(A)morally demanding game? An exploration of moral decision-making in a purpose-made video game

Authors: Hodge, S.E., Taylor, J. and McAlaney, J.

Editors: Bowman, N.

http://eprints.bournemouth.ac.uk/33141/

Journal: Media and Communication

Volume: 7

Issue: 4

Publisher: Cogitatio Press

ISSN: 2183-2439

A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models.

This data was imported from Scopus:

Authors: Hodge, S.E., Taylor, J. and McAlaney, J.

http://eprints.bournemouth.ac.uk/33141/

Journal: Media and Communication

Volume: 7

Issue: 4

Pages: 213-225

eISSN: 2183-2439

DOI: 10.17645/mac.v7i4.2294

© 2019, Cogitatio Press. All rights reserved. A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4–6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models.

This data was imported from Web of Science (Lite):

Authors: Hodge, S.E., Taylor, J. and McAlaney, J.

http://eprints.bournemouth.ac.uk/33141/

Journal: MEDIA AND COMMUNICATION

Volume: 7

Issue: 4

Pages: 213-225

ISSN: 2183-2439

DOI: 10.17645/mac.v7i4.2294

The data on this page was last updated at 05:13 on February 22, 2020.