Charlie Hargood

Dr Charlie Hargood

  • Associate Professor in Games Technology
  • Poole House P250, Talbot Campus, Fern Barrow, Poole, BH12 5BB
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Biography

Dr Charlie Hargood is an Associate Professor in Games Technology at Bournemouth University in the department of Creative Technology. He is an internationally recognised research leader in narrative systems, and a regular contributor to ACM Hypertext and Social Media where he has twice won the SIGWeb Engelbart prize for models of location aware narrative, is organiser for the Narrative and Hypertext Workshop, and regularly serves on the programme committee. He has contributed to numerous research projects, and was technical lead for both the Leverhulme funded StoryPlaces project investigating interactive location aware stories, and a principal investigator on the EU/UKRI funded LoGaCulture project exploring mixed reality for cultural heritage. He has lead and contributed to the development of significant applications that remain widely used within research, and has published in a range of internationally recognised conferences and journals.

Research

My research interests include: Narrative Systems, Hypertext and Hypermedia, Digital Storytelling, Authoring Tools, Locative Storytelling, eXtended Reality, Game Design, UX

Journal Articles

  • Hargood, C., Mads, H., 2027. Ludonarrative on Location: Telling Stories with Locative Play. Designing the Unconventional: Theory and Practice on Making Strange Games.
  • Zheng, Y., Boratto, L., Hargood, C., Lee, D., 2025. ACM Hypertext 2025 Chairs’ Welcome. ACM Ht 2025 Proceedings of the 36th Conference on Hypertext and Social Media, iii.
  • Kitromili, S., Hargood, C., Skains, R.L., 2025. Interactive digital narratives for mental resilience: Understanding the player experience of betwixt. Entertainment Computing, 52.
  • Ferraris, C., Davis, T., Gatzidis, C., Hargood, C., 2023. Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items. Journal on Computing and Cultural Heritage, 16 (4).
  • Green, D., Hargood, C., Charles, F., 2021. Use of Tools: UX Principles for Interactive Narrative Authoring Tools. Journal on Computing and Cultural Heritage, 14 (3).
  • Millard, D.E., Packer, H., Howard, Y., Hargood, C., 2020. The balance of attention: The challenges of creating locative cultural storytelling experiences. Journal on Computing and Cultural Heritage, 13 (4).
  • Hargood, C., Millard, D.E., Weal, M.J., 2018. The thematic modelling of subtext. Multimedia Tools and Applications, 77 (21), 28281-28308.
  • Hargood, C., 2018. The Narrative and Hypertext Workshop Series and the value of Workshops to Research Communities. ACM SIGWEB Newsletter (ACM Digital Library), Summer 2018 (Summer).
  • Morrison, L.G., Geraghty, A.W.A., Lloyd, S., Goodman, N., Michaelides, D.T., Hargood, C., Weal, M., Yardley, L., 2018. Comparing usage of a web and app stress management intervention: An observational study. Internet Interventions, 12, 74-82.
  • Morrison, L.G., Hargood, C., Pejovic, V., Geraghty, A.W.A., Lloyd, S., Goodman, N., Michaelides, D.T., Weston, A., Musolesi, M., Weal, M.J., Yardley, L., 2017. The effect of timing and frequency of push notifications on usage of a smartphone-based stress management intervention: An exploratory trial. Plos One, 12 (1).
  • Lin, S.X., Morrison, L., Smith, P.W.F., Hargood, C., Weal, M., Yardley, L., 2016. Properties of bootstrap tests for N-of-1 studies. British Journal of Mathematical and Statistical Psychology, 69 (3), 276-290.
  • Morrison, L., Arden-Close, E., Bradbury, K., Smith, E., Michaelides, D., Hargood, C., Weal, M., Little, P., Yardley, L., 2015. How does usage of a weight-management intervention vary by context? The story of POWeR. European Health Psychologist, 17 (S).
  • Morrison, L.G., Hargood, C., Lin, S.X., Dennison, L., Joseph, J., Hughes, S., Michaelides, D.T., Johnston, D., Johnston, M., Michie, S., Little, P., Smith, P.W.F., Weal, M.J., Yardley, L., 2014. Understanding usage of a hybrid website and smartphone app for weight management: A mixed-methods study. Journal of Medical Internet Research, 16 (10), e201.
  • Millard, D.E., Borthwick, K., Howard, Y., McSweeney, P., Hargood, C., 2013. The HumBox: Changing educational practice around a learning resource repository. Computers and Education, 69, 287-302.
  • Hargood, C., Millard, D.E., Weal, M.J., 2010. Capturing the semiotic relationship between terms. New Review of Hypermedia and Multimedia, 16 (1-2), 71-84.

Books

Chapters

Conferences

Theses

  • Green, D., 2019. Don't Forget to Save! The Impact of User Experience Design on Effectiveness of Authoring Video Game Narratives. Creative Technology, Faculty of Science and Technology.
  • Hargood, C., 2011. Semiotic term expansion as the basis for thematic models in narrative systems. University of Southampton, ECS.

Posters

  • Millard, D., Hargood, C., 2016. Location Location Location: Experiences of Authoring an Interactive Location-Based Narrative. In: International Conference on Interactive Digital Storytelling 2016.
  • Hargood, C., Pejovic, V., Morrison, L., Michaelides, D., Musolesi, M., Yardley, L., Weal, M., 2014. The UBhave Framework: Dynamic Pervasive Applications for Behavioural Psychology. In: Mobiquitous 2014.
  • Hargood, C., Millard, D., Weal, M., 2011. The Thematic Illustrator: An Automatic Illustrative Approach to Enhancing Narrative Cohesion. In: ACM Hypertext 2011.

Others

PhD Students

  • Zhenhao Tian. VR Universal Usability, (In progress)
  • Wenjun Liu. UX of Educational Mixed Reality Cultural Heritage, (In progress)
  • Weilai Xu. Narrative Diaglogue Generation, (Completed)
  • Daniel Green. UX of Game Narrative Authoring Tools, (Completed)
  • Christopher Ferraris

Profile of Teaching UG

  • Modelling and Game Design (BSc Games Technology Level 6)
  • Games Design Principles (BSc Games Design, BSc Games Software Engineering, and BA Digital Creative Industries Level 4)
  • Storytelling and Narrative Development (BSc Games Design Level 5)
  • Usability and Game Analytics (BSc Games Design Level 6)

Invited Lectures

  • Locative Hypertext Narrative, Hof University (Virtually), 16 May 2023 more
  • The Great Debate, GamesEd21, Online, 31 Mar 2021 more
  • Bridging the skills gap, GamesEd20, online, 08 Sep 2020 more
  • Higher Education requirements of the sector, GamesEd19, National Videogames Museum, Sheffield, 15 Apr 2019 more
  • Game Poetics and Agency, Arts University Bournemouth, 19 Feb 2019 more
  • Location Aware Narratives, Southampton University, 08 Feb 2017 more

Grants

  • LoGaCulture (UKRI (As part of a EU Horizon Project), 01 Apr 2023). Awarded
  • Story places: exploring the poetics of locationbased narratives (Leverhulme Trust, 01 Jul 2015). Awarded

External Responsibilities

  • Ulster University Belfast, External Validation Panel Member

Internal Responsibilities

  • Academic Member, QAEG

Journal Reviewing/Refereeing

  • Arts, Anonymous peer review, 01 Jun 2018

Public Engagement & Outreach Activities

  • Outreach talk at Felpham Community College (16 Jun 2017)
  • Creative Technology Webinar (05 Jun 2017)

Attended Training

  • 1st Response First Aid Training in CPR, Defibrillators, and Anaphylaxis, 19 Jun 2019, QA Level 2 Award In Basic Life Support and Management of Anaphylaxis (RQF)
  • Introduction to the Quality Assurance and Enhancement Group, 29 May 2019
  • Doctoral Supervision Development: New Supervisors, 18 May 2017

Qualifications

  • PhD in Computer Science (University of Southampton, 2011)
  • MEng in Computer Science (University of Southampton, 2006)

Honours

  • ACM Hypertext Blueskies track award 1st prize for "Intelligent Generative Locative Hyperstructure" (ACM Hypertext/CCC, 2018)
  • ACM Hypertext and Social Media Douglas Engelbart Award for Best Paper For “Patterns of sculptural hypertext in location based narratives” (ACM SIGWEB, 2016)
  • ACM Hypertext and Social Media Douglas Engelbart Award for Best Paper For “Canyons, Deltas and Plains: Towards a Unified Sculptural Model of Location-Based Hypertext” (ACM SIGWEB, 2013)
  • 2nd Place ACM Hypertext Student Research Competition (ACM SIGWEB, 2008)

Memberships

  • ACM, Member (2018-),
  • ARDIN, Member (2018-), http://ardin.online/
  • HEA, Fellow (2017-),
  • ACM SIGWEB (Executive Committee), Information Director (2013-),

Social Media Links

Broadcast Interview

The data on this page was last updated at 22:24 on October 23, 2026.