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  • “God created Adam and Eve not Adam and Steve” – An analysis of online responses to the EPL’s support of Rainbow Laces more
  • GA Optimized Fuzzy Logic Control of a Light Tracker Mobile Robot more
  • Gait symmetry in walking and running after unilateral total knee replacement: Is there a relationship between walking and running symmetry? more
  • GAMAFLOW: ESTIMATING 3D SCENE FLOW VIA GROUPED ATTENTION AND GLOBAL MOTION AGGREGATION more
  • Game Over? The decline of the British seaside amusement arcade more
  • Game prototype for understanding safety issues of life boat launching process more
  • Game Sound: Working Practices, Technologies, Challenges and Emerging Opportunities more
  • Game Sound: Working Practices, Technologies, Challenges and Emerging Opportunities more
  • Gamification for Volunteer Cloud Computing. more
  • Gamification in business process management for a mobile context: Industry and Higher Education Viewpoint more
  • Gamification of Cyber Security Training - EnsureSecure more
  • Gamified Culture-aware Feedback Acquisition more
  • Gamified vs. Non-Gamified Language Learning: The Role of Working Memory and Gaming Disorder. more
  • Gaming the Composition: An ethnographic study on composing ergodic fiction more
  • GAN-based Data Augmentation for Credit Card Fraud Detection more
  • Gap size frequency distributions for Peruvian Amazonian rainforests determined by airborne laser scanning: implications for biodiversity and carbon accounting more
  • Gastronomic Tourist’s Behavioural Intentions: A Structural Approach Based on Motivations and Satisfaction more
  • Gay identity, documentary and reality TV: the move to the domestic more
  • Gay Identity, Documentary Performance and the Move to the Domestic: Couples, Families and New Community more
  • Gay performances and contemporary factual television: Bakhtinian carnival, hybridity and agency more
  • Gay Subjects and Young Learners: Public Service Possibilities and Early Coming Out in Documentary Form more
  • Gay Teen Identity and Factual Media: Public Service and New Media Performance more
  • Gaze modulated disambiguation technique for gesture control in 3D virtual objects selection more
  • Gaze-based Assessment of Dyslexic Students’ Motivation within an E-learning Environment more

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