. In: Authoring for Interactive Storytelling 2017 14 November 2017 Funchal, Madeira.
- Hargood, C., Mitchell, A., Millard, D.E. and Spierling, U., 2017. Authoring for Interactive Storytelling Workshop. In: International Conference of Interactive Digital Storytelling 2017 14-17 November 2017 Madeira. 405-408.
- Millard, D., Hargood, C., Howard, Y. and Hunt, V., 2017. Snowflakes in Scotland: The Role of Personal Reflection in Exploring Digital Poetics and Locative Stories. In: MIX 2017 Writing Digital 10-12 July 2017 Bath.
- Millard, D.E. and Hargood, C., 2017. Tiree tales: A co-operative inquiry into the poetics of location-based narratives. 15-24.
- Packer, H.S., Hargood, C., Howard, Y., Papadopoulos, P. and Millard, D.E., 2017. Developing a Writer’s Toolkit for Interactive Locative Storytelling. 63-74.
- Hargood, C., Hicks, B., Charles, F., Lynch, S. and Tang, W., 2017. Snow White Is Missing: An Interactive Locative Story for Dementia Patients. 85-92.
- Hargood, C., Artis, B. and Stevens, C., 2017. What's the story? A proposed approach for the evaluation of experimental interactive narrative.
- Hargood, C., Hunt, V., Weal, M.J. and Millard, D.E., 2016. Patterns of sculptural hypertext in location based narratives. 61-70.
- Millard, D.E. and Hargood, C., 2015. A research framework for engineering location-based poetics. 13-16.
- Millard, D.E., Hargood, C., Jewell, M.O. and Weal, M.J., 2013. Canyons, deltas and plains: Towards a unified sculptural model of location-based hypertext. 109-118.
- Hargood, C., Michaelides, D., Weal, M., Morrison, L. and Yardley, L., 2012. Digital interventions on and off mobile devices. In: Digital Futures 2012 October 2012 Aberdeen.
- Weal, M., Hargood, C., Michaelides, D., Morrison, L. and Yardley, L., 2012. Making online behavioural interventions mobile. In: Digital Research 2012 September 2012 Oxford.
- Hargood, C., Jewell, M.O. and Millard, D.E., 2012. The narrative braid: A model for tackling the narrative paradox in adaptive documentaries. 13-17.
- Hargood, C., Millard, D.E., Taylor, M.R., Davies, R. and Brooker, S., 2012. Exploring (the poetics of) strange (and fractal) hypertexts. 181-185.
- McSweeney, P., Prince, R., Hargood, C., Millard, D. and Carr, L., 2011. Aggregated Erevnametrics: bringing together alt-metrics through Research Objects. In: Alt Metrics Workshop 2011 June 2011 Koblenz.
- Hargood, C., Millard, D. and Weal, M., 2011. Measuring Narrative Cohesion: A Five Variables Approach. In: Narrative and Hypertext 2011 June 2011 Eindhoven.
- Millard, D., Hargood, C., Weal, M., Warren, L. and Harris, L., 2011. Social Media and Emergent Organizational Narratives. In: Narrative and Hypertext 2011 June 2011 Eindhoven.
- McSweeney, P., Borthwick, K., Hargood, C., Millard, D. and Howard, Y., 2011. The Mechanisms and Impact of Encouraging Community Engagement in Teaching Repositories. In: Open Repositories 2011 February 2011 Austen.
- Hargood, C., Millard, D.E. and Weal, M.J., 2010. A semiotic approach for the generation of themed photo narratives. 19-28.
- Hargood, C., Millard, D.E. and Weal, M.J., 2009. Investigating a thematic approach to narrative generation. 49-60.
- Hargood, C., Millard, D.E. and Weal, M.J., 2009. Using a thematic model to enrich photo montages. 135-139.
- Hargood, C., Millard, D.E. and Weal, M.J., 2008. A thematic approach to emerging narrative structure. 41-45.
- Green, D., 2019. Don't Forget to Save! The Impact of User Experience Design on Effectiveness of Authoring Video Game Narratives. PhD Thesis. Creative Technology, Faculty of Science and Technology.
- Hargood, C., 2011. Semiotic term expansion as the basis for thematic models in narrative systems. PhD Thesis. University of Southampton, ECS.
- Millard, D. and Hargood, C., 2016. Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative. In: International Conference on Interactive Digital Storytelling 2016.
- Hargood, C., Pejovic, V., Morrison, L., Michaelides, D., Musolesi, M., Yardley, L. and Weal, M., 2014. The UBhave Framework: Dynamic Pervasive Applications for Behavioural Psychology. In: Mobiquitous 2014.
- Hargood, C., Millard, D. and Weal, M., 2011. The Thematic Illustrator: An Automatic Illustrative Approach to Enhancing Narrative Cohesion. In: ACM Hypertext 2011.
- Daniel Green
- Weilai Xu
- Juncheng Wang
- Christopher Ferraris
Profile of Teaching UG
- Modelling and Game Design (BSc Games Technology Level 6)
- Games Design Principles (BSc Games Design, BSc Games Software Engineering, and BA Digital Creative Industries Level 4)
- Storytelling and Narrative Development (BSc Games Design Level 5)
- Usability and Game Analytics (BSc Games Design Level 6)
"Higher Education requirements of the sector", National Videogames Museum, Sheffield, 15 Apr 2019 more
Invited panel speaker for the Games Ed '19 Summit
Game Poetics and Agency, Arts University Bournemouth, 19 Feb 2019 more
Guest lecture on Game Narrative at AUB
Location Aware Narratives, Southampton University, 08 Feb 2017 more
Invited to give a talk as part of the Web And Internet Science research seminar series on Location Aware Narratives: Strange Hypertexts, Sculptural Stories, and Digital Poetics
- Story places: exploring the poetics of locationbased narratives (Leverhulme Trust, 01 Jul 2015). Awarded
- Ulster University Belfast, External Validation Panel Member
- Academic Member, QAEG
Public Engagement & Outreach Activities
- Games and Narrative taster lesson and opportunities for games study at BU talk
- Webinar for potential students to Games programs in Creative Technology
- Game Design Inspiration Day Workshop
- 1st Response First Aid Training in CPR, Defibrillators, and Anaphylaxis, 19 Jun 2019, QA Level 2 Award In Basic Life Support and Management of Anaphylaxis (RQF)
- Introduction to the Quality Assurance and Enhancement Group, 29 May 2019
- Doctoral Supervision Development: New Supervisors, 18 May 2017
- PhD in Computer Science (University of Southampton, 2011)
- MEng in Computer Science (University of Southampton, 2006)
- ACM Hypertext Blueskies track award 1st prize for "Intelligent Generative Locative Hyperstructure" (ACM Hypertext/CCC, 2018)
- ACM Hypertext and Social Media Douglas Engelbart Award for Best Paper For “Patterns of sculptural hypertext in location based narratives” (ACM SIGWEB, 2016)
- ACM Hypertext and Social Media Douglas Engelbart Award for Best Paper For “Canyons, Deltas and Plains: Towards a Unified Sculptural Model of Location-Based Hypertext” (ACM SIGWEB, 2013)
- 2nd Place ACM Hypertext Student Research Competition (ACM SIGWEB, 2008)
- ACM, Member (2018-),
- ARDIN, Member (2018-), http://ardin.online/
- HEA, Fellow (2017-),
- ACM SIGWEB (Executive Committee), Information Director (2013-),
- BBC South Today, Shelley's Heart - a locative interactive narrative and the StoryPlaces technology that underpins it, Farmer, S, 29 Oct 2018. https://www.bbc.co.uk/programmes/b006pfl4?fbclid=IwAR3MfJVfgY_JnTfDbdluVB4TXOn_As3IgMsOjb9OkNphatPzSfK6xIAP060