From computer games to interactive stories: interactive storytelling

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Authors: Charles, F., Mead, S.J. and Cavazza, M.

Journal: Electronic Library

Volume: 20

Issue: 2

Pages: 103-112

ISSN: 0264-0473

DOI: 10.1108/02640470210424428

Interactive storytelling can be based either on explicit plot representations or on the autonomous behaviour of artificial characters. In such a character-based approach, the dynamic interaction between characters generates the actual plot from a generic storyline. Characters' behaviours are implemented through real-time search-based planning techniques. However, the top-down planning systems that control artificial actors need to be complemented with appropriate mechanisms dealing with emerging ("bottom-up") situations of narrative relevance. After discussing the determinants that account for the emergence of narrative situations, we introduce additional mechanisms for coping with these situations. These comprise situated reasoning and action repair: we also illustrate the concepts through detailed examples.

This data was imported from Web of Science (Lite):

Authors: Charles, F., Mead, S.J. and Cavazza, M.

Journal: ELECTRONIC LIBRARY

Volume: 20

Issue: 2

Pages: 103-112

ISSN: 0264-0473

DOI: 10.1108/02640470210424428

The data on this page was last updated at 05:01 on March 20, 2019.