A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

Authors: Kazmi, I.K., You, L. and Zhang, J.J.

Journal: Journal of Computational Design and Engineering

Volume: 3

Issue: 2

Pages: 121-131

eISSN: 2288-5048

ISSN: 2288-4300

DOI: 10.1016/j.jcde.2015.10.002

Abstract:

Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

http://eprints.bournemouth.ac.uk/33101/

Source: Scopus

A hybrid approach for character modelling using geometric primitives and shape-from-shading algorithm

Authors: Kazmi, I.K., You, L. and Zhang, J.J.

Journal: JOURNAL OF COMPUTATIONAL DESIGN AND ENGINEERING

Volume: 3

Issue: 2

Pages: 121-131

ISSN: 2288-4300

DOI: 10.1016/j.jcde.2015.10.002

http://eprints.bournemouth.ac.uk/33101/

Source: Web of Science (Lite)

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

Authors: Kazmi, I.K., You, L. and Zhang, J.J.

Journal: Journal of Computational Design and Engineering

Volume: 3

Issue: 2

Pages: 121-131

eISSN: 2288-5048

ISSN: 2288-4300

DOI: 10.1016/j.jcde.2015.10.002

Abstract:

© 2015 Society of CAD/CAM Engineers Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

http://eprints.bournemouth.ac.uk/33101/

Source: Manual

Preferred by: Lihua You

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

Authors: Kazmi, I.K., You, L. and Zhang, J.J.

Journal: Journal of Computational Design and Engineering

Volume: 3

Issue: 2

Pages: 121-131

ISSN: 2288-4300

Abstract:

Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

http://eprints.bournemouth.ac.uk/33101/

Source: BURO EPrints