Fast simulation of facial tissue deformations usingmass-spring chain algorithm

This source preferred by Jian Jun Zhang

This data was imported from Scopus:

Authors: Duysak, A. and Zhang, J.J.

Journal: Theory and Practice of Computer Graphics 2005, TPCG 2005 - Eurographics UK Chapter Proceedings

Pages: 139-145

We propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different tissue layers with realistic tissue thickness. We also introduce the use of the new deformation simulation technique called mass-spring chain algorithm in simulation of facial tissue deformations caused by operations on the bone structure. This method produces plausible results and considerably reduces the simulation time. © The Eurographics Association 2005.

The data on this page was last updated at 05:26 on October 22, 2020.