Transition contour synthesis with dynamic patch transitions
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Journal: Computers in Entertainment
Volume: 15
Issue: 1
eISSN: 1544-3981
ISSN: 1544-3574
DOI: 10.1145/3001698
Abstract:In this article, we present a novel approach formodulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-thefly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.
https://eprints.bournemouth.ac.uk/21123/
Source: Scopus
Transition Contour Synthesis with Dynamic Patch Transitions
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Journal: COMPUTERS IN ENTERTAINMENT
Volume: 15
Issue: 1
ISSN: 1544-3574
DOI: 10.1145/3001698
https://eprints.bournemouth.ac.uk/21123/
Source: Web of Science (Lite)
Transition Contour Synthesis with Dynamic Patch Transitions
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Journal: ACM Computers in Entertainment
Volume: 15
Issue: 1
Publisher: ACM
ISSN: 1544-3574
Abstract:In this paper we present a novel approach for modulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources or asset preprocessing. We achieve this by compositing blend masks on-the-fly with the subdivision of texture space into different sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.
https://eprints.bournemouth.ac.uk/21123/
Source: Manual
Preferred by: Christos Gatzidis
Transition Contour Synthesis with Dynamic Patch Transitions.
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Journal: Comput. Entertain.
Volume: 15
Pages: 2:1
DOI: 10.1145/3001698
https://eprints.bournemouth.ac.uk/21123/
Source: DBLP
Transition Contour Synthesis with Dynamic Patch Transitions
Authors: Ferraris, J., Tian, F. and Gatzidis, C.
Journal: ACM Computers in Entertainment
Volume: 15
Issue: 1
Pages: 2
ISSN: 1544-3574
Abstract:In this article, we present a novel approach for modulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-the-fly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.
https://eprints.bournemouth.ac.uk/21123/
Source: BURO EPrints