The impact of enhanced projector display on the responses of people to a violent scenario in immersive virtual reality

This source preferred by Jian Jun Zhang and Richard Southern

Authors: Rovira, A., Swapp, D., Southern, R., Zhang, J.J. and Slater, M.

http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6549350&isnumber=6549328

Journal: IEEE Virtual Reality

Publisher: IEEE

ISSN: 1087-8270

DOI: 10.1109/VR.2013.6549350

This paper describes the impact of display resolution and luminance on the responses of participants in a behavioral study that used a projection-based Immersive Virtual Reality System. The scenario was a virtual bar where participants witnessed a violent attack of one person on another due to an argument about support for a soccer club. The major response variable was the number of interventions made by participants. The study was between-groups with 10 participants in two groups pre-upgrade and post-upgrade, both in the same 4-screen Cave-like system. However, the post-upgrade group experienced the scenario with projectors that had a significantly higher level of resolution and luminance than those experienced by the pre-upgrade group. The results show that, other things being equal, the number of both verbal and physical interventions was greater amongst those in the post-upgrade group compared to the pre-upgrade group.

This data was imported from Scopus:

Authors: Rovira, A., Swapp, D., Southern, R., Zhang, J.J. and Slater, M.

Journal: Proceedings - IEEE Virtual Reality

Pages: 15-18

DOI: 10.1109/VR.2013.6549350

This paper describes the impact of display resolution and luminance on the responses of participants in a behavioral study that used a projection-based Immersive Virtual Reality System. The scenario was a virtual bar where participants witnessed a violent attack of one person on another due to an argument about support for a soccer club. The major response variable was the number of interventions made by participants. The study was between-groups with 10 participants in two groups pre-upgrade and post-upgrade, both in the same 4-screen Cave-like system. However, the post-upgrade group experienced the scenario with projectors that had a significantly higher level of resolution and luminance than those experienced by the pre-upgrade group. The results show that, other things being equal, the number of both verbal and physical interventions was greater amongst those in the post-upgrade group compared to the pre-upgrade group. © 2013 IEEE.

This data was imported from Web of Science (Lite):

Authors: Rovira, A., Swapp, D., Southern, R., Zhang, J.J. and Slater, M.

Journal: 2013 IEEE VIRTUAL REALITY CONFERENCE (VR)

Pages: 15-18

ISSN: 1087-8270

The data on this page was last updated at 05:09 on February 24, 2020.