Target BACRIM: Blurring fact and fiction to create an interactive documentary game
Authors: Charles, M., Gyori, B., Wolters, S., Peñuela, J.A.U.
Journal: Lecture Notes in Computer Science Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics
Publication Date: 01/01/2015
Volume: 9445
Pages: 349-352
eISSN: 1611-3349
ISSN: 0302-9743
DOI: 10.1007/978-3-319-27036-4_34
Abstract:Target: BACRIM is an immersive and interactive documentary game that exposes the atrocities of Colombia’s paramilitary forces in one of its most violent regions. The producers combine both non-fiction and fiction to create a game that places the user at the heart of the story. Through this docufiction, which is anchored in augmented reality, the user or participant experiences danger firsthand. For the user, this violence is a game. For the people who live in this region, it is a reality. Target: BACRIM wants to blur that distinction. We therefore create a world, where fiction and non-fiction are interrelated, where genres merge and where individual disciplines escape the shackles of tradition to converge and create an interactive documentary that places user experience at its core.
https://eprints.bournemouth.ac.uk/24508/
Source: Scopus
Target BACRIM: Blurring Fact and Fiction to Create an Interactive Documentary Game
Authors: Charles, M., Gyori, B., Wolters, S., Urbina Penuela, J.A.
Journal: INTERACTIVE STORYTELLING
Publication Date: 2015
Volume: 9445
Pages: 349-352
ISSN: 0302-9743
DOI: 10.1007/978-3-319-27036-4_34
https://eprints.bournemouth.ac.uk/24508/
Source: Web of Science
Target: BACRIM. Combining fact and fiction to create an interactive documentary game
Authors: Charles, M., Gyori, B.
Journal: Lecture Notes in Computer Science
Publication Date: 04/12/2015
Volume: 9445
ISSN: 1611-3349
https://eprints.bournemouth.ac.uk/24508/
Source: Manual