Realistic skeleton driven skin deformation

This source preferred by Jian Jun Zhang and Xiaosong Yang

Authors: Yang, X. and Zhang, J.J.

http://www.springerlink.com/content/t7gt0xmegxw458fx/

Volume: 3482

Pages: 1109-1118

Publisher: Springer-Verlag

Place of Publication: Berlin

ISBN: 9783540258629

DOI: 10.1007/11424857_119

This data was imported from Scopus:

Authors: Yang, X.S. and Zhang, J.J.

Volume: 3482

Pages: 1109-1118

DOI: 10.1007/11424857_119

Skeleton driven animation is a popular method for the animation of deformable human and creature characters. The main advantage is its computational performance. However it suffers from a number of problems, such as collapsing elbow and candy wrapper joint. In this paper, we present a new method which is able to solve these defects; reduce the animator's manual work still allowing his/her full control over the process; and realistically simulate the fat bulge effect around a joint. © Springer-Verlag Berlin Heidelberg 2005.

This data was imported from Web of Science (Lite):

Authors: Yang, X.S. and Zhang, J.J.

Volume: 3482

Pages: 1109-1118

The data on this page was last updated at 05:24 on October 24, 2020.