A survey on object deformation and decomposition in computer graphics
Authors: Frerichs, D., Vidler, A. and Gatzidis, C.
Journal: Computers and Graphics (Pergamon)
Volume: 52
Pages: 18-32
ISSN: 0097-8493
DOI: 10.1016/j.cag.2015.06.004
Abstract:Abstract In a realistic world, objects are expected to change in appearance over time when exposed to their environment. Morphology changes can be important indicators of an object's make up and the environment in which it exists. Simulating changes in an object's appearance over time has become increasingly popular over the recent years. In this survey we will describe a number of methods used in computer graphics to simulate object morphology changes due natural influences, such as cracks, fractures, patina, corrosion, erosion, burning, melting, decay, rotting and withering. We will focus on approaches that consider effects which influence the geometry of the entire object, instead of the surface appearance alone. The methods described are categorised according to the natural phenomena that drive the appearance changes. We pay particular attention to the different object representation and deformation techniques used in current approaches. The aim of this article is to provide a comprehensive overview of the state of the art in the area of object morphology changes driven by the environment.
Source: Scopus
A survey on object deformation and decomposition in computer graphics
Authors: Frerichs, D., Vidler, A. and Gatzidis, C.
Journal: COMPUTERS & GRAPHICS-UK
Volume: 52
Pages: 18-32
eISSN: 1873-7684
ISSN: 0097-8493
DOI: 10.1016/j.cag.2015.06.004
Source: Web of Science (Lite)
A survey on object deformation and decomposition in computer graphics
Authors: Frerichs, D., Vidler, A. and Gatzidis, C.
Editors: Jorge, J.
Journal: Elsevier's Computers & Graphics
Volume: 52
Issue: 2
Pages: 18-32
Publisher: Elsevier
DOI: 10.1016/j.cag.2015.06.004
Abstract:In a realistic world, objects are expected to change in appearance over time when exposed to their environment. Morphology changes can be important indicators of an object's make up and the environment in which it exists. Simulating changes in an object's appearance over time has become increasingly popular over the recent years. In this survey we will describe a number of methods used in computer graphics to simulate object morphology changes due natural influences, such as cracks, fractures, patina, corrosion, erosion, burning, melting, decay, rotting and withering. We will focus on approaches that consider effects which influence the geometry of the entire object, instead of the surface appearance alone. The methods described are categorised according to the natural phenomena that drive the appearance changes. We pay particular attention to the different object representation and deformation techniques used in current approaches. The aim of this article is to provide a comprehensive overview of the state of the art in the area of object morphology changes driven by the environment.
http://www.sciencedirect.com/science/article/pii/S0097849315000898
Source: Manual
A survey on object deformation and decomposition in computer graphics.
Authors: Frerichs, D., Vidler, A. and Gatzidis, C.
Journal: Comput. Graph.
Volume: 52
Pages: 18-32
DOI: 10.1016/j.cag.2015.06.004
Source: DBLP