Investigating the relationship between eye movement and brain wave activity using video games: Pilot study

Authors: Wang, C. and Yu, G.

Journal: JMIR Serious Games

Volume: 20

Issue: 9

eISSN: 2291-9279

DOI: 10.2196/games.8908

Abstract:

Background: All eye movements are related in one way or another to our mental processes with lateral eye movements being associated with the different hemispheres of the brain. Eye movement techniques form the basis of eye movement desensitization and reprocessing therapy, wherein forced eye movements activate neurological pathways to treat the subject. Objective: The objective of our study was to examine the relationship between players' eye movements and their brain wave activities using a video game. Methods: We used similar eye movement techniques in the form of a video game called Lifeguard that could potentially stimulate different eye movement mode and create a more engaging experience for the user. By designing an experiment, we further explored the differences in electroencephalogram spectral power activity for the alpha, beta, theta, delta, and gamma frequency bands in Lifeguard and Tetris. Results: The game based on eye movement technologies resulted in decreased delta power and increased beta power, but significant difference between 2 games was not found. Conclusions: The applied uses of this research could mean that eye movement desensitization and reprocessing can be conducted in a more fun and engaging way through the use of gaming technology.

Source: Scopus

Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study.

Authors: Wang, C. and Yu, G.

Journal: JMIR Serious Games

Volume: 6

Issue: 3

Pages: e16

ISSN: 2291-9279

DOI: 10.2196/games.8908

Abstract:

BACKGROUND: All eye movements are related in one way or another to our mental processes with lateral eye movements being associated with the different hemispheres of the brain. Eye movement techniques form the basis of eye movement desensitization and reprocessing therapy, wherein forced eye movements activate neurological pathways to treat the subject. OBJECTIVE: The objective of our study was to examine the relationship between players' eye movements and their brain wave activities using a video game. METHODS: We used similar eye movement techniques in the form of a video game called Lifeguard that could potentially stimulate different eye movement mode and create a more engaging experience for the user. By designing an experiment, we further explored the differences in electroencephalogram spectral power activity for the alpha, beta, theta, delta, and gamma frequency bands in Lifeguard and Tetris. RESULTS: The game based on eye movement technologies resulted in decreased delta power and increased beta power, but significant difference between 2 games was not found. CONCLUSIONS: The applied uses of this research could mean that eye movement desensitization and reprocessing can be conducted in a more fun and engaging way through the use of gaming technology.

Source: PubMed

Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study

Authors: Wang, C. and Yu, G.

Journal: JMIR SERIOUS GAMES

Volume: 6

Issue: 3

ISSN: 2291-9279

DOI: 10.2196/games.8908

Source: Web of Science (Lite)

Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study.

Authors: Wang, C. and Yu, G.

Journal: JMIR serious games

Volume: 6

Issue: 3

Pages: e16

eISSN: 2291-9279

ISSN: 2291-9279

DOI: 10.2196/games.8908

Abstract:

Background

All eye movements are related in one way or another to our mental processes with lateral eye movements being associated with the different hemispheres of the brain. Eye movement techniques form the basis of eye movement desensitization and reprocessing therapy, wherein forced eye movements activate neurological pathways to treat the subject.

Objective

The objective of our study was to examine the relationship between players' eye movements and their brain wave activities using a video game.

Methods

We used similar eye movement techniques in the form of a video game called Lifeguard that could potentially stimulate different eye movement mode and create a more engaging experience for the user. By designing an experiment, we further explored the differences in electroencephalogram spectral power activity for the alpha, beta, theta, delta, and gamma frequency bands in Lifeguard and Tetris.

Results

The game based on eye movement technologies resulted in decreased delta power and increased beta power, but significant difference between 2 games was not found.

Conclusions

The applied uses of this research could mean that eye movement desensitization and reprocessing can be conducted in a more fun and engaging way through the use of gaming technology.

Source: Europe PubMed Central