Professor Xiaosong Yang
- 01202 961884
- xyang at bournemouth dot ac dot uk
- http://orcid.org/0000-0003-3815-0584
- Professor and Deputy Head of Animation
- Weymouth House W107, Talbot Campus, Fern Barrow, Poole, BH12 5BB
Biography
Prof Yang is currently a Professor, Deputy Head of Department, Programme Leader of MSc AIM at the National Centre for Computer Animation, Bournemouth University. He has over 30 years’ experience of research, education and professional practice in computer animation, machine learning, data mining, digital health, virtual reality and surgery simulation. He is passionate to promote the technical innovation of AI in animation production and has successfully developed new technique into animation production pipeline. He has produced more than 90 peer reviewed publications including many in prestigious journals and conferences. His muscle-based animation work has been well reported by some of the most prestigious international news outlets, including NewScientist and MIT Technology Review. As PI and Co-I, he has secured over 35 research grants from European Commission, Arts and Humanities Research Council, British Academy, Leverhulme, British Council, Newton Fund, Innovate UK, Wessex AHSN, Higher Education Innovation Fund... Prof Yang has supervised over 30 PhD students, postdocs, research assistant and international visiting scholars. Prof Yang has rich experience to manage teams with both artist and technician together, and collaborate closely with companies, like Disney Research, Double Negative. He has been appointed as external examiner for PhD viva for several times, including Imperial College London, the University of Edinburgh, Durham University, University of Sheffield, University of Bath, Cardiff University, University of Calgary (Canada), etc. He is a member of the Peer Review College of the Arts and Humanities Research Council (AHRC) UK and the Computer Science Evaluation Group of the Natural Science and Engineering Research Council of Canada (NSERC). Prof Yang is a member of the Program Committee for several international conferences (SIGGRAPH Asia, CGI, CASA etc), conference program chairs (CGI2012, CASA2020/2022), journal reviewer for many top journals (TVCG, ACM ToG, C&G, Signal Processing, Pattern Recognition, Neurocomputing, IEEE Access) and conferences (SIGGRAPH, Eurographics, ISMAR, PG, CGI etc). He has given several invited talks and keynote presentations internationally.
moreResearch
Prof Yang's research focuses on a number of topics relating to computer animation, data mining and machine learning, digital health, virtual reality and augmented reality, medical visualization and simulation, computer aided design. He has produced more than 90 peer reviewed publications including many in prestigious journals and conferences. He has been invited to review funding application for AHRC(UK), NSERC (Canada), EPSRC,(UK) DFG (German). He has successfully supervised over 20 PhD/EngD students which award him Recognized Research Supervisor from UK Council for Graduate Education.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person's work contributes towards the following SDGs:
Good health and well-being
"Ensure healthy lives and promote well-being for all at all ages"
Quality education
"Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all"
Decent work and economic growth
"Promote sustained, inclusive and sustainable economic growth, full and productive employment and decent work for all"
Industry, innovation and infrastructure
"Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation"
Journal Articles
- Wang, R., Jayathunge, K., Page, R., Li, H., Zhang, J.J. and Yang, X., 2024. Hybrid architecture based intelligent diagnosis assistant for GP. BMC Medical Informatics and Decision Making, 24 (1).
- Wang, S., Xia, Y., Xiang, N., Qian, K., Yang, X., You, L. and Zhang, J., 2024. Multi-colour sketch-based image retrieval with an explicable feature embedding. Engineering Applications of Artificial Intelligence, 135.
- Wang, P., Yang, K., Yuan, C., Li, H., Tang, W. and Yang, X., 2024. Few-shot anime pose transfer. Visual Computer, 40 (7), 4635-4646.
- Zhang, X., Cheng, B., Yang, X., Xiao, Z., Zhang, J. and You, L., 2024. Improving Single-Image Super-Resolution with Dilated Attention. Electronics (Switzerland), 13 (12).
- Wang, L., Yang, X. and Zhang, J., 2024. Fast Coherent Video Style Transfer via Flow Errors Reduction. Applied Sciences (Switzerland), 14 (6).
- Zhu, X., Yao, X., Zhang, J., Zhu, M., You, L., Yang, X., Zhang, J., Zhao, H. and Zeng, D., 2024. TMSDNet: Transformer with multi-scale dense network for single and multi-view 3D reconstruction. Computer Animation and Virtual Worlds, 35 (1).
- Zhu, X., Zhou, J., You, L., Yang, X., Chang, J., Zhang, J.J. and Zeng, D., 2024. DFIE3D: 3D-Aware Disentangled Face Inversion and Editing via Facial-Contrastive Learning. IEEE Transactions on Circuits and Systems for Video Technology, 34 (9), 8310-8326.
- Soma, P., Yang, X., Chang, J. and Zhang, J.J., 2024. Enhanced collapsible linear blocks for arbitrary sized image super-resolution. Multimedia Tools and Applications.
- Zhou, W.J., Zheng, Y., Feng, Y., Ye, Y., Xiao, R., Chen, L., Yang, X. and Xiao, J., 2024. ENCODE: Breaking the Trade-Off Between Performance and Efficiency in Long-Term User Behavior Modeling. IEEE Transactions on Knowledge and Data Engineering.
- Li, Z., Xiang, N., Chen, H., Zhang, J. and Yang, X., 2023. Deep Learning for Scene Flow Estimation on Point Clouds: A Survey and Prospective Trends. Computer Graphics Forum, 42 (6).
- Gai, D., Feng, R., Min, W., Yang, X., Su, P., Wang, Q. and Han, Q., 2023. Spatiotemporal Learning Transformer for Video-Based Human Pose Estimation. IEEE Transactions on Circuits and Systems for Video Technology, 33 (9), 4564-4576.
- Li, O., Fu, H., Bian, S., Yang, X., Jin, X., Iglesias, A., Noreika, A., You, L. and Zhang, J.J., 2023. Character Modelling with Sketches and ODE-Based Shape Creation. Numerical Mathematics, 16 (3), 720-751.
- Xiang, N., Liang, H.N., Yu, L., Yang, X. and Zhang, J.J., 2023. A mixed reality framework for microsurgery simulation with visual-tactile perception. Visual Computer, 39 (8), 3661-3673.
- Tang, Z., Dong, S., Yang, X. and Zhang, J., 2023. Application of a parallel physics-informed neural network to solve the multi-body dynamic equations for full-scale train collisions. Applied Soft Computing, 142.
- Zhu, X., Yao, X., Zhang, J., Zhu, M., You, L., Yang, X., Zhang, J., Zhao, H. and Zeng, D., 2023. ED2IF2-Net: Learning Disentangled Deformed Implicit Fields and Enhanced Displacement Fields from Single Images Using Pyramid Vision Transformer. Applied Sciences (Switzerland), 13 (13).
- Singleton, H., Davis, C., Cui, Y., Glithro, R., Arden-Close, E., Holley, D., Ersser, S., Thomas, S., Yang, X. and Roberts, A., 2023. The use of an Eczema Gaming Igloo to distract children with eczema from distressing symptoms: a pilot study. Dermatological Nursing, 22 (3), 10-14.
- Noriy, K.A., Yang, X., Budka, M. and Zhang, J.J., 2023. CLARA: Multilingual Contrastive Learning for Audio Representation Acquisition. CoRR, abs/2310.11830.
- Singleton, H., Holley, D., Arden-Close, E., Yang, X., Cui, Y. and Ersser, S., 2022. Virtual reality used to distract eczematous children from distressing symptoms: A pilot evaluation. Dermatological Nursing, 21 (1), 39-44.
- Zhang, J., Nie, Y., Lyu, Y., Yang, X., Chang, J. and Zhang, J.J., 2021. SD-Net: joint surgical gesture recognition and skill assessment. International Journal of Computer Assisted Radiology and Surgery, 16 (10), 1675-1682.
- Wang, M., Wang, L., Jiang, T., Xiang, N., Lin, J., Wei, M., Yang, X., Komura, T. and Zhang, J., 2021. Bas-relief modelling from enriched detail and geometry with deep normal transfer. Neurocomputing, 453, 825-838.
- Xu, C., Yu, W., Li, Y., Lu, X., Wang, M. and Yang, X., 2021. KeyFrame extraction for human motion capture data via multiple binomial fitting. Computer Animation and Virtual Worlds, 32 (1).
- Yang, H., Liu, L., Min, W., Yang, X. and Xiong, X., 2021. Driver Yawning Detection Based on Subtle Facial Action Recognition. IEEE Transactions on Multimedia, 23, 572-583.
- You, L., Yang, X., Pan, J., Lee, T.Y., Bian, S., Qian, K., Habib, Z., Sargano, A.B., Kazmi, I. and Zhang, J.J., 2020. Fast character modeling with sketch-based PDE surfaces. Multimedia Tools and Applications, 79 (31-32), 23161-23187.
- Jun Zhang, J., Magnenat Thalmann, N., Thalmann, D., Yang, X., Xu, W., Chang, J. and Tian, F., 2020. Editorial. Computer Animation and Virtual Worlds, 31 (4-5).
- Xiang, N., Wang, R., Jiang, T., Wang, L., Li, Y., Yang, X. and Zhang, J., 2020. Sketch-based modeling with a differentiable renderer. Computer Animation and Virtual Worlds, 31 (4-5).
- Chen, Z., Pan, J., Yang, X. and Qin, H., 2020. Hybrid features for skeleton-based action recognition based on network fusion. Computer Animation and Virtual Worlds, 31 (4-5).
- Li, Y., Qiu, L., Wang, L., Liu, F., Wang, Z., Iulian Poiana, S., Yang, X. and Zhang, J., 2020. Densely connected GCN model for motion prediction. Computer Animation and Virtual Worlds, 31 (4-5).
- Wang, L., Wang, Z., Yang, X., Hu, S.M. and Zhang, J., 2020. Photographic style transfer. Visual Computer, 36 (2), 317-331.
- Dong, S., Tang, Z., Yang, X., Wu, M., Zhang, J., Zhu, T. and Xiao, S., 2020. Nonlinear Spring-Mass-Damper Modeling and Parameter Estimation of Train Frontal Crash Using CLGAN Model. Shock and Vibration, 2020.
- Bian, S., Deng, Z., Chaudhry, E., You, L., Yang, X., Guo, L., Ugail, H., Jin, X., Xiao, Z. and Zhang, J.J., 2019. Efficient and realistic character animation through analytical physics-based skin deformation. Graphical Models, 104.
-
Jiang, T., Yang, X., Zhang, J., Tian, F., Liu, S., Xiang, N. and Qian, K., 2019. Huber- L
1 -based non-isometric surface registration. Visual Computer, 35 (6-8), 935-948. - Li, Y., Wang, Z., Yang, X., Wang, M., Poiana, S.I., Chaudhry, E. and Zhang, J., 2019. Efficient convolutional hierarchical autoencoder for human motion prediction. Visual Computer, 35 (6-8), 1143-1156.
- Hu, W., Wang, Z., Liu, S., Yang, X., Yu, G. and Zhang, J.J., 2018. Motion Capture Data Completion via Truncated Nuclear Norm Regularization. IEEE Signal Processing Letters, 25 (2), 258-262.
- Li, W., Zheng, A., You, L., Yang, X., Zhang, J. and Liu, L., 2017. Rib-reinforced Shell Structure. Computer Graphics Forum, 36 (7), 15-27.
- Jiang, T., Qian, K., Liu, S., Wang, J., Yang, X. and Zhang, J., 2017. Consistent as-similar-as-possible non-isometric surface registration. Visual Computer, 33 (6-8), 891-901.
- Zhang, Y., Liu, S., Yang, X., Zhang, J. and Shi, D., 2017. Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking. Computer Animation and Virtual Worlds, 28 (3-4).
- Qian, K., Bai, J., Yang, X., Pan, J. and Zhang, J., 2017. Essential techniques for laparoscopic surgery simulation. Computer Animation and Virtual Worlds, 28 (2).
- Liu, S., Zhang, Y., Yang, X., Shi, D. and Zhang, J.J., 2017. Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video. Computational Visual Media, 3 (1), 33-47.
- Qi, T., Feng, Y., Xiao, J., Zhang, H., Zhuang, Y., Yang, X. and Zhang, J., 2017. A human motion feature based on semi-supervised learning of GMM. Multimedia Systems, 23 (1), 85-93.
- Dong, F., Zhang, J.I.A.N.J., Chaudhry, E., Yang, X. et al., 2017. Dr. Inventor, Promoting Scientific Creativity by Utilising Web-based Research Objects, FP7.
- Song, D., Tong, R., Chang, J., Yang, X., Tang, M. and Zhang, J.J., 2016. 3D Body Shapes Estimation from Dressed-Human Silhouettes. Computer Graphics Forum, 35 (7), 147-156.
- Yan, C., Coenen, F., Yue, Y., Yang, X. and Zhang, B., 2016. Video-Based Classification of Driving Behavior Using a Hierarchical Classification System with Multiple Features. International Journal of Pattern Recognition and Artificial Intelligence, 30 (5).
- Liu, S., Yang, X., Wang, Z., Xiao, Z. and Zhang, J., 2016. Real-time facial expression transfer with single video camera. Computer Animation and Virtual Worlds, 27 (3-4), 301-310.
- Qian, K., Jiang, T., Wang, M., Yang, X. and Zhang, J., 2016. Energized soft tissue dissection in surgery simulation. Computer Animation and Virtual Worlds, 27 (3-4), 280-289.
- Wang, Z., Feng, Y., Qi, T., Yang, X. and Zhang, J.J., 2016. Adaptive multi-view feature selection for human motion retrieval. Signal Processing, 120, 691-701.
- Ji, M., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J.J., 2015. Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval. Neurocomputing, 169, 23-33.
- Feng, Y., Ji, M., Xiao, J., Yang, X., Zhang, J.J., Zhuang, Y. and Li, X., 2015. Mining Spatialoral Patterns and Structural Sparsity for Human Motion Data Denoising. IEEE Transactions on Cybernetics, 45 (12), 2693-2706.
- Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J.J., 2015. Advanced ordinary differential equation based head modelling for Chinese marionette art preservation. Computer Animation and Virtual Worlds, 26 (3-4), 207-216.
- Kazmi, I.K., You, L., Yang, X., Jin, X. and Zhang, J.J., 2015. Efficient sketch-based creation of detailed character models through data-driven mesh deformations. Computer Animation and Virtual Worlds, 26 (3-4), 469-481.
- Liu, Y., Yang, X., Cao, Y., Wang, Z., Chen, B., Zhang, J. and Zhang, H., 2015. Dehydration of core/shell fruits. Computers and Graphics (Pergamon), 47, 68-77.
- Guo, S., Chang, J., Yang, X., Wang, W. and Zhang, J., 2014. Locomotion Skills for Insects with Sample-based Controller. Computer Graphics Forum, 33 (7), 31-40.
- Feng, Y., Xiao, J., Zhuang, Y., Song, R., Yang, X. and Zhang, J.J., 2014. Exploiting temporal stability and low-rank structure for motion capture data refinement. Information Sciences, 277, 777-793.
- Ji, M., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J.J., 2014. Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval. Neurocomputing.
- Pan, J.J., Chang, J., Yang, X., Zhang, J.J., Qureshi, T., Howell, R., Hickish, T. and Liang, H., 2014. Virtual reality training and assessment in laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery.
- Xiao, J., Feng, Y., Ji, M., Yang, X., Zhang, J.J. and Zhuang, Y., 2014. Sparse motion bases selection for human motion denoising. Signal Processing, -.
- Qi, T., Xiao, J., Zhuang, Y., Zhang, H., Yang, X., Zhang, J. and Feng, Y., 2014. Real-time motion data annotation via action string. Computer Animation and Virtual Worlds, 25, 293-302.
- Tang, Z., Xiao, J., Feng, Y., Yang, X. and Zhang, J., 2014. Human motion retrieval based on freehand sketch. Computer Animation and Virtual Worlds, 25 (3-4), 271-279.
- Yang, X., Chang, J., Southern, R. and Zhang, J.J., 2013. Automatic cage construction for retargeted muscle fitting. Visual Computer, 29 (5), 369-380.
- Qi, T., Feng, Y., Xiao, J., Zhuang, Y., Yang, X. and Zhang, J., 2013. A semantic feature for human motion retrieval. Computer Animation and Virtual Worlds, 24 (3-4), 399-407.
- Liu, F., Southern, R., Guo, S., Yang, X. and Zhang, J., 2013. Motion Adaptation With Motor Invariant Theory. IEEE Transactions on Cybernetics, 43 (3), 1131-1145.
- Chaudhry, E., You, L.H., Jin, X., Yang, X.S. and Zhang, J.J., 2013. Shape modeling for animated characters using ordinary differential equations. Computers and Graphics (Pergamon), 37 (6), 638-644.
- Koniaris, C., Cosker, D., Yang, X., Mitchell, K. and Matthews, I., 2013. Real-time content-aware texturing for deformable surfaces. CVMP '13 Proceedings of the 10th European Conference on Visual Media Production.
- Jiao, P.F., Chang, J., Yang, X.S., Jiao, Y., Liu, F.D., Guo, S.H., Bai, R., Ouyang, J. and Zhang, J.J., 2012. Registration for 3D model of human atlas based on vertex information. Yiyong Shengwu Lixue/Journal of Medical Biomechanics, 27 (5), 567-571.
- Jiao, Y., Yang, X. and Zhang, J.J., 2012. A serious game prototype for post-stroke rehabilitation using Kinect. Journal of Game Amusement Society, 4.
- Yu, H., Lee, T.-Y., Yeh, I.-C., Yang, X., Li, W. and Zhang, J.J., 2012. An RBF-based reparameterization method for constrained texture mapping. IEEE Transactions on Visualization and Computer Graphics, 18 (7), 1115-1124.
- Liu, F., Yang, X. and Zhang, J., 2011. Adaptive character motion synthesis by qualitative approach. Proc. of the IADIS Int. Conf. Computer Graphics, Visualization, Computer Vision and Image Processing 2011, Part of the IADIS Multi Conf. on Computer Science and Information Systems 2011, MCCSIS 2011, 115-122.
- Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2011. A fast hybrid computation model for rectum deformation. Visual Computer, 27, 97-107.
- You, L.H., Chang, J., Yang, X. and Zhang, J.J., 2011. Solid modelling based on sixth order partial differential equations. Computer-Aided Design, 43, 720-729.
- Pan, J., Chang, J., Yang, X., Zhang, J.J., Qureshi, T. and Howell, R., 2011. A Medical VR Simulator in Laparoscopic Rectum Surgery. Cyber Therapy and Rehabilitation, 4, 19-20.
- Yu, H., Zhang, J.J. and Yang, X., 2011. Tensor-based Feature Representation with Application to Multimodal Face Recognition. International Journal of Pattern Recognition and Artificial Intelligence, 25, 1197-1217.
- Yang, X. and Zhang, J.J., 2010. Realistic skin movement for character animation. ICCET 2010 - 2010 International Conference on Computer Engineering and Technology, Proceedings, 4.
- You, L., Yang, X., You, X.Y., Jin, X. and Zhang, J.J., 2010. Shape manipulation using physically based wire deformations. Computer Animation and Virtual Worlds, 21 (3-4), 297-309.
- Pan, J., Chang, J., Yang, X., Zhang, J., Qureshi, T., Howell, R.D. and Hickish, T.F., 2010. Graphic and haptic simulation system for virtual laparoscopic rectum surgery. International Journal of Medical Robotics and Computer Assisted Surgery, 7.
- Chang, J., Yang, X. and Zhang, J.J., 2009. Hyper-twist. Digital Creativity, 20, 47-58.
- Chang, J., Yang, X. and Zhang, J.J., 2009. Continuous skeleton-driven skinning: a general approach for modeling skin deformation. International Journal of Image and Graphics, 9, 591-608.
- Yang, X., Southern, R. and Zhang, J.J., 2009. Fast simulation of skin sliding. Computer Animation and Virtual Worlds, 20, 333-342.
- Pan, J., Yang, X., Xie, X., Willis, P. and Zhang, J.J., 2009. Automatic rigging for animation characters with 3D silhouette. Computer Animation and Virtual Worlds, 20, 121-131.
- You, L.H., Yang, X. and Zhang, J.J., 2008. Dynamic Skin Deformation with Characteristic Curves. Computer Animation and Virtual Worlds, 19, 433-444.
- You, L.H., Yang, X., Pachulski, M. and Zhang, J.J., 2007. Boundary Constrained Swept Surfaces for Modelling and Animation. Computer Graphics Forum, 26, 313-322.
- Zhang, J.J., Yang, X. and Zhao, Y., 2007. Bar-Net Driven Skinning for Character Animation. Computer Animation and Virtual Worlds, 18, 437-446.
- Yang, X., Chang, J. and Zhang, J.J., 2007. Animating Human Muscle Structure. Computing In Science & Engineering, 9, 39-45.
- Yang, X., Somasekharen, A. and Zhang, J.J., 2006. Curve skeleton skinning for human and creature characters. Computer Animation and Virtual Worlds, 17, 281-292.
- Yang, X. and Zhang, J.J., 2006. Automatic muscle generation for character skin deformation. Computer Animation and Virtual Worlds, 17, 293-303.
- Yang, X., Gu, Y., Li, Y. and Guan, Z., 2003. Fast Volume Rendering and Cutting for Finite Element Model. Computer-Aided Civil and Infrastructure Engineering, 18, 121-131.
- Yang, X.S., Li, Y.P. and Gu, Y.X., 2001. Slicing based fast volume rendering for finite element meshes. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 13 (4), 348-352.
- Yang, X., Yuan, C., Li, Y., Guan, Z. and Gu, Y., 2000. Scan-buffer based direct volume rendering for 3D irregular data field. Dalian Ligong Daxue Xuebao/Journal of Dalian University of Technology, 40 (2), 198-202.
Books
- Tian, F., Yang, X., Thalmann, D., Xu, W., Zhang, J.J., Thalmann, N.M. and Chang, J., 2020. Preface.
Chapters
- Xia, Y., Wang, S., Li, Y., You, L., Yang, X. and Zhang, J.J., 2020. Single Color Sketch-Based Image Retrieval in HSV Color Space. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 77-90.
- Barbieri, S., Cawthorne, B., Xiao, Z. and Yang, X., 2017. Repurpose 2D character animations for a VR environment using BDH shape interpolation. 69-85.
- You, L.H., Yang, X. and Zhang, J.J., 2011. Trigonometric curve-based human modeling. Proceedings of the International Conference on Computer Graphics Theory and Applications: GRAPP 2011. Portugal: Institute for Systems and Technologies of Information, Control and Communication.
- Yu, H., Yang, X. and Zhang, J.J., 2010. Constrained Texture Mapping And Foldover-free Condition. ICMV2010: 3rd International Conference on Machine Vision, Hong Kong, 28-30 December 2010. Proceedings. IEEE press, 136-143.
- Yang, X. and Zhang, J.J., 2005. Modeling and animating hand wrinkles. Computational Science – ICCS 2005. Berlin: Springer-Verlag, 199-206.
- Yang, X. and Zhang, J.J., 2005. Realistic Skeleton Driven Skin Deformation. Computational Science and Its Applications – ICCSA 2005. Berlin: Springer-Verlag, 1109-1118.
Conferences
- Li, Y., Jiang, J., Yang, X., Ding, Y. and Zhang, J.J., 2024. Harmony Everything! Masked Autoencoders for Video Harmonization. In: The 32nd ACM International Conference on Multimedia 28 October-1 November 2024 Melbourne.
- Jingyao, C., Cheng, B., He, Y., Xiao, Z., Zhang, J.J. and Yang, X., 2024. Pop-up World: Synthesis of 2.5D Models Based on Monocular Images. In: The 10th International Conference on Virtual Reality (ICVR 2024) 24-26 July 2024 Bournemouth, UK.
- Cai, J., Cheng, B., He, Y., Xiao, Z., Zhang, J.J. and Yang, X., 2024. Pop-up World: Synthesis of 2.5D Models Based on Monocular Images. In: The 10th International Conference on Virtual Reality (ICVR 2024) 24-26 July 2024 Bournemouth, UK.
- Xu, W., Wang, P. and Yang, X., 2024. FrseGAN: Free-style editable facial makeup transfer based on GAN combined with transformer. Computer Animation and Virtual Worlds, 35 (3).
- Wang, Z., Zhou, Y., Zhang, N., Yang, X. and Xiao, J., 2024. Existence Is Chaos: Enhancing 3D Human Motion Prediction with Uncertainty Consideration. Proceedings of the AAAI Conference on Artificial Intelligence, 38 (6), 5841-5849.
- Li, Z., Yang, X. and Zhang, J., 2024. GAMAFLOW: ESTIMATING 3D SCENE FLOW VIA GROUPED ATTENTION AND GLOBAL MOTION AGGREGATION. ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings, 3955-3959.
- Cai, J., Cheng, B., Xi, Y. and Yang, X., 2024. Survey on Multi-Person 3D Reconstruction from Monocular View. In: Computer Graphics International (CGI) 2024 1-5 July 2024 Springer. Computer Graphics International Conference.
- Du, Y., Wang, Z., Li, Y., Yang, X. and Wu, C., 2024. Forecasting Distillation: Enhancing 3D Human Motion Prediction with Guidance Regularization. Proceedings of the International Joint Conference on Neural Networks.
- Singleton, H., Cui, Y., Ersser, S., Holley, D., Arden-Close, E., Thomas, S., Yang, X. and Roberts, A., 2023. Non-pharmacological interventions for eczema to distract children from itch. In: EADV 11-14 October 2023 Berlin.
- Jayathunge, K., Yang, X. and Southern, R., 2023. AdSMOTE: A Technique for “High Proportion” Audio Augmentation. Proceedings of the Inaugural 2023 Summer Symposium Series 2023, 14-18.
- Jayathunge, K., Yang, X. and Southern, R., 2023. AdSMOTE: A Technique for “High Proportion” Audio Augmentation. In: AAAI Summer Symposium Series 17-19 July 2023 Singapore.
- Yu, S., Wang, Z., Zhou, S., Yang, X. and Wu, C., 2023. PerimetryNet: A multiscale fine grained deep network for three-dimensional eye gaze estimation using visual field analysis. Computer Animation and Virtual Worlds, 34 (5).
- Singleton, H., Thomas, S., Ersser, S., Arden-Close, E., Holley, D., Yang, X. and Glithro, R., 2023. Distraction for childhood eczema. In: 34th International Sigma Nursing Research Congress 20-23 July 2023 Abu Dhabi.
- Xiang, N., Liang, H.N., Yu, L., Yang, X. and Zhang, J.J., 2023. MRMSim: A Framework for Mixed Reality based Microsurgery Simulation. Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023, 729-730.
- Rehman, A., Zhang, J.J. and Yang, X., 2023. Intonation Template Matching for Syllable-Level Prosody Encoding. CEUR Workshop Proceedings, 3644.
- Hou, R., Li, Y., Zhang, N., Zhou, Y., Yang, X. and Wang, Z., 2022. Shifting Perspective to See Difference: A Novel Multi-view Method for Skeleton based Action Recognition. MM 2022 - Proceedings of the 30th ACM International Conference on Multimedia, 4987-4995.
- Singleton, H., Ersser, S., Arden-Close, E., Thomas, S., Holley, D. and Yang, X., 2022. Eczema Research. In: Sigma London and the South Hub Conference 6 April 2022 Virtual.
- Alexdottir, S. and Yang, X., 2022. Phantom Touch phenomenon as a manifestation of the Visual-Auditory-Tactile Synaesthesia and its impact on the users in virtual reality. Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022, 727-732.
- Xiang, N., Yang, X. and Zhang, J.J., 2021. TsFPS: An Accurate and Flexible 6DoF Tracking System with Fiducial Platonic Solids. MM 2021 - Proceedings of the 29th ACM International Conference on Multimedia, 4454-4462.
- Dong, S., Yang, X., Tang, Z. and Zhang, J., 2021. Robust optimization for multiple response using stochastic model. Lecture Notes in Mechanical Engineering, 396-405.
- Li, O. et al., 2021. Composite Generalized Elliptic Curve-Based Surface Reconstruction. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12746 LNCS, 134-148.
- Zhang, J., Nie, Y., Lyu, Y., Li, H., Chang, J., Yang, X. and Zhang, J.J., 2020. Symmetric Dilated Convolution for Surgical Gesture Recognition. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12263 LNCS, 409-418.
- Tan, X., Lv, Z., Wang, K. and Yang, X., 2020. Dynamic Human Body Size Measurement Based on Feature Points Prediction and Mapping. Communications in Computer and Information Science, 1300, 92-100.
- Xiang, N., Wang, L., Jiang, T., Li, Y., Yang, X. and Zhang, J., 2019. Single-image mesh reconstruction and pose estimation via generative normal map. ACM International Conference Proceeding Series, 79-84.
- Xia, Y., Wang, S., Li, Y., You, L., Yang, X. and Zhang, J.J., 2019. Fine-Grained Color Sketch-Based Image Retrieval. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11542 LNCS, 424-430.
- Aguilera-Canon, M.C., Wainwright, T., Yang, X. and Nait-Charif, H., 2019. Mixed Reality-Based Simulator for Training on Imageless Navigation Skills in Total Hip Replacement Procedures. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11462 LNCS, 30-34.
- Zhang, J., Lyu, Y., Wang, Y., Nie, Y., Yang, X., Zhang, J. and Chang, J., 2018. Development of laparoscopic cholecystectomy simulator based on unity game engine. Proceedings - CVMP 2018: 15th ACM SIGGRAPH European Conference on Visual Media Production.
- Wang, L., Xiang, N., Yang, X. and Zhang, J., 2018. Fast photographic style transfer based on convolutional neural networks. ACM International Conference Proceeding Series, 67-76.
- Hu, W., Wang, Z., Yang, X. and Zhang, J.J., 2018. An efficient bilinear factorization based method for motion capture data refinement. , 533-547.
- Barbieri, S., Cawthrone, B., Xiao, Z. and Yang, X., 2017. Repurpose 2D Character Animations for a VR Environment using BDH Shape Interpolation. In: The 11th International conference on E-Learning and Game 26-28 June 2017 United Kingdom. , 69-85.
- Liu, S., Wang, Z., Yang, X. and Zhang, J., 2017. Realtime Dynamic 3D Facial Reconstruction for Monocular Video In-the-Wild. Proceedings - 2017 IEEE International Conference on Computer Vision Workshops, ICCVW 2017, 2018-January, 777-785.
- Zhang, Y., Liu, S., Yang, X., Shi, D. and Zhang, J.J., 2017. Sign-correlation partition based on global supervised descent method for face alignment. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10113 LNCS, 281-295.
- Zhang, J., Chang, J., Yang, X. and Zhang, J.J., 2017. Virtual reality surgery simulation: A survey on patient specific solution. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10582 LNCS, 220-233.
- Wang, M., Zheng, H., Qian, K., Li, S. and Yang, X., 2017. Sampling hierarchical position-based dynamics simulation. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10582 LNCS, 45-55.
- Wang, Z., Liu, S., Qian, R., Jiang, T., Yang, X. and Zhang, J.J., 2016. Human motion data refinement unitizing structural sparsity and spatial-temporal information. International Conference on Signal Processing Proceedings, ICSP, 0, 975-982.
- Wang, Z., Feng, Y., Liu, S., Xiao, J., Yang, X. and Zhang, J.J., 2016. A 3D human motion refinement method based on sparse motion bases selection. ACM International Conference Proceeding Series, 23-25-May-2016, 53-60.
- Qian, K., Yang, X., Zhang, J. and Wang, M., 2016. An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation. Proceedings - 2015 14th International Conference on Computer-Aided Design and Computer Graphics, CAD/Graphics 2015, 8-17.
- Qian, K., Bai, J., Yang, X., Pan, J. and Zhang, J., 2015. Virtual reality based laparoscopic surgery simulation. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, 13-15-November-2015, 69-78.
- Liang, H., Chang, J., Yang, X., You, L., Bian, S. and Zhang, J., 2015. Advanced ODE Based Head Modelling for Chinese Marionette Art Preservation. In: CASA2015 11-13 May 2015 Singapore.
- Yang, X., Chang, J., Southern, R. and Zhang, J.J., 2014. Automatic Muscle Retargeting for Character Animation. In: Computer Graphics International June 2012 Bournemouth.
- You, L.H., Yang, X.S., Jin, X., Chaudhry, E. and Zhang, J.J., 2013. Determination of force fields for ode-based and skeleton driven character animation. GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 115-118.
- You, L.H., Chaudhry, E., Jin, X., Yang, X.S. and Zhang, J.J., 2013. Character modeling using physically based deformable curves. GRAPP 2013 IVAPP 2013 - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 119-122.
- Chang, J., Yang, X., Pan, J., Li, W. and Zhang, J.J., 2010. Beads-on-String Model for Virtual Rectum Surgery Simulation. In: 3D Anatomic Human Summer School 2010 23-24 May 2010 Chania, Crete, Greece.
- Chang, J., Yang, X., Shepherd, D. and Zhang, J.J., 2009. Defoxel: A New Tool for Virtual Aesthetic Shaping. In: Visualization, Imaging, and Image Processing (VIIP 2009) 13-15 July 2009 Cambridge, U.K.. ACTA Press.
- Yang, X. and Zhang, J.J., 2006. Stretch It - Realistic Smooth Skinning. In: Proceedings of the 3rd International Conference on Computer Graphics, Imaging and Visualisation (CGIV06) 26-28 July 2006 Sydney, Australia. , 323-328 Washington, DC: IEEE Computer Society.
- Chang, J., Yang, X. and Zhang, J.J., 2005. Fast mesh-free deformations. In: Ninth International Conference on Computer Aided Design and Computer Graphics 7-10 December 2005 Hong Kong, China. , 6 New York: IEEE Computer Society Press.
- Yang, X. and Zhang, J.J., 2005. Hybrid skin deformation for character animation. In: Pacific Graphics 2005 12-14 October 2005 Macao, China.
- Cao, Y., Tong, X., Yang, X. and Tang, L., 2002. A CSCW Method for Designing CRT Correcting Lens. Proceedings of the International Conference on Computer Supported Cooperative Work in Design, 7, 189-192.
Posters
- Barbieri, S., Jiang, T., Cawthorne, B., Xiao, Z. and Yang, X., 2018. 3D content creation exploiting 2D character animation.
- Barbieri, S., Garau, N., Hu, W., Xiao, Z. and Yang, X., 2016. Enhancing character posing by a sketch-based interaction.
Preprints
- Rehman, A., Zhang, J.J. and Yang, X., 2024. Preserving Empirical Probabilities in BERT for Small-sample Clinical Entity Recognition.
- Noriy, K.A., Yang, X., Budka, M. and Zhang, J.J., 2023. CLARA: Multilingual Contrastive Learning for Audio Representation Acquisition.
Others
- Singleton, H., Holley, D., Arden-Close, E., Yang, X., Ersser, S. and Cui, Y., 2022. Developing and evaluating a novel interactive virtual reality intervention for children with eczema.. Sigma Phi-Mu Chapter. Published online.
PhD Students
- Zhao Wang, 2018. Motion Capture Data Processing and Retrieval
- Li Wang, 2020. Image Style Transfer
- Yanran Li, 2020. Sketch based Motion Retrieval
- Nan Xiang, 2021. Virtual Surgery Simulation
- Alex Wong. In And Out Of The Mist:An Artistic Investigation Of Borderland and Community
- Arun Somasekharan. Automatic Surface Conformation of a Simulated human hand on arbitrary geometric shapes
- Charalampos Koniaris. Realtime Meso-structure deformation and rendering
- Fangde Liu. Adaptive Motion Synthesis and Motor Invariant Theory
- Junjun Pan. Sketch-based skeleton-driven 2d animation and motion capture
- Kun Qian. Virtual Reality based Surgery Simulation
- Shuang Liu. Facial expression capture and retargetting
- Simone Barbieri. Sketch based character posing and animation
- Tao Jiang. Patient Specific Anatomical Modelling
- Wayne Young. Aerospace Management using Visualization Techniques
- Wenxi Li. Cloth Simulation
- Xie Xin. Automatic Skeletonization and Skinning for Character Animation
Profile of Teaching PG
- Machine Learning for Media Production
- Master Project in MSc Artificial Intelligence for Media
- Software Engineering for Media 23/24
Profile of Teaching UG
- Principles and Practice of Programming, Level C, BSc, Software Development for Animation, Games and Effects (Hons)
- Object Orientated Programming and Graphics, Level I, BSc - Software Development for Animation, Games and Effects BSc (Hons)
- Advanced Graphics Software Development Techniques, Level H, BSc - Software Development for Animation, Games and Effects BSc (Hons)
- Introduction To Production Tools - BACATA & BACAAD, Level 4
- Computer Animation Production and Practice - BACVA
- Effects Production Tools - BSc SDAGE
- Shape Modelling - BSc SDAGE
- Simulation Techniques for Animation - BSc SDAGE
- Technical Arts Production BACATA, Level 4
- Master Classes, SDAGE & CVA & CAA, Level 6
- Computer Animation Specialist Production, CVA, Level 5
- Major Project, SDAGE&CVA&CAA, Level 6
Grants
- Visitor experience Innovation through Systematic Text Analytics and Augmented Reality (VISTA AR) (INTERREG VA France (Channel) England Programme, 01 Feb 2017). Awarded
- Neuravatar (Wessex Academic Health Science Network, 01 Apr 2015). In Progress
- Nurturing Business Ecosystem for Emerging 3D Printing Industry Development: A Comparison Study in China and UK (British Academy, 01 Sep 2014). Completed
- Dr Inventor - Promoting Scientific Creativity by Utilising Web-based Research Objects (European Commission, 01 Jan 2014). Awarded
- Intuitive motion data retrieval and synthesis (Department for Business, Innovation and Skills of British Government (BIS) and Ministry of Education of P.R. China (MOE), 01 Jan 2013). In Progress
- Virtual Operating Theatre for Rectal Cancer Operations (Higher Education Initiative Funding, 01 Feb 2010). Completed
- Retargeting Animated Human Characters (Great Western Research, 01 Mar 2007). Completed
- Fast Animator Controlled Synthetic Creature Skin Deformations (Arts and Humanities Research Council, 11 Jan 2002). Completed
Qualifications
- PGCE in Education Practice (2011)
- PG Cert in Research Degree Supervision (Bournemouth University, 2007)
- PhD in Computing Mechanics (Dalian University of Technology, P. R. China, 2000)
- MSc in Computer Science (Zhejiang University, P. R. China, 1996)
- BSc (Hons) in Computer Science (Zhejiang University, P. R. China, 1993)
Memberships
- ACM SIGGRAPH, Member (2017-),
- British Computer Society, Professional Member (2016-),
- Higher Education Academy, Fellow (2011-),
- International Programme Committees of VIIP, CGIM, ISPHT, Member,