"You can take out of it what you want": How learning objects within blended learning designs encourage personalised learning more
"You feel so hopeless": A qualitative study of GP management of acute back pain more
"You should see me on the inside": Researching the post-stroke mental health of a male professor of sport more
"You're just stuck there"- metaphors people use to talk about stress. more
"Youth-involved sexual imagery" - a better term to challenge blame culture in youth sexting cases? more
#amreading: Reading as Display in the Digital Age more
#BetterHealth: A qualitative analysis of reactions to the UK government’s better health campaign more
#cyberviolence: Developing a typology for understanding virtual maltreatment in sport more
#cyberviolence: Developing a typology for understanding virtual maltreatment in sport more
#DryByChristmas: A patient and public involvement study on women's engagement with humorous pelvic floor muscle training digital nudges on social media more
#DryByChristmas: Celebrating women’s leaky(?) bodies in a comedic social media campaign more
#EEGManyLabs: Investigating the replicability of influential EEG experiments more
#EndMaleGuardianship: Women’s rights, social media and the Arab public sphere more
#Manifestation – some businesses use this new age spirituality to hold employees accountable more
#rezist – Romania’s 2017 anti-corruption protests: causes, development and implications more
#Rezist 2017: Communicating dissent in a hypermedia environment more
#smashemsixers: A report on the matchday presentation of Sydney Sixers Women’s Big Bash League games more
#Take5 #65 Wellbeing: The chasm between students’ expectations and institutional provision more
(2009) Emotion: New Psychosocial Perspectives, Basingstoke: Palgrave Macmillan. more
(A)morally demanding game? An exploration of moral decision-making in a purpose-made video game more
(Accepted) Contemporary themes in the design of AT for the ageing population: materiality, co-design and cultural influences more