Emotions and Gambling: Towards a Computational Model of Gambling Experience

Authors: Tsampallas, V., Renshaw-Vuillier, L., Charles, F. and Kostoulas, T.

Journal: ACM International Conference Proceeding Series

Pages: 254-258

ISBN: 9798400703218

DOI: 10.1145/3610661.3616126

Abstract:

Gambling has been on the rise over the past years and understanding different patterns of the human behavior while gambling involves the identification of the emotions experienced while gambling, as well as how these change during a gambling activity. This work attempts to address these components towards the creation of a computational model of gambling experience. Specifically, we created a gambling game (roulette) and evaluated the interaction of participants with the game by assessing their emotional responses using the video modality. This work provides the basis for developing a multimodal interface that can help capturing the gambling experience. Within our research we attempt to answer the following research questions: (a) which are the emotions experienced by someone gambling and (b) how do the emotions detected change before and after an event.

https://eprints.bournemouth.ac.uk/39184/

Source: Scopus

Emotions and Gambling: Towards a Computational Model of Gambling Experience

Authors: Tsampallas, V., Renshaw-Vuillier, L., Charles, F. and Kostoulas, T.

Editors: André, E., Chetouani, M., Vaufreydaz, D., Lucas, G., Schultz, T., Morency, L.-P. and Vinciarelli, A.

Pages: 254-258

Publisher: ACM

Place of Publication: New York, NY

ISBN: 9798400703218

Abstract:

Gambling has been on the rise over the past years and understanding different patterns of the human behavior while gambling involves the identification of the emotions experienced while gambling, as well as how these change during a gambling activity. This work attempts to address these components towards the creation of a computational model of gambling experience. Specifically, we created a gambling game (roulette) and evaluated the interaction of participants with the game by assessing their emotional responses using the video modality. This work provides the basis for developing a multimodal interface that can help capturing the gambling experience. Within our research we attempt to answer the following research questions: (a) which are the emotions experienced by someone gambling and (b) how do the emotions detected change before and after an event.

https://eprints.bournemouth.ac.uk/39184/

Source: BURO EPrints