O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects
Authors: Simeonova, V., Anderson, E.F.
Journal: Proceedings SIGGRAPH 2024 Posters
Publication Date: 25/07/2024
DOI: 10.1145/3641234.3671069
Abstract:The presence of realistic spider webs can be used to establish plausible, visually appealing environments, providing a sense of immersion and authenticity to computer generated worlds. When lit, cobwebs transform into displays of iridescent colors and patterns, resulting from the interaction between the light and the structure of the silk fibers. We propose a straightforward, physically inspired method for rendering cobwebs using common VFX production software, replicating the iridescent visual appearance of spider webs for added realism in virtual environments.
https://eprints.bournemouth.ac.uk/40198/
Source: Scopus
O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects
Authors: Simeonova, V., Anderson, E.F.
Journal: PROCEEDINGS OF THE SIGGRAPH 2024 POSTERS
Publication Date: 2024
DOI: 10.1145/3641234.3671069
https://eprints.bournemouth.ac.uk/40198/
Source: Web of Science
O, What an Iridescent Web We Weave: Rendering Physically Inspired Spider Webs for Visual Effects
Authors: Simeonova, V., Anderson, E.F.
Conference: ACM SIGGRAPH 2024
Dates: 28/07/2024
Journal: SIGGRAPH '24
Publication Date: 25/07/2024
Volume: SIGGRAPH '24: ACM SIGGRAPH 2024 Posters
ISBN: 979-8-4007-0516-8
DOI: 10.1145/3641234.3671069
Abstract:The presence of realistic spider webs can be used to establish plausible, visually appealing environments, providing a sense of immersion and authenticity to computer generated worlds. When lit, cobwebs transform into displays of iridescent colors and patterns, resulting from the interaction between the light and the structure of the silk fibers.
We propose a straightforward, physically inspired method for rendering cobwebs using common VFX production software, replicating the iridescent visual appearance of spider webs for added realism in virtual environments.
https://eprints.bournemouth.ac.uk/40198/
Source: Manual