Fast simulation of skin sliding

This source preferred by Richard Southern and Jian Jun Zhang

Authors: Yang, X., Southern, R. and Zhang, J.J.

http://eprints.bournemouth.ac.uk/10615/

Publisher: National Centre for Computer Animation Bournemouth Media School, Bournemouth University

Place of Publication: Poole, England

Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real--time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real--time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline.

This data was imported from DBLP:

Authors: Yang, X., Southern, R. and Zhang, J.-J.

http://eprints.bournemouth.ac.uk/10615/

Pages: 333-342

This data was imported from Scopus:

Authors: Yang, X., Southern, R. and Zhang, J.

http://eprints.bournemouth.ac.uk/10615/

Pages: 333-342

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.292

Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real-time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method (FDM)which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real-time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline. © 2009 John Wiley & Sons, Ltd.

This data was imported from Web of Science (Lite):

Authors: Yang, X., Southern, R. and Zhang, J.J.

http://eprints.bournemouth.ac.uk/10615/

Pages: 333-342

eISSN: 1546-427X

ISSN: 1546-4261

DOI: 10.1002/cav.292

The data on this page was last updated at 05:16 on February 19, 2020.