Controlled metamorphosis of animated meshes using polygonal-functional hybrids

This source preferred by Peter Comninos, Oleg Fryazinov, Valery Adzhiev and Alexander Pasko

This data was imported from DBLP:

Authors: Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A.A. and Comninos, P.

This data was imported from Scopus:

Authors: Kravtsov, D., Fryazinov, O., Adzhiev, V., Pasko, A. and Comninos, P.

Polygonal models are widely used in computer animation. Static polygonal models are commonly animated using an underlying skeleton controlling the deformation of the mesh. This technique known as skeletal animation allows the artist to produce complex animation sequences in a relatively easy way. However, performing complex transitions between arbitrary animated meshes remains a challenging problem. There is a set of established techniques to perform metamorphosis (3D morphing) between static 3D meshes [Lazarus and Verroust 1998], but most of these can not be easily applied to animated meshes. The approach presented in this poster allows us to produce with great ease metamorphosing transitions between animated meshes of arbitrary topology using polygonal functional hybrids [Kravtsov et al. 2010]. © ACM 2010.

The data on this page was last updated at 11:59 on June 25, 2019.