Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games

Authors: Haahr, M., Nisi, V., Vreeke, J. and Hargood, C.

Journal: Proceedings of the 20th International Conference on the Foundations of Digital Games Fdg 2025

DOI: 10.1145/3723498.3723822

Abstract:

For decades, digital technologies have been used to offer engaging experiences in cultural heritage sites, and these experiences have shown useful as a means to convey the histories associated with the sites. While some experiences are information-driven (e.g., tour guides), others are story-driven and therefore need a narrative justification for why the past and the present collide and in which way. This paper explores how narrative conventions from genre fiction - specifically, ghost stories, science fiction, historical fiction and fantasy - can frame narrative content in cultural heritage sites. We discuss these specific literary genres and their use in locative games to achieve the temporal collisions necessary for framing story-driven locative cultural heritage experiences. We identify the nature of the main temporal connections used by the different genres (including issues of narrative control) and offered a tentative mapping of the temporal connections onto an actual cultural heritage site.

https://eprints.bournemouth.ac.uk/41064/

Source: Scopus

Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games

Authors: Haahr, M., Nisi, V., Vreeke, J. and Hargood, C.

Journal: PROCEEDINGS OF THE 20TH INTERNATIONAL CONFERENCE ON FOUNDATIONS OF DIGITAL GAMES, FDG 2025

DOI: 10.1145/3723498.3723822

https://eprints.bournemouth.ac.uk/41064/

Source: Web of Science (Lite)

Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games

Authors: Mads, H., Valentina, N., Joris Vreeke and Hargood, C.

Conference: Foundations of Digital Games 2025

Dates: 15-18 April 2025

https://eprints.bournemouth.ac.uk/41064/

Source: Manual

Temporal collisions: On the use of narrative conventions from genre fiction for location-based cultural heritage games

Authors: Mads, H., Valentina, N., Vreeke, J. and Hargood, C.

Editors: Pirker, J., Kayali, F., Spiel, K., Harrer, S., Khalifa, A. and Barros, G.

Publisher: Association for Computing Machinery

Place of Publication: New York, NY

ISBN: 9798400718564

Abstract:

For decades, digital technologies have been used to offer engaging experiences in cultural heritage sites, and these experiences have shown useful as a means to convey the histories associated with the sites. While some experiences are information-driven (e.g., tour guides), others are story-driven and therefore need a narrative justification for why the past and the present collide and in which way. This paper explores how narrative conventions from genre fiction – specifically, ghost stories, science fiction, historical fiction and fantasy – can frame narrative content in cultural heritage sites. We discuss these specific literary genres and their use in locative games to achieve the temporal collisions necessary for framing story-driven locative cultural heritage experiences. We identify the nature of the main temporal connections used by the different genres (including issues of narrative control) and offered a tentative mapping of the temporal connections onto an actual cultural heritage site.

https://eprints.bournemouth.ac.uk/41064/

Source: BURO EPrints