4th International Workshop on Multimodal Affect and Aesthetic Experience
Authors: Muszynski, M., Kostoulas, T., Tian, L., Roman-Rangel, E., Chaspari, T. and Amelidis, P.
Journal: ACM International Conference Proceeding Series
Pages: 814-815
DOI: 10.1145/3577190.3616886
Abstract:"Aesthetic experience"corresponds to the inner state of a person exposed to the form and content of artistic objects. Quantifying and interpreting the aesthetic experience of people in various contexts contribute towards a) creating context, and b) better understanding people's affective reactions to aesthetic stimuli. Focusing on different types of artistic content, such as movie, music, literature, urban art, ancient artwork, and modern interactive technology, the 4th international workshop on Multimodal Affect and Aesthetic Experience (MAAE) aims to enhance interdisciplinary collaboration among researchers from affective computing, aesthetics, human-robot/computer interaction, digital archaeology and art, culture, ethics, and addictive games.
https://eprints.bournemouth.ac.uk/39183/
Source: Scopus
4th International Workshop on Multimodal Affect and Aesthetic Experience
Authors: Muszynski, M., Kostoulas, T., Tian, L., Roman-Rangel, E., Chaspari, T. and Amelidis, P.
Editors: Andre, E., Chetouani,, M., Vaufreydaz, D., Lucas, G., Schultz, T., Morency, L.-P. and Vinciarelli, A.
Pages: 814-815
Publisher: ACM
Place of Publication: New York, NY
ISBN: 9798400700552
Abstract:"Aesthetic experience"corresponds to the inner state of a person exposed to the form and content of artistic objects. Quantifying and interpreting the aesthetic experience of people in various contexts contribute towards a) creating context, and b) better understanding people's affective reactions to aesthetic stimuli. Focusing on different types of artistic content, such as movie, music, literature, urban art, ancient artwork, and modern interactive technology, the 4th international workshop on Multimodal Affect and Aesthetic Experience (MAAE) aims to enhance interdisciplinary collaboration among researchers from affective computing, aesthetics, human-robot/computer interaction, digital archaeology and art, culture, ethics, and addictive games.
https://eprints.bournemouth.ac.uk/39183/
Source: BURO EPrints