A review of first-person shooter game engines and their use in researching scientific disciplines
Authors: Gatzidis, C., Brujic-Okretic, V. and Baker, S.
Journal: MCCSIS'08 - IADIS Multi Conference on Computer Science and Information Systems; Proceedings of Computer Graphics and Visualization 2008 and Gaming 2008: Design for Engaging Experience Soc. Interaction
Pages: 67-76
ISBN: 9789728924638
Abstract:This paper focuses on detailing the four most important first-person shooter (FPS) game engines to date, including individual technical characteristics for each one, as used for scientific research purposes and projects. The id Tech, Unreal, Source and Torque engines have all been used as cost-effective yet inexpensive visualisation tools that can yield photorealistic, easy-to-modify results in immersive and engaging virtual environments and this has been taken advantage of by many researchers from fields as diverse as education, training, health, artificial intelligence, psychology and cultural heritage. © 2008 IADIS.
Source: Scopus
A Review Of First-Person Shooter Game Engines And Their Use In Researching Scientific Disciplines
Authors: Gatzidis, C., Brujic-Okretic, V. and Baker, S.
Conference: IADIS International Conference Gaming 2008: Design for Engaging Experience and Social Interaction
Dates: 25-27 July 2008
Pages: 67-76
Publisher: IADIS Press
Place of Publication: Amsterdam, The Netherlands
ISBN: 978-972-8924-64-5
Abstract:IADIS International Conference Gaming 2008: Design for Engaging Experience and Social Interaction
Source: Manual
Preferred by: Christos Gatzidis