Fast simulation of deformable objects

This source preferred by Jian Jun Zhang

Authors: Duysak, A. and Zhang, J.J.

http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=1320178

Start date: 14 July 2004

Pages: 422-427

Publisher: IEEE Computer Society Press

Place of Publication: Los Alamitos, CA

ISSN: 1093-9547

DOI: 10.1109/IV.2004.1320178

This work presents a new deformation algorithm for computer graphics and animation applications. The algorithm is motivated by the mass-spring systems and the ChainMail technique and possesses advantages of both methods. It uses a one-step approach to find the deformation, and therefore is very fast. Simulation parameters can easily be chosen in order to represent deformation characteristics. The algorithm is applicable to various simulation applications and produces very promising results.

This data was imported from Scopus:

Authors: Duysak, A. and Zhang, J.J.

Journal: Proceedings of the International Conference on Information Visualization

Volume: 8

Pages: 422-427

ISSN: 1093-9547

This paper presents a new deformation algorithm for computer graphics and animation applications. The algorithm is motivated by the mass-spring systems and the ChainMail technique and possesses advantages of both methods. It uses a one-step approach to find the deformation, and therefore is very fast. Simulation parameters can easily be chosen in order to represent deformation characteristics. The algorithm is applicable to various simulation applications and produces very promising results.

The data on this page was last updated at 05:24 on October 24, 2020.