Skin deformation and animation of character models based on static and dynamic ordinary differential equations.

Authors: Chaudhry, E.

Conference: Bournemouth University, Faculty of Media and Communication.

Abstract:

Animated characters play an important role in the field of computer animation, simulation and games. The basic criterion of good character animation is that the animated characters should appear realistic. This can be achieve through proper skin deformations for characters. Although various skin deformation approaches (Joint-based, Example-based, Physics-based, Curve-based and PDE-based) have been developed, the problem of generating realistic skin deformations efficiently with a small data set is a big challenge.

In order to address the limitations of skin deformation, this thesis presents a workflow consisting of three main steps. First, the research has developed a new statistical method to determine the positions of joints based on available X-ray images. Second, an effective method for transferring the deformations of the curves to the polygonal model with high accuracy has been developed. Lastly, the research has produced a simple and efficient method to animate skin deformations by introducing a curved-based surface manipulation method combined with physics and data-driven approaches. The novelty of this method depends on a new model of dynamic deformations and an efficient finite difference solution of the model.

The application examples indicate that the curve-based dynamic method developed in this thesis can achieve good realism and high computational efficiency with small data sets in the creation of skin deformations.

https://eprints.bournemouth.ac.uk/25037/

Source: Manual

Skin deformation and animation of character models based on static and dynamic ordinary differential equations.

Authors: Chaudhry, E.

Conference: Bournemouth University

Pages: ?-? (152)

Abstract:

Animated characters play an important role in the field of computer animation, simulation and games. The basic criterion of good character animation is that the animated characters should appear realistic. This can be achieve through proper skin deformations for characters. Although various skin deformation approaches (Joint-based, Example-based, Physics-based, Curve-based and PDE-based) have been developed, the problem of generating realistic skin deformations efficiently with a small data set is a big challenge.

In order to address the limitations of skin deformation, this thesis presents a workflow consisting of three main steps. First, the research has developed a new statistical method to determine the positions of joints based on available X-ray images. Second, an effective method for transferring the deformations of the curves to the polygonal model with high accuracy has been developed. Lastly, the research has produced a simple and efficient method to animate skin deformations by introducing a curved-based surface manipulation method combined with physics and data-driven approaches. The novelty of this method depends on a new model of dynamic deformations and an efficient finite difference solution of the model.

The application examples indicate that the curve-based dynamic method developed in this thesis can achieve good realism and high computational efficiency with small data sets in the creation of skin deformations.

https://eprints.bournemouth.ac.uk/25037/

Source: BURO EPrints