Modelling and animating hand wrinkles
Authors: Yang, X.S. and Zhang, J.J.
Volume: 3515
Pages: 199-206
DOI: 10.1007/11428848_25
Abstract:Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers many types of different wrinkles. In this paper, we present a computationally efficient method for the generation of hand wrinkles, both for the palm and the fingers. This method is developed by exploiting the inherent properties relating to wrinkles, which are volume preservation of the underlying flesh and incompressibility of the skin. Although this method is for the hand model, it is also applicable to other parts of the body where the skin is deformed by underlying skeleton joints. © Springer-Verlag Berlin Heidelberg 2005.
Source: Scopus
Modelling and animating hand wrinkles
Authors: Yang, X.S. and Zhang, J.J.
Volume: 3515
Pages: 199-206
Source: Web of Science (Lite)
Modeling and animating hand wrinkles
Authors: Yang, X. and Zhang, J.J.
Volume: 3515/2005
Pages: 199-206
Publisher: Springer-Verlag
Place of Publication: Berlin
ISBN: 9783540260431
DOI: 10.1007/11428848_25
Abstract:Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers many types of different wrinkles. In this paper, we present a computationally efficient method for the generation of hand wrinkles, both for the palm and the fingers. This method is developed by exploiting the inherent properties relating to wrinkles, which are volume preservation of the underlying flesh and incompressibility of the skin. Although this method is for the hand model, it is also applicable to other parts of the body where the skin is deformed by underlying skeleton joints.
http://www.springerlink.com/content/q4alkqknjqr5e5u0/?p=a44b58e9db0045b49c41ce8700eb9b8e&pi=0
Source: Manual
Preferred by: Jian Jun Zhang and Xiaosong Yang