Using Augmented Reality as a Medium to Assist Teaching in Higher Education

Authors: Liarokapis, F. and Anderson, E.F.

Editors: Kjelldahl, L. and Baronoski, G.

Conference: Eurographics 2010

Dates: 3-7 May 2010

Journal: Eurographics 2010 - Education Papers

Pages: 9-16

Publisher: Eurographics Association

ISSN: 1017-4656

DOI: 10.2312/eged.20101010

Abstract:

In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collabo- rative educational applications that can be used in practice to enhance current teaching methods. A combination of multimedia information including spatial three-dimensional models, images, textual information, video, anima- tions and sound, can be superimposed in a student-friendly manner into the learning environment. In several case studies different learning scenarios have been carefully designed based on human-computer interaction principles so that meaningful virtual information is presented in an interactive and compelling way. Collaboration between the participants is achieved through use of a tangible AR interface that uses marker cards as well as an immer- sive AR environment which is based on software user interfaces (UIs) and hardware devices. The interactive AR interface has been piloted in the classroom at two UK universities in departments of Informatics and Information Science.

https://eprints.bournemouth.ac.uk/20907/

http://diglib.eg.org/handle/10.2312/eged.20101010.009-016

Source: Manual

Preferred by: Eike Anderson

Using Augmented Reality as a Medium to Assist Teaching in Higher Education

Authors: Liarokapis, F. and Anderson, E.F.

Editors: Kjelldahl, L. and Baronoski, G.

Conference: Eurographics 2010

Pages: 9-16

Publisher: Eurographics Association

ISSN: 1017-4656

Abstract:

In this paper we describe the use of a high-level augmented reality (AR) interface for the construction of collaborative educational applications that can be used in practice to enhance current teaching methods. A combination of multimedia information including spatial three-dimensional models, images, textual information, video, animations and sound, can be superimposed in a student-friendly manner into the learning environment. In several case studies different learning scenarios have been carefully designed based on human-computer interaction principles so that meaningful virtual information is presented in an interactive and compelling way. Collaboration between the participants is achieved through use of a tangible AR interface that uses marker cards as well as an immersive AR environment which is based on software user interfaces (UIs) and hardware devices. The interactive AR interface has been piloted in the classroom at two UK universities in departments of Informatics and Information Science.

https://eprints.bournemouth.ac.uk/20907/

http://diglib.eg.org/EG/DL/conf/EG2010/education/009-016.pdf.abstract.pdf;internal&action=action.digitallibrary.ShowPaperAbstract

Source: BURO EPrints