Realism and physics-based animation

This source preferred by Jian Jun Zhang

Authors: Zhang, J.J.

Start date: 15 March 2004

Pages: 189-190

Publisher: Institution of Electrical Engineers

Place of Publication: London

This data was imported from Scopus:

Authors: Zhang, J.J.

Journal: IEE Conference Publication

Pages: 189-190

ISSN: 0537-9989

The development of physics-based animation techniques and certain issues related to it are discussed. Physical realism is achieved by implementing the discovered mathematical theorems and physical laws as accurately as possible. Physical-based techniques offer the animator two important advantages - saving the time and helping the animator to extend what animation can be done. The improved computer hardware performance, especially speed and memory, is slowly changing the nature of the research activities for computer animation.

The data on this page was last updated at 05:24 on October 24, 2020.