Synopsis of an engineering solution for a painful problem: Phantom limb pain

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Authors: Mousavi, A., Zhang, J. et al.

Journal: VISAPP 2014 - Proceedings of the 9th International Conference on Computer Vision Theory and Applications

Volume: 1

Pages: 210-215

This paper is synopsis of a recently proposed solution for treating patients who suffer from Phantom Limb Pain (PLP). The underpinning approach of this research and development project is based on an extension of "mirror box" therapy which has had some promising results in pain reduction. An outline of an immersive individually tailored environment giving the patient a virtually realised limb presence, as a means to pain reduction is provided. The virtual 3D holographic environment is meant to produce immersive, engaging and creative environments and tasks to encourage and maintain patients' interest, an important aspect in two of the more challenging populations under consideration (over-60s and war veterans). The system is hoped to reduce PLP by more than 3 points on an 11 point Visual Analog Scale (VAS), when a score less than 3 could be attributed to distraction alone. Copyright © 2014 SCITEPRESS - Science and Technology Publications. All rights reserved.

This data was imported from Web of Science (Lite):

Authors: Mousavi, A., Zhang, J. et al.

Journal: PROCEEDINGS OF THE 2014 9TH INTERNATIONAL CONFERENCE ON COMPUTER VISION THEORY AND APPLICATIONS (VISAPP), VOL 1

Pages: 210-215

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