Transition contour synthesis with dynamic patch transitions

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

Journal: Computers in Entertainment

Volume: 15

Issue: 1

eISSN: 1544-3981

ISSN: 1544-3574

DOI: 10.1145/3001698

Abstract:

In this article, we present a novel approach formodulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-thefly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.

https://eprints.bournemouth.ac.uk/21123/

Source: Scopus

Transition Contour Synthesis with Dynamic Patch Transitions

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

Journal: COMPUTERS IN ENTERTAINMENT

Volume: 15

Issue: 1

ISSN: 1544-3574

DOI: 10.1145/3001698

https://eprints.bournemouth.ac.uk/21123/

Source: Web of Science (Lite)

Transition Contour Synthesis with Dynamic Patch Transitions

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

Journal: ACM Computers in Entertainment

Volume: 15

Issue: 1

Publisher: ACM

ISSN: 1544-3574

Abstract:

In this paper we present a novel approach for modulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources or asset preprocessing. We achieve this by compositing blend masks on-the-fly with the subdivision of texture space into different sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.

https://eprints.bournemouth.ac.uk/21123/

Source: Manual

Preferred by: Christos Gatzidis

Transition Contour Synthesis with Dynamic Patch Transitions.

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

Journal: Comput. Entertain.

Volume: 15

Pages: 2:1

DOI: 10.1145/3001698

https://eprints.bournemouth.ac.uk/21123/

Source: DBLP

Transition Contour Synthesis with Dynamic Patch Transitions

Authors: Ferraris, J., Tian, F. and Gatzidis, C.

Journal: ACM Computers in Entertainment

Volume: 15

Issue: 1

Pages: 2

ISSN: 1544-3574

Abstract:

In this article, we present a novel approach for modulating the shape of transitions between terrain materials to produce detailed and varied contours where blend resolution is limited. Whereas texture splatting and blend mapping add detail to transitions at the texel level, our approach addresses the broader shape of the transition by introducing intermittency and irregularity. Our results have proven that enriched detail of the blend contour can be achieved with a performance competitive to existing approaches without additional texture, geometry resources, or asset preprocessing. We achieve this by compositing blend masks on-the-fly with the subdivision of texture space into differently sized patches to produce irregular contours from minimal artistic input. Our approach is of particular importance for applications where GPU resources or artistic input is limited or impractical.

https://eprints.bournemouth.ac.uk/21123/

Source: BURO EPrints