Fast simulation of skin sliding
Authors: Yang, X., Southern, R. and Zhang, J.
Pages: 333-342
eISSN: 1546-427X
ISSN: 1546-4261
DOI: 10.1002/cav.292
Abstract:Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real-time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method (FDM)which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real-time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline. © 2009 John Wiley & Sons, Ltd.
https://eprints.bournemouth.ac.uk/10615/
Source: Scopus
Fast simulation of skin sliding
Authors: Yang, X., Southern, R. and Zhang, J.J.
Pages: 333-342
eISSN: 1546-427X
ISSN: 1546-4261
DOI: 10.1002/cav.292
https://eprints.bournemouth.ac.uk/10615/
Source: Web of Science (Lite)
Fast Simulation of Skin Sliding
Authors: Yang, X., Southern, R. and Zhang, J.J.
Publisher: National Centre for Computer Animation Bournemouth Media School, Bournemouth University
Place of Publication: Poole, England
Abstract:Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real--time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real--time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline.
https://eprints.bournemouth.ac.uk/10615/
Source: Manual
Preferred by: Jian Jun Zhang
Fast simulation of skin sliding.
Authors: Yang, X., Southern, R. and Zhang, J.-J.
Pages: 333-342
DOI: 10.1002/cav.292
https://eprints.bournemouth.ac.uk/10615/
Source: DBLP
Fast Simulation of Skin Sliding
Authors: Yang, X., Southern, R. and Zhang, J.J.
Place of Publication: Poole, England
ISSN: 1546-4261
Abstract:Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real--time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real--time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline.
https://eprints.bournemouth.ac.uk/10615/
Source: BURO EPrints