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Alain Simons is a lecture in Games Technology more specific creating game assets focusing on textures and animation. Alain has a degree in education and computer animation/Games Technology. Before coming to Bournemouth University he was a Lecturer at AP University College Antwerp teaching 3D animation and Unity3D.
He also has been a Game Designer for two years overviewing the development of indie games.
Alain is finishing his PhD with the subject "VectorPixels" which is an alternative way to display photographic images on computer screens. His interest is not just limited to the classical development of computer games but he is also conducting research in combining old game types, such as board games and scale models, with new available technologies. This led to a research into Scale Model Games for which a new kind of gameplay was developed. His wish is to create a knowledge center of every kind of games at Bournemouth University.
Finally, he is also interested in games for education, how can games contribute to a better student experience.
- Simons, A., Pedersen, K., Fonseca, J. and Prakoonwit, S., 2017. What’s Wrong with the Feedback? Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10345 LNCS, 251-261.
- Simons, A., pedersen, K.P., fonseca, J.F. and Prakoonwit, S.P., 2017. What’s Wrong with the Feedback? In: Edutainment 2017 26-28 June 2017 Bournemouth. Elsevier.
- Brett, J. and Simons, A., 2017. Implementation of the Unity Engine for Developing 2D Mobile Games in Consideration of Start-Up/Student Developers. 271-278.
- Ratcliffe, J. and Simons, A., 2017. How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations? 164-172.
- Simons, A., 2016. Scale Model Games (SMG): An Introduction to a New Type of Game Play. In: 30th International BCS Human Computer Interaction Conference (HCI 2016) 11-15 July 2016 Bournemouth.
- Simons, A., 2015. Vectorpixels for Visualisation of Photographic Images. In: CGAT 2015 13-14 April 2015 Singapore.
- Simons, A., 2014. A new way of Rich Image Representation (VectorPixels). In: 22nd WSCG International Conference on Computer Graphics, Visualization and Computer Vision 2014 2-5 June 2014 Plzen.
- Simons, A., 2014. Improving Shading Using Vectors. In: CGAT 2014 24-25 March 2014 Singapore.
Profile of Teaching UG
- Individual project final year students
- Group projects
- Animation for Games
- Texturing and lighting for games
- Gamification of the Clifton Bridge Structural Dynamic Behaviour under Different Conditions. (Paul Mellon Centre for Studies in British Art, Yale University, 01 Dec 2017). In Progress
- Simulation by Gameplay of historic tank battles using immersive technology. (Higher Education Funding Council for England, 23 Jul 2017). In Progress
- Simulation and gamification of the behaviour of the Clifton Bridge deck undergoing different external physical forces (MUPI, 03 May 2017). Awarded
- eSMR (Engineering and Physical Sciences Research Council, 01 Mar 2017). In Progress
- Bring Science Alive: Virtual Reality Technology for Engaging and Promoting STEM in Science Museum (HEIF, 01 Aug 2016). In Progress
- Auther, programmer, Development marking tool practical assignments
- Setup for Broadcasting messages and student work on University screens., Games Technology and Games Programming
- Edutainment 2017, What is Wrong with the Feedback?, 26 Jun 2017, Bournemouth
- 22th International Conference on Computer Graphics, Visualization and Computer Vision 2015, A new way of Rich Image Representation, 04 Jun 2014, Pilsen Czech Republic
- BHCI 2016, SMG A new type of gameplay, 11 Jul 2016, Bournemouth University
- DPhil in VectorPixels (University of Bedfordshire, 2015)
- MSc in Computer Animation and Games Technology (University of Bedfordshire, 2012)
- BSc (Hons) in Graphic and Digital Media (AP University College Antwerp, 1989)
- BSc (Hons) in Education (AP University Collegue Antwerp, 1991)
- Center for Games and Music Technology Research